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Zephrosyne

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    Zephrosyne got a reaction from segerge in how much body does a planet have?   
    Similar to the Star Hero reference that Armitage mentioned, in the Advanced Player's Guide 2 (pg. 114) there is a section titled Attacking And Destroying Large Objects which covers destroying not just the Earth but large objects in general such as mountains.  The section gives multiple options (in terms of rules) for attacking large objects that might be of interest.
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    Zephrosyne got a reaction from Duke Bushido in Visible Damage Reduction   
    I would not give a Limitation for this, certainly not just because of it being visible.  This just isn't limiting enough to merit a -1/4 Limitation.  In fact 6E1 pg. 388 specifically mentions reducing the Perceivable Limitation to 0 in the case of Defense Powers.  Then again, I am a fairly strict gm when it comes to things like this.
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    Zephrosyne got a reaction from Grailknight in Visible Damage Reduction   
    I would not give a Limitation for this, certainly not just because of it being visible.  This just isn't limiting enough to merit a -1/4 Limitation.  In fact 6E1 pg. 388 specifically mentions reducing the Perceivable Limitation to 0 in the case of Defense Powers.  Then again, I am a fairly strict gm when it comes to things like this.
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    Zephrosyne got a reaction from PhilFleischmann in The Cost of Affecting Multiple Game Elements with Adjustment Powers   
    There was something that I was curious about and I was hoping that those among you with greater system mastery than I have could enlighten me.  The Advantage, Expanded Effect, allows an Adjustment Power to affect more than one game element at a time as a +1/2 Advantage.  This is often paired with the Advantage, Variable Effect, also a +1/2 Advantage, used to vary which game element was adjusted.  In 5th Edition, the Advantage, Variable Effect, roughly did the same thing as both 6th Edition Advantages: for +1/4, any one game element (Characteristics or Powers) of a designated special affect could be adjusted; for +1/2, any two game elements of a designated special effect could be adjusted; for +1 any four game elements of a designated special effect could be adjusted; and for +2, all game elements of a designated special effect could be adjusted.
     
    My curiosity is regarding the significant Advantage cost of increasing the number of game elements simultaneously affected by an Adjustment Power.  5th edition only costed (roughly) +1/4 Advantage to adjust an additional game element; whereas, 6th Edition, the cost is increased to a +1/2 Advantage to adjust an additional element.  Why the price hike?  Was there a significant balance issue that needed to be addressed?  Just curious.  Thank you.  
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    Zephrosyne got a reaction from Tywyll in Notation for Martial Arts NND Maneuvers... (1), (2), (3) etc.?   
    I think what you are looking for is in Hero System Martial Arts.  Page 247 explains the different NNDs in detail.  The numerical designations indicate what defense stops the NND.  Using the examples you sited: NND1 is stopped by Rigid Resistant PD on vital areas, NND2 is stopped by Rigid Resistant PD on the neck or not having to breather, NND3 is stopped by Rigid Resistant PD on a specific Hit Location.  That is the simplified version; that page has a lot more details.
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    Zephrosyne got a reaction from Matt the Bruins in Infinity War Crisis on Earth Line Up Part 1   
    Massey, you completely read my mind with you list.  The exception was that I was thinking Scarlet Witch instead of Doctor Strange.  While the good Doctor seems consistently more powerful and more versatile than the Witch day in and day out, she's the ultimate wild card when you need a total ass pull to save the day.
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    Zephrosyne got a reaction from massey in Infinity War Crisis on Earth Line Up Part 1   
    Massey, you completely read my mind with you list.  The exception was that I was thinking Scarlet Witch instead of Doctor Strange.  While the good Doctor seems consistently more powerful and more versatile than the Witch day in and day out, she's the ultimate wild card when you need a total ass pull to save the day.
  8. Like
    Zephrosyne got a reaction from Khas in Notation for Martial Arts NND Maneuvers... (1), (2), (3) etc.?   
    I think what you are looking for is in Hero System Martial Arts.  Page 247 explains the different NNDs in detail.  The numerical designations indicate what defense stops the NND.  Using the examples you sited: NND1 is stopped by Rigid Resistant PD on vital areas, NND2 is stopped by Rigid Resistant PD on the neck or not having to breather, NND3 is stopped by Rigid Resistant PD on a specific Hit Location.  That is the simplified version; that page has a lot more details.
  9. Like
    Zephrosyne got a reaction from dafair in Notation for Martial Arts NND Maneuvers... (1), (2), (3) etc.?   
    I think what you are looking for is in Hero System Martial Arts.  Page 247 explains the different NNDs in detail.  The numerical designations indicate what defense stops the NND.  Using the examples you sited: NND1 is stopped by Rigid Resistant PD on vital areas, NND2 is stopped by Rigid Resistant PD on the neck or not having to breather, NND3 is stopped by Rigid Resistant PD on a specific Hit Location.  That is the simplified version; that page has a lot more details.
  10. Like
    Zephrosyne got a reaction from Genma in Curious about an Armor Piercing optional rule   
    Actually, Piercing is in the Advanced Player's Guide (pg. 113) except that it is a Power not an Advantage.  Although, by the description, it seems like more of an Adder than a Power.  Although, I do think it is a bit overpriced when compared to Armor Piercing, at least as a +1/4 Advantage.
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