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buzz

HERO Member
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About buzz

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    Cosmically Powerful Superhero

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  1. Re: Handling money in a Star HERO campaign Thanks for the ideas, guys!
  2. I'm gearing up for a Star HERO campaign that will likely focus on a group of PCs with their own merchant ship looking to pay the bills moving cargo and takng on passengers. I.e., typical Traveller/Firefly type stuff. I'd like advice on how to handle money in a campaign like this. I'm wary of having the PCs count every last credit; I don't want to make this feel like D&D, i.e., where one player always gets designated the "Excel bitch." . I'd like the freedom to begin adventures with "So, down on your luck once again...", i.e., just handle money more as a plot element, but I don't want to negate the PCs accomplishments. Doesn't seem like much fun if the GM just handwaves away any money you earn in order to get an adventure going. And, of course, being a Heroic campaign, money also has a lot to do with available equipment, so I need to keep that in mind. So, how are you guys handling money in your own campaigns?
  3. Re: Where else do you roll down? You know, as long as a "bonus" is something you add and a "penalty" is something you subtract, I don't see why anyone should have a problem with a roll-under system. (I was happy when GoO stopped doing this backwards with TriStat.) In the end, regardless of the fact that you want to roll low to determine success and roll high (ideally) to determine effect in HERO, you're still rolling X number of dice, *adding* them all up, and making a comparison (be it to a target number or against a another PC's BODY/STUN/EGO/PRE/etc.). Intuitive enough for me.
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