Tywyll
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Tywyll got a reaction from TheNaga in Chaos Blade Magic
Dude, you could knock out a PDF with greater details on Chaos Blades and/or some of the other magic systems and I would throw money at the screen!
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Tywyll got a reaction from Ndreare in Building a Better Hero Block
This is the problem. You use HD to build a character because it is great and easy. But then you can't export a 'simplified' version. At least I have not seen an export format that does (sadly I have 0 idea on how to build my own).
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Tywyll reacted to HeroGM in How do you treat VPP's AP in regards to a Campaign Limit?
Personally I let people go as high as they can afford. Look at Green Lantern. I can see the Power Ring having a VPP with some per-defined powers, plus the ability to come up with things on the fly with a good Power: Green Lantern Ring roll. The powers themselves couldn't go over the AP of the campaign and he'd be limited how many AP he has total. If I wanted a 'one power at a time only' I'd use Multipower with all the slots set at Ultra.
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Tywyll reacted to Hugh Neilson in How do you treat VPP's AP in regards to a Campaign Limit?
The flexibility of a VPP comes with the Control Cost, which erodes the character's CP (even more rapidly if he wants to change the powers in combat rapidly and reliably). No one ends up with "everything you want all at once", but having an attack, defense and misc/movement power up at the same time (Green Lantern flying, attacking and having a force field) strikes me as both in-genre and balanced. Ditto a wizard with more than one spell active at a time.
Again, the control cost addresses this. Would you also cap the Multipower pool? All your approach does is incent a framework for attacks and direct purchase of other abilities, Or multiple Pools (perhaps an Attack multipower, defenses bought directly and a VPP for movement and miscellaneous powers; multiple frameworks, even of the same type, are perfectly legal as well).
AP limits are for whatever you want them to be for. I recall Steve Long responding to a concern about AP in the SETAC days that AP limits are not part of the Hero rules, and he was not designing rules around AP limits. Power Defense is a much more effective means of avoiding issues with adjustment powers anyway.
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Tywyll reacted to Duke Bushido in Waking up from sleeping.
I swear, if I am groggy enough, I have _extra_ STUN when I first wake up. Walk into a door? So what! Keep going....
Etc, etc...
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Tywyll reacted to Ninja-Bear in Hero System for Fantasy
Spence is (as usual) spot on. That was one reason why I suggested Fantasy Hero 4th. It has a sample campaign that you can run out of the book.
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Tywyll reacted to Echo3Niner in High Powered Hero Campaign
I actually have a thread on a campaign I've been running, that is "Cosmic powered" - 1500 point characters:
The high-level stuff starts about halfway down 1st page.
There is a 6th Ed version of The Hulk, in my game called 'Zerk - who is 2000 points.
We haven't had much issue running this level of game, even though they have crazy high (~40d6) attacks - BUT, and this is the point; I have mature, adult players, who have been roleplaying for the better part of 30+ years, and are really in it for the story - so they're not trying to min/max the system - just make good, well rounded characters, that fit their ideals for the characters they want to play.
If you read though it, hope it helps.
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Tywyll reacted to Mr. R in High Powered Hero Campaign
Take a look at a book called the Algernon Files. The teams they describe there are POWERFUL. One team the Sentinels have members between 750 and 900 points. Damage is low 12 d6 to high 16d6. Defenses range from 25 for the speedster to 35+ for the team brick. AND a lot of combat bonuses. And some of the bad guys are just scary. BUT not because they do so much damage, but because they have a large number of alternatives. I recommend it if you are looking for some high powered examples!
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Tywyll reacted to Spence in High Powered Hero Campaign
Probably not, missing something that is.
I never really played much in the high powered range and ran less so I never really payed attenuation.
But I am sure that the others on here will be able to give some good feedback.
Talking about Hero is not something lacking around here 😁
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Tywyll reacted to Grailknight in High Powered Hero Campaign
The design strategy of most of published Hero is two(mostly) or three hit fights. The genre examples at upper levels is 2-3 turns. These things are not consistent with each other.
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Tywyll reacted to Tjack in Martial Styles in your campaign
I waited to see if anybody else was going to say it but the voices in my head won’t wait any longer.....
Do you mean to say that I could have a character who would “float like a butterfly and sting like a bee”?
****I’m very sorry, sometimes it’s not easy being me.****
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Tywyll got a reaction from Derek Hiemforth in Martial Styles in your campaign
This is an absolutely awesome idea! If I ever get to run FH again, I am definitely nicking it!
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Tywyll reacted to Dr. MID-Nite in Political Discussion Thread (With Rules)
I just really don't want to go through Trump 2.0. Weird I know...
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Tywyll reacted to Dr. MID-Nite in Political Discussion Thread (With Rules)
And...as I said...this partial measure will be presented as a Democrat failure by the Reps and the Right in general and used as talking point to flip seats in Congress in 2024 and beyond. If it all gets rolled back in 2024 then all of the effort was for nothing. And it is open to debate that progressives are "demanding too much". Health care for example...most Americans want some sort of universal health care. So when progressives are advocating for that, it's what the populace wants. As far as the infrastructure bill, anyone with a lick of common sense knows that the country's infrastructure needs far most invested in it than even what was initially presented in the bill. So again, not seeing where this "progressives are too demanding" narrative is coming from. It's literally the opposite, reactionaries are demanding way too much on their end...against the will of Americans...the majority of whom support this bill. And the perception that the Dems aren't going to "deliver" as you say is exactly why they shouldn't settle for anything less than the full bill. Anything less will be seen as a failure....as I already said initially. Progressives are the majority in this country. We shouldn't be making all the compromises. The reactionaries sure as hell didn't give any concessions to progressives when they were in control.
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Tywyll reacted to Tech priest support in Political Discussion Thread (With Rules)
Breitbart is a big conservative voice and I don't see it being denounced. Also it's common on the right to take an extremist comment from someone on the far left and attribute it to the left as a whole.
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Tywyll reacted to Tech priest support in Political Discussion Thread (With Rules)
You know how the far right is always talking about how the "fascist left" and the "feminazis" want to take away people's freedom and rights and how the conservatives believe in personal freedom and libirdy?.
Then why do conservatives want to tell girls they can't study math and science if they want to?
http://www.breitbart.com/big-government/2015/06/15/heres-why-there-ought-to-be-a-cap-on-women-studying-science-and-maths/
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Tywyll reacted to Lord Liaden in High Powered Hero Campaign
Well, I have seen a number of official characters with attacks in the 20+d6 range with cumulative Defenses of 50, 60, even 70, and/or large amounts of Damage Reduction, so I don't think the issues can be wholly laid at the feet of published examples.
I've used the "increased Body damage for mundane objects/materials" vs "super" attacks for a long time. I've also made use of the Real Armor and Real Weapon Limitations, which all published real-world combat gear is built with. Real Armor halved vs super attacks, e.g. attacks not built with Real Weapon, and vice versa. This makes supers tougher versus mundane opponents, and also helps explain why supervillainous agencies arm their troops with supertech gear rather than normal weapons.
I also instituted an "instant death" house rule to make normal people more fragile, so high-powered heroes have to give more thought to recklessly throwing attacks around. Any person who takes more than their starting Body damage past Defenses, from a single attack, may die immediately from the shock. Hence a 10d6 attack will often kill a normal human with one hit. This is automatic for most innocent bystanders, but important NPCs, and PCs in my non-super games, can get a CON roll to avoid it. I don't use the rule for super PCs, though.
You should consider the social implications of your PCs being Justice League level. That will make them among the strongest, and highest-profile, superheroes in the world. They will carry a lot of responsibility to respond to major threats, so you'll want to build in time between crises for character interactions and other role-playing, and more low-key activities. But that high profile will also draw a lot of attention from the world, not all desirable. Think of the Avengers in Marvel's Civil War movie. Legal and political repercussions can be the logical outcome from some of their actions.
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Tywyll reacted to HeroGM in Book of Templates I HD Pack?
My BoT pdf came with the templates, they're a separate file though. Go to you he manage files in the store and you should see it. Also HDs update is located there as well, just need to go to it and dl the zip file.
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Tywyll got a reaction from Spence in Building a Better Hero Block
This is the problem. You use HD to build a character because it is great and easy. But then you can't export a 'simplified' version. At least I have not seen an export format that does (sadly I have 0 idea on how to build my own).
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Tywyll reacted to zslane in Building a Better Hero Block
I sympathize completely. However, banning smartphones and tablets for players is one thing (and mostly a good thing), but the GM should not be similarly banned from using incredibly useful computer tools to help run the game and keep everything organized. My first introduction to RPG assistance tools was back in 1982 when the dungeon masters for the AD&D group I played with used software they had written on a Honeywell mainframe to track monsters, characters, treasure, and combat. Given the complexity of the games we're talking about here, computer assistance for the GM is a real no-brainer.
I don't think players need computer assistance during play anyway. They are only controlling one character (maybe two, if allowed to play a sidekick or important DNPC), whereas the GM is typically having to manage far more characters at once.
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Tywyll reacted to Sketchpad in Hero Games 2021 Update
I was thinking about what I'd like to see for Hero last night and I realized a big book of Talents (and maybe Perks) would be pretty useful. Even if they were Powers-As-Talents, I really think a book of this level would be handy. Each chapter could dive into one of the big concepts (Fantasy, Action, Supers, Sci-Fi, Horror, etc.) with a bunch of new Talents to choose from. Some may emulate what other games called "Class Abilities," while some may be original to the Hero System. Size could be around the HS Skills book that came out.
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Tywyll reacted to Hugh Neilson in Semi-Major Mistake in Champions Complete
Funny...the big complaint about 6e was its continuation of the trend of depth of coverage of corner cases, interactions, etc., repetition of issues in different places and beating issues to death with clarifications, causing the books to bloat outwards until finally reaching 2 volumes.
The complaints in CC are that it doesn't cover my favorite corner case, doesn't reprint things where I would like to see them and doesn't clarify my pet issue.
MORAL: if you try to make everyone happy, nobody likes it.
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Tywyll reacted to Ninja-Bear in DBZ style power up
I don’t see why not. I will say that in 4th Ed I had a character that used a lot of OHID and to if I would do it again, I would copy his transformed form on another sheet just to keep everything neater. Only downside is it would be easier for me to loose a sheet.