Hi there,
I'm new to this gaming system and had a question for the experts. I am making a High-Powered Kung Fu master for a Superheroic campaign (300+150), and want to give him a variety of theatrical/anime/"wire-fu" movement powers.
Is the following Multipower an normal way to use Multipowers? On one hand, it gives me exactly what I want. But on the other hand it seems a bit too powerful for the points. My character will have zero ranged combat ability in a Superheroic campaign, so I want him to move well.
Opinions? Potential problems?
17: Theatrical Martial Arts Movement: Multipower, 21-point reserve, all slots: (21 Active Points); Only In Heroic Identity (-1/4)
1u: 1) Water Walking, Bamboo Running: Flight 6", Reduced Endurance 0 END (+1/2) (18 Active Points); Only In Contact With A Surface (-1/4)
2u: 2) Walk through Walls, Escape Grabs/Entangles, Blink about in Combat, Zero Move Stand: Teleportation 2", Position Shift, Safe Blind Teleport (+1/4), Armor Piercing x1 (+1/2), Reduced Endurance 0 END (+1/2) (20 Active Points)
2u: 3) +6" Running (12" total), Combat Acceleration/Deceleration (+1/4), Reduced Endurance 0 END (+1/2) (21 Active Points)
1u: 4) Leaping +8" (12 1/2" forward, 6" upward) (Accurate), Reduced Endurance 0 END (+1/2) (19 Active Points)
1u: 5) Gliding 12", Combat Acceleration/Deceleration (+1/4), Persistent (+1/2) (21 Active Points); Limited Power Power loses about a fourth of its effectiveness: No upward movement (-1/4)
Thanks,
Grimwyrd