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AmadanNaBriona

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Everything posted by AmadanNaBriona

  1. Re: What Are You Listening To Right Now? Story of my life, man... Mountain Dew -The Pogues with The Dubliners This calls for a nip of the poitin
  2. Re: Urban Fantasy Recommendations I will note that it seems like Laurell Hamilton might be getting her libido under control based on the last couple of her books I read. The quality is coming back up somewhat.
  3. Re: Magic of the Fey If you can get past the porn-tastic nature of the series and the Mary Sue main character, the Laurel K Hamilton Merrideth Gentry series does a pretty good champions level interpretation of Faerie magic.
  4. Re: What Are You Listening To Right Now? A Fairytale of New York -the Pogues
  5. Re: What Are You Listening To Right Now? Barnacle Bill The Sailor - John Valby Basically UTTERLY NSFW, NSFC, Hell, just not safe
  6. Re: Find Weakness, again If trying to avoid/redo traditional FW, why not use Piercing rather than AP as the basis?
  7. Re: spells and active cost An errant keystroke just wiped out everything I'd written. Let me sum up. Do it as a campaign level ground rule. (Examples abound among Steve's sample magic systems in FH). If you buy a spell with a "Casting" type Limitation, you've learned the spell easier (it costs less points) because you've learned using a crutch to make it easier. So you don't change the way spells are bought. Just say that any of those "Casting" limitations can be used for any spell to make the spell easier. Say, a +1 to the Magic Roll or -1 End Cost per -1/4 (if you're feeling generous) or -1/2 (if not) worth of these "Voluntary" Limitations. So an apprentice magician might buy all his spells with RSR, Concentrate, Extra Time, Gestures, and Incantations. His spells are cheap, but power hogs and rather difficult. As he buys off some of the limitations, his SR and END cost for the spell remain the same, but now he isn't required to use all of his "crutches" and so when he chooses to do so it makes the spell either easier or more efficient. Done and done.
  8. Re: "Hull? I can't be in Hull!" This isn't a huge obstacle to Blackjack. His first thought: "Oh, damn... not again. *Sigh*" His second thought: "At least it's not in the middle of an Ice Age, this time." His third thought: "The 20's? *ponders* Well, I guess it's time to go make Dr. Arcane's acquaintance, again, for the third (?) first time." His fourth thought: "God, I hate time travel."
  9. Re: What Are You Listening To Right Now? On My Own -Les Miserables
  10. Re: A Thread for Random Videos http://www.maniacworld.com/are-you-going-to-finish-strong.html
  11. Re: Musings on Random Musings Right there with you on that. heh... random semi amusing life experience... I was working at a USFS tree nursery for a season or so, and one fine day, while we made our way from base to the field we were working, one of my less-than-bright co-workers was bitten by a wasp. He got pissed, looked around for the culprit and spotted a collection of wasps on the ground. I kinda slid away to the nearest hose, because sometimes I have these funny premonitions about stupid actions. Sure enough, the git decided to avenge himself on the wasps with his shovel. The hose turned out to be handy, after he cracked open the freaking wasps' nest. I was able to keep him from getting much more than a dozen stings & bites, but only by hosing him down with a fairly fine spray until he was clear.
  12. Re: Martial Arts Idea not a bad idea at all. for that matter I'd like to see a couple of other ala carte priced things added as MA options, like Piercing.
  13. Re: Musings on Random Musings Or if you set it on fire first.... I spent an entertaining afternoon one day keeping the yellow jackets away from a catered BBQ lunch for a bunch of movie b-listers by baiting areas with scrap laden bones, then nuking the lil' buggers when they gathered. Extra bonus...Fire burns off the warning pheromones so their buddies don't get the memo
  14. Re: Autofire alternative Yeah, AF used to give a +4 OCV. Sean, I TOTALLY agree that Autofire needs to be tweaked, but I'm unconvinced that adding damage is a good approach. For me it always comes back to the fact that if you, for example, Rapid Fire two shots at a target and both hit, you roll damage twice. If you PURCHASE an advantage for autofire and hit twice, you add an extra die instead? So, you're paying more for less potential damage, and the only situation where it might have a HOPE of working better is RIGHT at the Damage/Defense threshold? As I see it, the two main problems with autofire (at least in terms of simulating something resembling a realistic depiction of autofire) are as such: #1) It doesn't increase the chance of a hit in any way, which is almost completely opposite how real AF works #2) Increasing the number of shots barely increases utility, other than allowing a few more options with various autofire maneuvers. Most of this is due to the limits of a 3d6 bell curve, thus forcing a number of hoops to be jumped through to model a high ROF autofire weapon, many of which skip AF entirely. This is, IMHO, a sign that the rules are flawed, because if one is building a high rate of fire automatic weapon, the first thing you do shouldn't be to skip the rules for creating an attack with a high ROF. I'm pretty sure I've posted fixes for both these problems before, but my search fu is weak this morning.
  15. Re: What Are You Listening To Right Now? Your Own Personal Jesus- Marilyn Manson cover
  16. Re: What Are You Listening To Right Now? Drift Away - Uncle Kracker
  17. Re: If I could put END in a bottle :facepalm: (we really need a smiley for that one...)
  18. Re: What Are You Listening To Right Now? It's A Fine, Fine Line -Avenue Q
  19. Re: Musings on Random Musings Been there, got the postcard. Didn't totally suck, and set my feet back onto a workable path foreward. This songs for you, m'man... NOTE: Some lyrics NSFW
  20. Re: Rules: arrow build. I like the Talent approach myself. I'd do it something like this... Love of the Fletcher's Art 1 1 point Major Transform, Limited Target (-1: Arrows or Fletching Supplies), No Range (-1/2) RSR: PS:Fletcher (-1/2) Extra Time :1 Hour (-3) Limited: Can't add more than 15 AP to arrow (Arbitrary GM limit to keep it feeling "real", -0) Use the "Adding Powers" rules for transforms and voila, you can manufacture individual arrows over the course of several hours each (I figure your basic arrow counts as 1 Body for the transform, so the first couple of hours will be spent making the arrow really nice but still "normal" stat wise, after which you add an extra 5 AP to your inbuilt levels per extra hour you sink into the arrow). The bonus to this is that each arrow can be tailor-built for different purposes. The reversion for the transform is not caring for the arrow properly and letting it get weathered. Really too cheap for a 1 point talent, but hey I suppose it could be boosted to a 1/2 die for another point for a true master fletcher.
  21. Re: Your character's theme music! Having a hard time pegging this one, actually. Blackjack kinda depends on which aspect of the character is being focused on, but in general I'd probably go with though when he's feeling a bit more like a government tool Silent Running might be more appropriate
  22. Re: A Thread for Random Musings Hehehehehehehe Puppet crafting. A Pirate Fox for my nephew's birthday
  23. Re: Musings on Random Musings Quite a lot of my nights lately have been consumed with images of a post apocalypse Steampunk war against The Great Old Ones and their followers. The Elder One City in Antarctica has played a role, as has Yuggoth-as-Planet X, an albedo-shielded Oort Body battle station manned by synthetic crustaceans who've been stationed to lob a dinosaur killer at Earth whenever the biosphere starts getting too uppity...
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