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AmadanNaBriona

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Everything posted by AmadanNaBriona

  1. Re: A Thread For Random Links A few awesome latex outfits http://fashionablygeek.com/costumes/skin-tight-stormtrooper-latex-dress/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+fashionablygeek+%28FashionablyGeek%29&utm_content=FaceBook
  2. Re: A Thread For Random Links Yaaaaaay! My baby came in at #2
  3. Re: Killing Damage in 6e It has occurred to me, on occasion, to consider re-doing the Hit Location tables with the Stun Mod replaced by Stun X bonuses and penalties, so you'd still use the d3 Stun roll, but with a -1 to +2 depending on the location roll. So a Head hit would give a effective Stun range of 3-5x, f'rex. Probably fiddle with it if I ever really get serious about a 6E game.
  4. Re: A Thread for Random Videos Indeed. I suspect she may be one of these folk.... http://www.odditycentral.com/pics/modern-amazons-in-the-ukraine.html
  5. Re: A Thread for Random Videos Found this in the immediate links from the 'tother I posted above. Man, I freaking love Polish winged hussars. Top of my heavy cav favorites list
  6. Re: A Thread for Random Videos This made me very happy, and is almost exactly how I built the fighting style of my battle raven cultists for my FH setting
  7. Re: Paladin Martial Art? Might be of some interest.... Unfortunately, the quotes are all in German, but there is a TON of related material available on the web. Traditional European weapon arts are a huge, fast growing subsector of the Martial Arts world I concur with the "Who are they training to fight against?" question. Most of the heavy armored martial arts I'm familiar with in the real world are all sort of duel focused, that is to say, largely training to fight someone with a similar level of training and gear, probably because any lesser equipped troops generally had great problems dealing with full plate harnessed troops in close quarters, so the specialized training would be against what they considered the main credible threats.
  8. Re: 1st edition Fantasy Hero: other changes in later printings? Not really that epic a story, but a sad one to any gamer who has moved around a fair bit. Due to a really screwed up sequence of events (mostly on the part of the Post Office), the billing card on my storage unit got denied, and the warning notices they mailed were redirected to a different address. By the time I learned bout the error, my storage was GONE, with most of my classic gaming stuff (All my 1st & 2nd Ed Runequest stuff, all my pre 4th HERO stuff, most of my Warhammer minis, all my old Traveller digests, and all my Car Wars stuff *sob*), as well as both of my longbows, all my yearbooks and mementos, and my redwood burl and sheepskin throne my favorite uncle gave me.
  9. Re: More space news! From watching the video, my guess is that the final burn is carrying extra fuel in case of unexpected problems, so they want to get the disposable part that could go boom away from the expensive payload
  10. Re: Killing Damage to Normal Damage Yeah, when we were putting together the campaign specs for a X-Men style mutant campaign, we quickly decided upon contemplation that the X-Men campaign rules used much higher caps than HERO's recommended Standard Supers. Wolvie's not the only one. They pretty much all have pretty high order powersets. Workable versions can be built within standard caps, but take some Fragile World ground rules and/or lots of Power Stunts to accomplish many of the things shown in the comics.
  11. Re: Interesting article about Sexism in Geek Communities Actually, it isn't as much a derail as it seems. Women have been the fastest growing market for Porn since the Internet made it possible for them to consume porn without having to go buy it at skeevy dives. If you've noticed, production values have begun to change. Less (obvious) faking it, more realistic (often improvised) dialog, more facial closeups to show flashes of strong emotion, more pre and post play interviews... lots of little things all reflecting the gradual removal of the exclusive masculine focus porn used to follow.
  12. Re: Killing Damage in 6e I suspect this would fill me with glee. More Tools for the Toolkit! (Blood for the Blood God!)
  13. Re: Killing Damage in 6e This is why my core Hero group, way back in the day, settled on pretty much ALWAYS using Hit Locations (even for Supers) and standardized in our heroic games (90% of what we played) using the roll under half/max damage criticals. As 've mentioned before, it alters the way you have to design your campign, but is no less predictable. In fact, it's actualy kinda MORE so, because when looking at averages, KA volatility means you can only sorta-kinda expect an average roll (except in larger sample sizes). whereas designing with max damage in mind gives you solid benchmarks.... if a particular attack will penetrate 4 cm of steel plate in the real world, it becomes easy to reverse engineer from the Def/Body. Crits become "A solid hit that imparts all it's energy" non crits become slightly off target hits. It's a paradigm shift for most HERO players (mainly in the way the design characters) but it works really well to impart that gritty hardcore and potentially fatal game style that you occasional see in games like Morrow Project, Fringeworthy, or Phoenix Command, all of which played better in the Hero System.
  14. Re: Killing Damage in 6e This was the core of my Volatility arguments in the early days of the SEATAC KA debate (before my life imploded and I stopped having the free time to debate game axioms). by adding a multiplicative factor to Normal Damage as well, it increased Normal Damage Volatility to the point where the Stun Lotto was suddenly much lessened. Reverse? Gods, I hope my proposal wasn't THAT soundly misunderstood. My suggestion was that Low Volatility games use the Normal mechanics for both types of attacks (with some tweaking like Hugh mentioned to balance effects to taste), and High Volatility games that'd use Killing mechanics, also with adjustments (IIRC, my base idea was to give normal attacks an integral +1 Stun to make up for the "Reduced Penetration" type effect that is the inversion of the Partial AVLD effect you get with KA's.) In any case, I fully understand how this came to be, I was there, too. At least to start
  15. Re: Killing Damage in 6e Aye, which is why (before I bailed on the Great Seatac KA Debate) I was pushing for variable levels of Volatility as part of 6th. Different strokes and all... I don't wanna call anyone's HERO experience "Badwrongfun", but I prefer my toolkits to not have such blatant built in assumptions. Hero has been moving away from such assumptions, slowly but steadily, for decades and I feel that the choice made for KA's in 6th overcorrected and thus established a NEW system based assumption. I don't begrudge anyone their choice to play Silver Age, I just dislike having to retcon the system to do Iron as well.
  16. Re: 1st edition Fantasy Hero: other changes in later printings? I occasionally get very sad when I consider the poor fate of my play test edition of FH.
  17. Re: Killing Damage in 6e Which is, IMO, a good thing. The nerfing of KA's in Standard Superheroic games really, really feels, to me, like a significant step backwards in the Universal Toolkit nature of the system, entrenching Silver Age Cinematic reality as the default "Basic" combat system. Without hit locations, Killing damage weapons no longer seem to have any close parallels, effects'-wise, to their real world counterparts. The benchmarks no longer seem to match experiential data, so Heroic level games that don't use Hit Locations become like Sunday Morning Cartoons or the A Team. I really think 6th tipped the scales too far, but that is admittedly my opinion.
  18. Re: Interesting article about Sexism in Geek Communities I would be amused to see a line of Nude/mostly nude male fantasy figures with their sexual characteristics as exaggerated as most of the females figures, but honestly no one would stock a series of "Amazon Harem" figures with peens bigger than their forearms, hanging down well past their knees. I't'd almost be worth a small production run jut to pull a Candid Camera routine at a few game shops to record the responses by the standard "gaming public"
  19. Re: Interesting article about Sexism in Geek Communities Thanks for the linkage, interesting reading I admit I LOLed at the Betty White quote someone posted in a response (spoilered for language)
  20. Re: The cranky thread Right there with ya, buddy. I don't own one anymore. I have more'n plenty of black clothes
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