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Nolgroth

HERO Member
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  1. Like
    Nolgroth got a reaction from Cancer in Hey Cancer, quit trying to destroy the universe!   
    So do you feel strongly about this?
     
     

  2. Like
    Nolgroth got a reaction from pinecone in Netflix the Witcher   
    I explicitly agreed that Kellie Marie Tran was the subject of abuse by toxic fans. I have admitted that such a thing does happen. My only contention is that it has become and easy out to blame fans for being toxic when the product itself was sub-par. Were you not reading or just looking for an excuse to take my comment out of context? 
  3. Thanks
    Nolgroth got a reaction from Tywyll in 6th Ed Slower Character Development   
    Having run a 6E game way back when it came out, I would say your assessment is mostly fair. The difference is pretty small though. You could award R.A.W. experience awards and the players would not feel cheated or hampered.
  4. Like
    Nolgroth got a reaction from Matt the Bruins in Netflix the Witcher   
    I think Henry Cavill is turning out to be one of my favorite stars. In a recent interview, he dismissed the interviewer's characterization of fans as being toxic. He instead pointed out how fans can be very passionate about the subject material. I don't have a link to the actual interview, but I saw several videos on YouTube refer back to it. I just think it is pretty cool that somebody in Hollywood has taken a moment to realize that fans are going to have opinions about the things they love.
  5. Like
    Nolgroth got a reaction from ScottishFox in Netflix the Witcher   
    My general rule of thumb is to go opposite of the critical bought review of most recognized media outlets. I read the user score and watch a few YouTube creators take on the matter. 
  6. Like
    Nolgroth got a reaction from Iuz the Evil in Netflix the Witcher   
    I explicitly agreed that Kellie Marie Tran was the subject of abuse by toxic fans. I have admitted that such a thing does happen. My only contention is that it has become and easy out to blame fans for being toxic when the product itself was sub-par. Were you not reading or just looking for an excuse to take my comment out of context? 
  7. Like
    Nolgroth reacted to Hermit in Netflix the Witcher   
    I know what Nogroth is talking about. One example, IIRC-The Ghostbusters 2016 reboot trailer got a lot of flack on youtube comments.  Some where embarrassing examples of sexism "Girls? Really" "SJWs are the worst" stuff, but 90% of the  complaints were about how a reboot wasn't needed, the fact the trailer looked awful, the CGI seemed sub par... and other complaints that had nothing to do with the team being all women. Sony went in, and deleted that 90% and left the Sexist comments behind so it looked like ALL downvotes were because of sexism. It was spun as 'If you dont' go to see this movie, if you see it and don't like it- you're toxic fandom'
     
    Star Wars fans who blasted the Last Jedi yet didn't take part in the abominable treatment of Tran (And it was horrible and I maybe one of the only folks I know who LIKES the character of Rose minus the rushed romance plot) still got lumped in with those that did by the director.
     
     
    Toxic fans exist...
    but the label is sometimes used against those that don't deserve it as a PR trick.
     
     
  8. Like
    Nolgroth reacted to IndianaJoe3 in Monte Cook Games free PDF: Consent in Gaming   
    The indifferent ones probably aren't commenting because they're indifferent.
  9. Like
    Nolgroth got a reaction from Tasha in Champions Now Information   
    C:TNM remains the only version of Champions I actually played more than one session of.
  10. Like
    Nolgroth got a reaction from Hermit in Netflix the Witcher   
    Yeah, that happens. I just believe the label of "toxic" is applied way too often though and now seems to be the default excuse for a poorly constructed product's inevitable failure. I imagine it is a very subjective bar though.
  11. Like
    Nolgroth reacted to Ternaugh in What happened to HERO?   
    It was built on 6e Hero according to the back of the book, but is heavily modified to fit the setting, and wouldn't be easily adaptable to other games/settings. 
  12. Like
    Nolgroth got a reaction from Iuz the Evil in Netflix the Witcher   
    My general rule of thumb is to go opposite of the critical bought review of most recognized media outlets. I read the user score and watch a few YouTube creators take on the matter. 
  13. Like
    Nolgroth reacted to Iuz the Evil in Netflix the Witcher   
    I've decided sometime in the last decade or so that I don't actually need critics to review material to let me know if I should like it. Mostly, their reviews completely miss the point and they don't take the time to even attempt cursory understanding of the source material for my preferred entertainment material. 
     
    I'm not really interested in their political analysis, dismissal of entire genres they don't enjoy, or hostility to audiences who don't agree with them. They're welcome to their opinions, mostly they are wrong based on economic outcomes and audience enjoyment. 
  14. Like
    Nolgroth got a reaction from Iuz the Evil in Netflix the Witcher   
    I think Henry Cavill is turning out to be one of my favorite stars. In a recent interview, he dismissed the interviewer's characterization of fans as being toxic. He instead pointed out how fans can be very passionate about the subject material. I don't have a link to the actual interview, but I saw several videos on YouTube refer back to it. I just think it is pretty cool that somebody in Hollywood has taken a moment to realize that fans are going to have opinions about the things they love.
  15. Like
    Nolgroth got a reaction from Hermit in Netflix the Witcher   
    I think Henry Cavill is turning out to be one of my favorite stars. In a recent interview, he dismissed the interviewer's characterization of fans as being toxic. He instead pointed out how fans can be very passionate about the subject material. I don't have a link to the actual interview, but I saw several videos on YouTube refer back to it. I just think it is pretty cool that somebody in Hollywood has taken a moment to realize that fans are going to have opinions about the things they love.
  16. Like
    Nolgroth reacted to Hermit in Netflix the Witcher   
    Sapkowski has got to be pickled tink by all this...
    The Last Wish is currently a best seller at Amazon and has been for a week
     
    and then you have THIS sort of Advertisement
     
     
  17. Like
    Nolgroth reacted to Iuz the Evil in Netflix the Witcher   
    To be honest, I very nearly gave up on the game at the very same point (that may be the longest tutorial I've ever played). The game world opens up considerably after the tutorial, and the story only gets good in Velen. And builds from there into one of the coolest narrative RPGs I've played. 
     
    But it does take quite a bit to get going, I can see that not being for everyone. And it's a narrative driven game, where choices determine story outcomes. Kind of the opposite of Skyrim's open sandbox in many ways. I like them both though. 
  18. Like
    Nolgroth reacted to Ternaugh in Netflix the Witcher   
    I played through the tutorial area, watched the next cut-scene, and then never went back to the game, for much of the reasons that you mentioned. I've since played Skyrim about three or four times, with a few mods thrown in. I use an Xbox One controller on my computer* for both, so that part didn't bother me. 
     
     
     
    *Using one of these: https://www.xbox.com/en-US/xbox-one/accessories/adapters/wireless-adapter-windows
  19. Like
    Nolgroth got a reaction from Amorkca in What happened to HERO?   
    Absolutely. I am not advocating for yet another setting, sourcebook or compilation of the rules. Without a plan, however, then any "Starter" set is just another product created in a vacuum. Without additional support material already built and/or scheduled to be published, then it is doomed to fail. That's what I'm getting at. Suppose Hero publishes the Fantasy Hero Starter Kit with some basic rules, a couple of pre-made characters, a high quality poster map for the introductory adventure "Lost Mines of Herodelver." Now what? There has to be more. Not some vague idea or notion. There has to be something tangible to keep people coming back. 
  20. Like
    Nolgroth got a reaction from Duke Bushido in What happened to HERO?   
    Absolutely. I am not advocating for yet another setting, sourcebook or compilation of the rules. Without a plan, however, then any "Starter" set is just another product created in a vacuum. Without additional support material already built and/or scheduled to be published, then it is doomed to fail. That's what I'm getting at. Suppose Hero publishes the Fantasy Hero Starter Kit with some basic rules, a couple of pre-made characters, a high quality poster map for the introductory adventure "Lost Mines of Herodelver." Now what? There has to be more. Not some vague idea or notion. There has to be something tangible to keep people coming back. 
  21. Like
    Nolgroth reacted to Michael Hopcroft in What Have You Watched Recently?   
    There are so many potential things you can do in the Star Wars universe (as roleplayers have known for decades). Spaghetti Western/Samurai film is definitely one of them. I'm waiting for the Star Wars version of Agent 007 -- a Rebellion superspy of great daring and perseverance who is just as ruthless as the Imperial officers and crime lords she's trying to take down.
  22. Like
    Nolgroth reacted to Spence in What happened to HERO?   
    Eh... not really.  They did put together stripped versions of both 5th and 6th.  The Basic books. 
    But they were just like CC and FHC, incomplete and designed as if they intended them to fail.
     
    Think of it this way. 
     
    Lets imagine you have a two game consoles.  
    Console one sells games on a disc like the PS4 and XBox.  Buy a disc, load it and play.
    Console two has decided that anyone willing to play a game someone else designed is daft.  So they sell the console, the source code and some resources and say "have fun". 
     
    Which console sells and which one fails?  Easy to pick.
     
    When Fantasy Hero Complete was put out it was also incomplete.  It is even more sad because they actually had partially built the other half in the Val of Stalla which was given out as downloadable content but never mentioned in the book itself.  If the material had been polished up and included in FHC plus the equivalent of a 1st level spell list so the people who wanted to play a mage had a starting point to reference, it might have taken off. 
     
    The Basic books were not bad at all........as one part of a complete product.
     
    But after 3rd edition, Hero never tried to make "playable" games except for Champions in 4th. 
     
    Hero in 5th and 6th stopped being a game played for fun, and became a dry programming language for mathematicians.
     
    In my opinion Hero has ceased to be a game, and has become a system reference document.
     
     
     
     
     
     
  23. Like
    Nolgroth reacted to Lord Liaden in The Turakian Age is Seriously Underrated   
    To be pedantic about it 😛 the people of the farthest east of Arduna, the Vornakkians, are no darker overall than the Khorians who are the "Middle-Eastern" folk of Ambrethel. The darkest-skinned humans are the Indusharans, at the far south of Mitharia. Indushara's culture is very clearly inspired by that of pre-colonial Hindu India, which has rarely been adapted for RPGs.
     
    (I explain the differences in coloring among the Ardunans as being due to assimilating various indigenous peoples of the lands they occupied. For example, the Khorians' darker skin comes from interbreeding with the Ventati, who I would postulate were once more widespread in Khoria before the Ardunans migrated there.)
     
    That subject leads me to touch on the Drakine again for a moment. It seems improbable to me that they could have been so drastically weakened directly after the Drakine Wars of the First Epoch as stated, and yet been able to retain their independence from their human neighbors for all the subsequent millennia. I would call it likely that they either were rolled back from their former territories to their present borders far more gradually; that they have been periodically conquered for a time, in whole or in part, but won back their independence (many realms of Men have followed that pattern); or both (which I personally favor).
     
    A gradual withdrawal would help explain the various scale-color sub-types of Drakine which crop up among them by the default TA start date of 5000 SE. My theory is that Bloodscale, Nightscale, and Sunscale Drakine were in the past preponderant in their own regions of the world; but as they were forced closer together by Men they commingled, resulting in the brown-scaled Drakine (which I call "Earthscale") who dominate their population "today."
  24. Like
    Nolgroth got a reaction from Duke Bushido in Reducing Skill Lists   
    The line IS blurry. I draw away from the mechanical and go into narrative reasons for my own judgment. If you have to learn and train, it is a skill. If it is innate, it is a talent. Of course, that is not an easy thing to distinguish and there are examples from both sections that could easily cross over into the other. Defense Maneuver, for example, could represent either some mystical martial arts training or Spiderman's preternatural awareness that constantly saves him from unexpected attack. Ultimately, it really falls onto the individual GM to determine what shelf to put any mechanical construct in the game. For me, throwing everything under one category or another is...messy. The Hero System already resembles a weighty textbook and Hero characters are often more complicated than some legal contracts* I've read. Anything that helps me organize the flow and presentation of information is something good.
     
     
    * Yes, that's hyperbole.
  25. Like
    Nolgroth reacted to Spence in What happened to HERO?   
    You have a very rare and unusual experience in roleplaying.  
    I envy you.
     
     
    I entered the Navy right out of high school and my RPG time was scarce and rare except for a couple short tours.  Most of what gaming I did get in was pre-built adventures because we really didn't have the time to work up adventures.  When I did build my own it was usually AD&D where you could do a fast layout and plugins from the monster manual.
     
    My most memorable gaming run was when I spent a year in Millington TN at NATTC in school.  I drew on material from that time for years later.  But I have had increasingly less time for gaming each year, not more.  I can only go by my personal experience that is shaped by my life and the people I know, but I have met many people that say they prefer to build their own stuff.  Heck, I prefer to run adventures I made.  But the vast majority of games I have played and most of the gamers I know use prebuilt material, intact or hastily modified.  Hastily because each precious hour of game prep is one less of play.  And an hour of time to actually game is extremely rare these days. 
     
    Herodom is a very small niche of a niche market, and I am not referring to the rules. I am speaking to it's approach and player base. 
     
    Way back in the 90's a course was decided to not publish premade adventures. 
     
    When they did produce a setting, it was almost deliberately designed to be almost unusable with detail.  There is a thread about the Turakian Age where it is sagely discussed how the setting cannot be understood by reading it chapter to chapter.  You need to "study" and "research" and hope about.   It is a beautifully designed document as if it was a text book or historical record or a resource for a collegiate research project.  Perfect if you have a few years to dedicate.  But most gamers need something easier and less time intensive.
     
    After stubbornly producing one concept, what we have on the Hero forums are the very small percentage of a micro percentage of gamers with the luxury and time to devote hours and days to gaming projects. 
    Also, the majority of gamers here scoff at playing at the FLGS because they have firmly established long term (years) gaming groups which is not the norm.   The FLGS and gaming CONs are still the venues that generate new players and then new GM's.
     
    Hero created  a self fulfilling prophesy and now people wonder why Hero is virtually extinct.
     
     
     
    It is not aging GM's or that the old DIY ethos are gone.  They are just as common as ever but it is a percentage game.
    1% of 100 is 1.
    1% of 500,000 is 5,000
    I know several GM's for D&D, Call of Cthulhu, Trail of Cthulhu/GUMSHOE, and Pathfinder that build their own original adventures.
    But those same GM's routinely run prebuilt adventures/settings at the FLGS for League Night if the game has one, just as a game if not. 
    The ratio of GM's to players in any game is very low. 
    It is much much much lower for any game community that heaps derision on anyone that "lowers themselves to using prebuilt material".  
     
    Take Turakian Age, awesome setting if written to be unusable to the average gamer.
    It doesn't need a re-write.  It needs a, let's call it a digest version for easy entry.  Pick one location, one small town, with one human culture and write a smaller less detailed version based on TA.  Add a CharGen section tailored to the digest, and for all that is holy, build a small no less that ten spells beginning player spell list.  Plus a GM ready adventure. 
     
    As I try to build up my idea for an adventure for Hall of Champions I realize that I would not be able to create that digest, but I hope someone with the talent will. 
     
    Hero already has great rules and settings.
    What it needs are entry paths and publicity. 
    Hall of Champions is a great start down that path. 
    One day I'd love to see adventures that directly use existing Hero superheroes and supervillains.  
    I hope to contribute to building some of those entry paths, though the going is much more difficult that I thought.
     
     
     
     
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