-
Content Count
204 -
Joined
-
Last visited
About crayadder
-
Rank
'till all are one
- Birthday 09/02/1973
Contact Methods
-
MSN
drstennett@hotmail.com
-
Website URL
http://
-
ICQ
275753617
Profile Information
-
Gender
Male
-
Location
Vancouver, British Columbia
-
Interests
Writing, Reading, Gaming, Hiking, Hockey, Board Games,
-
Occupation
Service Desk Supervisor
-
- 1 comment
-
- martial art
- Pulp Hero
-
(and 3 more)
Tagged with:
-
crayadder changed their profile photo
-
crayadder started following HERO Designer
-
Wow, cool conversation. Here is some additional details on the effect I am looking for and the context in which it is to be used. Yes Yes No I think of karma as being uncommon. Generally my feeling is that you build up good and bad karma until you have something happen to you where you say, "Wow, must be from all the good/bad things I've been doing" As such I don't see Ripple being able to Karma Reflect action after action until she runs out of END. I see it as maybe a power that she can use once per person per encounter so she has to choose her timing accordingly.
- 19 replies
-
Sean IS a genius.
- 19 replies
-
Thanks guys. I figured it would be a VPP. The limitation is really helpful psyber624 and NuSoardGraphite. Thanks!
- 19 replies
-
crayadder started following Karmic Reflection
-
Hi all, I have a character concept which revolves around Karma. Her name is Ripple. One of the major powers that I thought of is a Karmic rebound. How would you build a power that enables a character to reflect an attack/power use onto the initiator (good or bad)? A couple of scenarios to work with: Bad guy throws a knife at Ripple and she uses her Karmic rebound to reflect it back on Bad guy. This one is easy - Missile Deflection with Reflection. Bad guy throws a knife at random person in sight of Ripple and she uses her Karmic rebound to reflect it back on Bad guy. random person
- 19 replies
-
Re: I want to create a sand that expands when wet (like the foam you put in your wall Thanks Kraven, I had begun thinking that was the case - the complexity of the effects. To really flesh it out and cover all the possibilities I'm going to have to spend more than 20 points for it. However, I think the Killing Attack will suffice for now.
-
Re: I want to create a sand that expands when wet (like the foam you put in your wall This is my first attempt at building it. Swelling Sand: Killing Attack - Ranged 1 point, Penetrating (+1/2), Area Of Effect (One Hex; +1/2), Conforming (+1/2), Continuous (+1) (17 Active Points); 3 Continuing Charges lasting 1 Minute each (-1/2), Costs Endurance (Only Costs END to Activate; -1/2), No Range (-1/2), IIF: Sand (-1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4), No Knockback (-1/4)
-
My character uses many different types of sand as weapons. Some blind, some choke, some cause people to slip and fall. The one I am stuck on is a sand that I am dubbing Swelling Sand. The premise is that you pour it into a confined space, such as a crack between giant stone blocks, or into a lock on a chest and then pour water in after it. The sand then expands by tenfold - forcing the blocks in example one apart and busting the lock on the chest in example two. I also would like the option of pouring it down an enemy's throat, for the expected effect. But, how to build it? Tunneling is
-
Re: Vehicle Martial Art I love the block idea! Thanks AlHazred.
-
Re: Vehicle Martial Art Nice suggestions AlHazred. I'm curious to see how you would build the all shields to "arc" manoeuvre?
-
Re: Vehicle Martial Art Thanks a lot for the input AlHazred. I'm glad you decided to post, this is very helpful. Repped.
-
Re: Vehicle Martial Art II It's a manoeuvre in a martial art. My character is the pilot. I am making a martial art for him so that he can do cool things with the vehicles he pilots.