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Tasha

HERO Member
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  1. Downvote
    Tasha reacted to Badger in Gymnastics Abuse: far more widespread than you might think   
    I have learned that I do not understand the mindset of females.
  2. Like
    Tasha reacted to Cygnia in Gymnastics Abuse: far more widespread than you might think   
    Well, for starters, we prefer being referred to as women.
  3. Like
    Tasha got a reaction from Tywyll in IS this still avallable?   
    Corea made an ass out of himself on his website way before he started playing games with the Hugos.

    Last I checked Both Game Kastle in Fremont CA, and Gator Games in San Mateo had the Hardcover in stock. They usually get stocked with other games because there's nothing on the spine to ID it as being Hero System compatable,

    The MHI dice are just big D6's with the MHI Logo on one face. They are nowhere near as functional as the Blue and Black Hero System dice. Also the MHI dice are this shitty looking white and green speckle. UGLY. Probably should have sold my book to Half Price books. I don't think I opened it to look at it after I bought it. So Hero Games got my cash on that one, but I have never bought another book by Corea.
  4. Like
    Tasha reacted to Old Man in Swords in science fiction -- why?   
    On the one hand, bat'leths are stupid.  On the other hand, for inventing a Klingon-looking weapon out of thin air, and creating something that looks like a martial art to go with it, I have to give credit to the creators.  There are real-life martial arts weapons that are stupider than a bat'leth.
  5. Like
    Tasha reacted to tkdguy in Swords in science fiction -- why?   
    IIRC, there's a YouTube video explaining why Bat'leths are stupid.
  6. Like
    Tasha reacted to Nolgroth in Champions Now Information   
    C:TNM remains the only version of Champions I actually played more than one session of.
  7. Like
    Tasha reacted to Pattern Ghost in Champions Now Information   
    There was a free PDF of the basic Fuzion rules that was put out yeeeears ago that actually seemed pretty solid. Not sure if exists as any kind of retail product, though. I found this version of the rules for sale for four bucks:
     
    https://www.drivethrurpg.com/product/2367/Fuzion-Core-Rules
     
    And here's the freebie version I found way back in '98 (opens PDF):
     
    https://rtalsoriangames.files.wordpress.com/2013/01/fuzion1.pdf
  8. Like
    Tasha reacted to Andrew_A in Champions Now Information   
    Outside of the art, I'm one of the few people who liked Fuzion. I never got to play Champions: New Millenium, but I really liked creating characters in that system. It just felt clean and streamlined in a way that HERO 3-5 never did.
  9. Like
    Tasha reacted to assault in Champions Now Information   
    A lot of the inspiration for Champions Now came from essays in Champions II, Champions III and Strike Force rather than the core books.
     
    6e has some comparable essays, but they don't tend to say the same things as the 3e ones.
     
    The mechanical divergence means that the Champions Now drafts only resemble 3e more than 6e in terms of their length and specific focus on superheroes.
     
    It's a different game.
     
    Unfortunately, so was Fuzion.
  10. Like
    Tasha reacted to rjcurrie in Champions Now Information   
    I assume it was seen as a project that might appeal to some older Champions fans, maybe attract some fans to Hero from Ron's fanbase (and possibly the larger Indy RPG fanbase), and to be cynical, make some money off the Hero Games property without having to put in any time or effort.
  11. Like
    Tasha reacted to DreadDomain in Champions Now Information   
    Personally I still struggle to understand why it makes good business sense to build Champions Now on 3E. Isn't 6E supposed to be the Ultimate Toolkit to build a game, your game, with the feel you want, with that "thing" you want? Wouldn't Champions Now have been a great opportunity to demonstrate just that?
    I am speaking a bit in a vacuum here since I haven't seen the Beta document. Any idea where I can access it?
  12. Like
    Tasha got a reaction from Gwarh in Need More HERO   
    One thing I do like abouit 6e. If I have a question about the rules, I can be 99% sure that what I am looking for is there and also with an example that illustrates how something works. 5e base is around the same size as 4e. 5er is much larger. YMMV
    I love RPGs that have a TON of supplements. So that I can find anyting I need with game stats (ie I won't have to convert)

    YMMV
  13. Like
    Tasha reacted to Spence in Champions Now Information   
    Well, I wish it all success, but I'll be passing.
     
    I really haven't been doing much of anything with Hero even though Champs is my favorite RPG
     
    Pretty much the only gaming I do now is with fully supported systems.  And by fully supported, I mean systems that put out pre-built adventures.   I only know 2 people that are running anything homebrew, and one of them is running a full on crawl.  The primary reason is ee all work full time and most have family obligations.  Limited free time.
     
    So I am playing in a D&D 5th league game and when I run itbis usually a GUMSHOE or Call of Cthulhu scenario. 
     
    I love to run mystery/investigation games and have been working on a Supers campaign for a while.  But constructing a investigatve based campaign is detail intensive.  Once I complete the spine and enough side branches to a viable level, I'll decide on game system and begin plugging in Villians and stat'ing them out. 
     
    But for now I really do not need yet another ruleset or yet anothet advice document. 
     
    What I need in a gaming product is self contained general adventures that can played stand alone or pluged into a campaign if I ever start having enough time to actually write/run one again. 
     
    Pretty much every successful RPG found in full distribution in actual stores have full lines of adventures.  The local FLGS's can't keep them in stock. 
     
    For me I will have to shift my attention and funds to games I will actually have a realistic expectation of playing.  Ones with not just rulesets, but also a solid support in adventures/scenarios.
  14. Like
    Tasha reacted to allenshock in Champions Now Information   
    if they arwe going to give away PDFs of Champions III as well as Champions 3rd for the KS, they might want to seriously consider including the errata for both products that was published in Adventurers Club #6, Champions III had some major errata issues.
     
    Allen
  15. Like
    Tasha reacted to steriaca in Champions Now Information   
    I'm stumped about exactly what is Ron's goal with Champions Now. If it is cheap and affordable after it clears Kickstarter, I might buy it. Otherwise, I might pass.
  16. Like
    Tasha reacted to Spence in Champions Now Information   
    Is there a transcript? 
     
    The over-reliance on PODcasts and videos is the primary reason my gaming related spending has plummeted to a fraction of what it was.  I have very little free time and I'd rather actually play then waste hours grinding through audio/video on the off chance someone might accidentally answer a question.
     
    I can read/skim the transcript of an hour long cast in minutes.  But 1, 2 or 3 HOURS of someone talking says: Go away I don't want your money.
     
    A concise written description is how you sell something to employed adults.
     
    It's not just this KS.  It is the overall laziness that has overtaken the gaming industry at large.  If I watched/listened all of the monthly 'cast/videos that now pass for company updates I would never be able to actually game again.
     
  17. Like
    Tasha reacted to Kevlyn in Champions Now Information   
    I started off as a backer for this, but the more I hear from Ron about the project the more it sounds like a breakdown a psychology or social structure. He spending so much time analyzing every little thing That he is not making me at all excited about this. After the update today I felt so lackluster that I just went ahead and canceled my support.
     
    There is zero need for two versions of this product. If you’re revising the rules for now then those are the only rule is that you should need. Most people who are going to back this for nostalgia already have a copy of the original rules anyway.
     
     Best of luck and I hope that your project funds
  18. Like
    Tasha reacted to sentry0 in HERO System Mobile   
    I built the "Cruncher" tool last night...lets you calculate power costs on the fly
     
    Should be available next build.

  19. Haha
    Tasha reacted to sentry0 in HERO System Mobile   
    Flip phones are gateways...first it's a flip phone then you'll be playing 6e
  20. Like
    Tasha reacted to sentry0 in HERO System Mobile   
    Releases
     
    1.0.4 - 2018-03-03 (Android/iOS)
    Added in a section for movement modes on the Characteristics tab Skills checks now work when there's more than one roll to select from (OIHID, etc) The app now reads in a wider range of characters by default  
    1.1.0 - 2018-03-05 (Android/iOS)
    Added in the Combat tab on characters that allows you to track STUN/BODY/END and REC for your loaded character The 3d6 die roller now lets you set an optional skill level when making a check Created the Cruncher tool that lets you calculate power costs in the app Tabs on the character viewer now only appear if they have content in them Fixed an issue on Android that was preventing the loading of character files from Google Drive Added in some experimental code for loading files on an iPad There is now an Equipment tab available in the View character tool  
    1.1.1 - 2018-03-12 (Android/iOS)
    The Powers and Equipment tabs now show less info about items (touch an item for full info) All sliders now have an editable value in addition to the slider Loading a character now shows the user feedback Added in support for 5th or 6th edition rule sets in the settings tab There's now an option for Autofire on the HIt tab Changed the "Maneuvers" tab to "Martial Arts" Fixed a bug that was always using a x3 multiplier when using a KA and not using hit locations  
    1.1.2 - 2018-03-14 (Android/iOS)
    Added in a new app icon and splash screens Fixed a number of issues with character loading  
    1.1.3 - 2018-03-16 (Android/iOS/Amazon)
    Fixed scrolling issues on iPhone/iPad Added in the "Combat Moves" tab to the damage tool Added in the "Range Mods", "Hit Locations" and " Target Shots" tabs to the hit tool Added in an explosion option for the damage tool  
    1.2.0 - 2018-03-18 (Android/iOS/Amazon)
    There's a now a document library included in the app Long touching an attack power (or piece of equipment) now populates the damage tool Explosions now show the user a breakdown of damage by distance The Combat tab now shows more information (long touch your strength/presence dice to roll) The Characteristics tab is now easier to read (touch a characteristic to see notes) The sidebar now uses the new logo  
    1.2.1 - 2018-02-14 (Android/iOS/Amazon)
    Added support for many missing knockback options in the damage tool Blast now properly responds to a long touch on the character screen Your phone status bar is now visible in app Miscellaneous spacing and layout tweaks  
    1.2.2 - 2018-02-15 (Android/iOS/Amazon)
    Fixed a few bugs with loading characters Fixed a layout issue on the character screen  
    1.2.3 - 2018-02-18 (Android/iOS/Amazon)
    Various fixes to loading characters  
    1.2.4 - 2019-02-19 (Android/iOS/Amazon)
    Fixed a character loading bug on some devices (Android only) Fixed an issue that caused sliding a slider to also switch tabs (iOS only)  
    1.2.5 - 2019-07-25 (Android/iOS/Amazon)
    Added the ability to make more than one to hit roll Numbers now animate on the result screen Minor UI tweaks  
    1.3.0 - 2020-01-11 (Android/iOS/Amazon)
    You can now import 6th edition characters directly from Hero Designer files Completely restyled the application  
    1.3.1 - 2020-01-12 (Android/iOS/Amazon)
    Fixed an issue with HKA not calculating damage from STR properly if it had advantages Fixed an issue with certain types of advantages not calculating their costs correctly Fixed an issue with the app splash screen not showing (iOS only)  
    1.3.2 - 2020-01-13 (Android/iOS/Amazon)
    Fixed a bug with the lift calculation for intermediate strengths The "Skill Check" button can now be toggled off Modifiers now enforce minimum and maximum values Modifiers now correctly discount negative adders Skills that grant skill levels only now calculate and display properly  
    1.3.3 - 2020-01-14 (Android/iOS/Amazon)
    Fixed an issue with Cramming Added in support for custom skills, perks, and talents Fixed a number of issues relating to stale data when loading one or more characters into the app in succession Skill Levels now show more useful information at a glance More work to clean up how modifiers are calculating and displaying  
    1.3.4 - 2020-01-17 (Android/iOS/Amazon)
    Added in a phases to the combat screen Added a section for combat values (OCV, DCV, etc) to the combat screen The health section of the combat screen now uses a calculator for its input Fixed a rare crash with custom martial maneuvers Fixed some display issues with martial maneuvers  
    1.3.5 - 2020-01-19 (Android/iOS/Amazon)
    *** Clear all your caches from within the app before using this release (under Settings) Added in a new tool called the "Effect" roller which replaces the "Free Form" tool Effect results now show a message regarding the effect such as the number of segments a target is flashed for Pressing a phase bubble will highlight it in gold to indicate the phase has been spent Long pressing a phase bubble highlights it on red which indicates the phase has been aborted or lost due to stunning Added Dexterity and Speed to the phases section of the combat screen Added the defenses section to the combat screen which lists PD, ED, Power, and Mental defense Fixed an issue with tabs not immediately updating when toggling the "Show Secondary Characteristics?" button Fixed a bug with custom martial maneuvers which caused a crash Complications now display more useful information as a glance  
    1.3.6 - 2020-01-20 (Android/iOS/Amazon)
    Added the ability to display notes to powers, skills, talents, etc Pressing on your strength die code from the characteristics tab will now bring you to the damage screen Fixed a couple of bugs with the settings page and clearing caches Changed the "Free Form" line item to "effect" on the statistics page  
    1.4.0 - 2020-02-01 (Android/iOS/Amazon)
    Added support for tablets Added in the ability to manage characters within the app The app now plays sounds when rolling dice Added a back button in the top left corner of the app  
    1.5.0 - 2020-02-04 (Android/iOS/Amazon)
    Portraits now display when loading a  Hero Designer character It is now possible to load up to 5 characters at once All characters now have a "Notes" tab Combat State and notes will be preserved if importing a new version of your character  
    1.6.0 - 2020-02-06 (Android/iOS/Amazon)
    Added in support for figured characteristics for Fifth Edition characters in the Hero Designer character viewer The "Combat" tab of the Hero Designer character viewer now supports Fifth Edition characters Fixed a rare bug that would prevent loading a character in the Hero Designer character viewer  Fixed a bug with Forcefield/Damage Resistance inflating characteristic values  
    1.6.1 - 2020-02-09 (Android/iOS/Amazon)
    Added in support for 5th edition specific powers such as Find Weakness Added support for Elemental Controls Added support for 0 point characteristics with advantages A warning message now appears when importing an XML character Fixed a couple of display issues with Compound Powers Fixed a bug with equipment which were created as Compound Powers  
    1.6.2 - 2020-02-10 (Android/iOS/Amazon)
    The roll result screen now shows you how much you were over or under the average roll Added Quantity, Weight, and Cost fields to equipment Importing a character that is already loaded in the character viewer will now replace that character automatically Fixed an issue with the reset button on Endurance on the combat screen Fixed a display issue with Compound Powers which were composed of skills, talents, and/or perks Fixed AoE costs for 5th edition characters Fixed Forcewall dimensions for 5th edition characters  
    1.6.3 - 2020-02-12 (Android/iOS/Amazon)
    Fixed a crash with loading characters from the local device Fixed a crash which could occur when toggling off sounds under certain circumstances  
    1.7.0 - 2020-02-19 (Android/iOS/Amazon)
    Added tools to Add/Edit/Delete status effects on a character Added Drain to the Effects screen as a selectable option Fixed a bug with Complications in lists on import Fixed a bug with empty lists on import
  21. Like
    Tasha got a reaction from Sketchpad in Need More HERO   
    Here's my Collection. I also have a very substantial miniatures collection. Including Heritage, Grenadier and Swords and Soldiers official Champions Figs.


  22. Like
    Tasha got a reaction from Storyarama in Welcome to Hero Forum - Please Introduce yourself (especially Lurkers)   
    Hello, I am Tasha
     
    How did you come up with your 'handle' (forum name)?
    Tasha is the name of one of my first 3rd Edition D&D characters. The name Natasha Greenbottle was pulled out of the Character Generator's Random Name Generator. Tasha just became my online personna/avatar.
     
    What was the first tabletop RPG you played?
    That would be Original Blue Book Basic Dungeons and Dragons, with Original D&D mixed in.
     
    What was the first tabletop RPG you GMed?
    That would also be Original Blue Book Basic D&D.
     
    What are you currently playing/GMing?
    Currently playing Pathfinder. Contemplating running either The Strange, Lords of Gossimer and Shadow, or Amber (or a mashup of LoGS and Amber). Nothing is set in stone yet. Just need some inspiration.
     
    When did you start to play Hero?
    I started with the 2nd edition rulebook (AKA the Revised edition Champions boxed set). I didn't become a die hard fan until Fantasy Hero 1st edition came out and showed me how empowering it was to have complete control of your character's build. Danger Incorporated (now called Dark Champions), was my introduction to modern era RPGs. Justice Inc was a fun take on the pulp genre.
     
    I am a fan of ease of use. Simplicity is important, but can actually make things harder. Ease of use trumps that.
  23. Like
    Tasha got a reaction from Hadmar von Wieser in Welcome to Hero Forum - Please Introduce yourself (especially Lurkers)   
    Hello, I am Tasha
     
    How did you come up with your 'handle' (forum name)?
    Tasha is the name of one of my first 3rd Edition D&D characters. The name Natasha Greenbottle was pulled out of the Character Generator's Random Name Generator. Tasha just became my online personna/avatar.
     
    What was the first tabletop RPG you played?
    That would be Original Blue Book Basic Dungeons and Dragons, with Original D&D mixed in.
     
    What was the first tabletop RPG you GMed?
    That would also be Original Blue Book Basic D&D.
     
    What are you currently playing/GMing?
    Currently playing Pathfinder. Contemplating running either The Strange, Lords of Gossimer and Shadow, or Amber (or a mashup of LoGS and Amber). Nothing is set in stone yet. Just need some inspiration.
     
    When did you start to play Hero?
    I started with the 2nd edition rulebook (AKA the Revised edition Champions boxed set). I didn't become a die hard fan until Fantasy Hero 1st edition came out and showed me how empowering it was to have complete control of your character's build. Danger Incorporated (now called Dark Champions), was my introduction to modern era RPGs. Justice Inc was a fun take on the pulp genre.
     
    I am a fan of ease of use. Simplicity is important, but can actually make things harder. Ease of use trumps that.
  24. Like
    Tasha reacted to Duke Bushido in Need More HERO   
    HA!
     
    Very nice; thank you.
     
     
    Duke
  25. Like
    Tasha reacted to Jkeown in Need More HERO   
    I have stuff going back to Mythic Greece at home, but here's my PDF collection.
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