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Silverhawk

HERO Member
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Everything posted by Silverhawk

  1. I suspect that either introducing groups of players or just a single one will work. Whether it works or not is situational in any respect. These are the days when I miss the old magazines (Dragon, White Dwarf, etc.) when they supported more than just the publisher's games. Unfortunately, the times have changed a publishing a physical magazine is a cost that is tough to bear. That's not to say that it couldn't be done on the web. But there would still be the two big problems of time and money.
  2. Some of this is definitely what I have felt when a session that I have GM'ed has gone south. It mainly occurs when a Player or Players come up with a question that I hadn't thought of. One in some respects keep their own notes during a session in case they answer question and then the information come up again. One thing I hated about a fellow who was a D&D GM when I was in college wast hat the answers would sometimes change from session to session. An example being the evil cleric who apparently worshipped about three different evil gods who didn't like each other. As for spreading the word, I think that you need a fairly straight forward drop in anywhere sort of place with several simple adventure options. A freehold on the edge of the civilized world. PC's are/should be locals in service to the freeholder. Battles with Orcs/Barbarians is one short get a feel for combat type theme. Characters should be what I call par-gen. They are partially generated with some points left for the player to customize. In particular there should be the need to have some disadvantages to be filled in as well as some skill or attribute choices. Then there is the need to get it exposed. Cons are a good place especially if there is a dealer with inventory on hand. Another place to try and get Hero System exposure is a game stores that offer space for games. Again the idea is that they will likely have inventory so that some one who is interested can get in while the idea and experience is fresh. Remember however that there are people out there who will try and still not be impressed enough to switch. I know several people who play Hero that refuse to play other systems. This can be frustrating when an idea requires to much to set up in Hero. Like a number of previous posters, I have a more than full-time life with a small child.
  3. I've finally gotten sometime to add my two cents worth to this discussion. First, I think that if you want to get people interested in Fantasy Hero the idea of starting with a product that does and doesn't fit into a larger campaign world is a good idea. I believe that the old T1 module Village of Hommlet was very much in this vein. A friend and fellow player of mine used it to start his FH campaign. His concept was for the PC's to be just slightly above the average villager since we were part of the village to begin with rather than the usual you just arrived in the village from X. Second is that for the FH campaign that I've been working on (three years and counting with multiple starts from square one ), I was looking at using a rough Shadowrun style magic system. A pool for determining the max spell effect. Skill roll for the spell itself. This represents the knowledge of how to cast the spell. Separate theory skill to research new spells or improve existing spells as a player increases the size of their pool.
  4. The article on Wikipedia about the pre-dreadnaught Royal Sovereign class states that the ship that bombarded the Belgian coast was the Revenge. http://en.wikipedia.org/wiki/Royal_Sovereign-class_battleship The article mentions that the Revenge Class is sometimes referred to as Royal Sovereign class incorrectly. Probably because of the reuse of names between the two classes. http://en.wikipedia.org/wiki/Revenge-class_battleship Just my two cents worth.
  5. Oh dear. That would make it the Hundred Acre X-Men. Led by Christopher Robin as Professor X.
  6. Re: Genre-crossover nightmares Would that make them the Herd heard 'round the world?
  7. Re: Genre-crossover nightmares Meet GI Joe Black
  8. Re: Genre-crossover nightmares And probably the closest we want to get
  9. Re: Genre-crossover nightmares or these twists Don't Tell the Babysitter, Mom's Dead Don't Tell the Firm, the Jury's Dead
  10. Re: Genre-crossover nightmares Watch for flying elbows
  11. Re: Genre-crossover nightmares Written by Steven King and William Shakespeare
  12. Re: Genre-crossover nightmares Transformers Chick Flick Optimystic Pizza Sadly I found this on a small container of Pepperidge Farm Goldfish.
  13. Re: Science for the Win! And after getting out of the ticket then went and published his paper for peer review You can use this link to read it.
  14. Re: Genre-crossover nightmares That actually might be worth watching.
  15. Re: Fairytale Hero For those who want to see a modern setting should read Raymond E. Feist's Faerie Tale. I really enjoyed it and scribbled some very basic thoughts in case I ever felt the need to do something like it.
  16. Re: Genre-crossover nightmares How to Train Your Girl with the Dragon Tattoo
  17. Re: Analyze Structure vs KS Architecture I concur on the need to have Demolitions to bring down a structure be it a building, bridge, etc. Any KS or PS that a character has should allow for modifiers on the roll or if there is a limited amount of explosives for efficient placement. I base some of this on aspects of my job that brings me in contact with former Navy EOD persons discussing the "How much explosive would..." type questions.
  18. Re: Weird ship names requested. Found this on the Seventh Sanctum http://www.seventhsanctum.com/generate.php?Genname=shipnamer Might be useful in other genre's as well.
  19. While reading another webcomic I found this Henchmen for Hire Enjoy
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