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Corven_Ren

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Corven_Ren last won the day on March 28 2005

Corven_Ren had the most liked content!

About Corven_Ren

  • Birthday 05/17/1971

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  • Gender
    Male
  • Location
    Croswell,MI
  • Biography
    Currently Suffering from massive RPG withdrawles
  • Occupation
    Daddy Man

Corven_Ren's Achievements

  1. Re: What Fiction Book (other than Science Fiction or Fantasy) have you recently finis I just recently read my father-in-law's e-book "The Continuing (Mis)-Adventures of Vapid Fendermonger". It is absolutley hilarious. If you have a nook, kindle or the app version of them, I strongley reccomend it. You can check out my father-in-law's website here http://www.pdqcampbell.com
  2. Re: A Game Of Questions Dude, what are you smokin'?
  3. Re: A Game Of Questions What's going on here?
  4. Re: A Game Of Questions Why should we?
  5. Re: Answers & Questions Q: Sargent Kowalski, what evidence do you have to convict the suspecy for indecent exposure? A: They don't look like Prebyterians to me.
  6. Re: Answers & Questions Q: You want me to give you part of they Hollywood sign? A:Thats why your father is not allowed in Texas
  7. Re: Answers & Questions Q: Did you hear the one about a boy and his sheep? A: All hail the king of the Dingleberries!
  8. Re: Corven's Heroes & Villains Now that I have begone thinking about champions again, I thought I would ressurect my old thread here for the benefit of any peeps who have joined during my absence. I will probaby begin creating and posting characters again.
  9. Re: My Champions Universe Timeline. Glad you like it St.Grimblefig. If you are interested you can see the many of the custom heroes & villains, such as Reptyle, Vandal, Kill Ratio etc in my heroes & villains thread. Just follow the link in my sig
  10. Re: My Champions Universe Timeline. Glad you liked it. I am planning on updating my heroes & villains thread soon as well so stay tuned.
  11. Re: My Champions Universe Timeline. Hey gang after a long hiatus from the boards and any work on my Champions Universe at all. I have finally started to work on it again and have made some changes to my timeline in addition to finally adding some entries for 2009. I have modified the first post to reflect these changes. Also one note I have decided that Wonder Woman in my universe is black, just to hsake things up a little. Here is a picture I did of her with the Timm style hero creator. and then her and Captain America's Daughter
  12. Re: New to Champions. and here is another. Pinky Val Char Cost Roll Notes 12 STR 2 11- Lift 132.0kg; 2d6 [1] 26 DEX 48 14- OCV: 9/DCV: 9 14 CON 8 12- 11 BODY 2 11- 20 INT 10 13- PER Roll 13- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 3/23 PD 1 Total: 3/23 PD (0/20 rPD) 3/23 ED 0 Total: 3/23 ED (0/20 rED) 4 SPD 4 Phases: 3, 6, 9, 12 8 REC 6 40 END 6 40 STUN 16 Total Characteristic Cost: 111 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 60 Pink Light: Multipower, 60-point reserve 6u 1) Pink Bolt: EB 12d6 (60 Active Points) 6 6u 2) Pink Blast: EB 6d6, Area Of Effect (7" Cone; +1) (60 Active Points) 6 6u 3) Pink Bomb: EB 8d6, Explosion (+1/2) (60 Active Points) 6 6u 4) Pink Bonds: Entangle 4d6, 4 DEF, Backlash (+1/2) (60 Active Points) 6 6u 5) Pink Flash: Sight Group Flash 8d6, Reduced Endurance (0 END; +1/2) (60 Active Points) 6u 6) Pink Laser: RKA 2d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points) 30 Pink Bubble: Elemental Control, 60-point powers 30 1) Pink Bubble Flight: Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points) 30 2) Pink Bubble Shield: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points) 10 Pink Light Eyes: Sight Group Flash Defense (10 points) 6 Light Bubbles: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2) (15 Active Points); Only To Create Light (-1), Linked (Pink Bubble Shield; -1/2) Perks Sanction Package Deal 3 1) Fringe Benefit: Federal/National Police Powers 6 2) Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11- Skills 3 +1 with Pink Light Mulitpower Everyman Skills (Cost: 0 Points) 0 1) Native: Language: English (idiomatic) (4 Active Points) 0 2) AK: Millenium City 11- 0 3) Acting 8- 0 4) Climbing 8- 0 5) Computer Programming 8- 0 6) Concealment 8- 0 7) Conversation 8- 0 8) Deduction 8- 0 9) PS: Student 11- 0 10) Paramedics 8- 0 11) Persuasion 8- 0 12) Shadowing 8- 0 13) Stealth 8- 0 14) TF: Custom Adder, Small Motorized Ground Vehicles 3 Forensic Medicine 13- 4 Language: French (completely fluent; literate) 3 Language: Latin (fluent conversation; literate) Sanction Package Deal 2 1) KS: Federal Criminal Law 11- 2 2) KS: Federal Criminal Procedure 11- 3 Scientist 2 1) SS: Anatomy 13- (3 Active Points) 2 2) SS: Biology 13- (3 Active Points) 2 3) SS: Chemistry 13- (3 Active Points) 2 4) SS: Physiology 13- (3 Active Points) Total Powers & Skill Cost: 239 Total Cost: 350 200+ Disadvantages 5 Distinctive Features: Pink Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Ankylosaur 8- (Mo Pow, Harshly Punish) 15 Hunted: Photon 8- (Mo Pow, Harshly Punish) 15 Physical Limitation: Wierd Bio-Chemistry Requires Special Medical Attention (Frequently, Greatly Impairing) 20 Psychological Limitation: Code Vs Killing (Common, Total) 20 Psychological Limitation: Won't Allow Bystanders to Come to Harm (Common, Total) 15 Social Limitation: Secret Identity (Jenny Jordan) (Frequently, Major) 20 Susceptibility: Entangled by Darnkness Powers, 2d6 damage per Phase (Uncommon) 5 Unluck: 1d6 10 Vulnerability: 2 x BODY Darkness Powers (Uncommon) 10 Vulnerability: 2 x STUN Darkness Powers (Uncommon) Total Disadvantage Points: 150 Background/History: Jenny was once your average college student. She was immensly popular and was always seen at all of the big parties. But she was also devoted to her studies and no matter how late she partied the night before she was always on time for every class and always got good grades. But most of that has changed now. She is hardly ever seen at the parties any more & she is occasionally late for class. It all changed the day she got her powers and then began fighting crime as Pinky. She had been studying late one night and she found an experiment in her chemistry book she found intriguing. Early the next morning she rushed to the chem lab and began the experiment. She did not know however that another student had mislabeled some of the chemicals and when she mixed them they exploded. Jenny was covered with chemicals and flew back into a display case that contained several meteroites that the lab was performing tests on. The chemicals coating her reacted with one of the meteorites, and caused it to turn bright pink and then it began to glow. Jenny's body absorbed the pink light emenating from the meteorite and as it's glow got dimmer she began to glow brighter and brighter. When help arrived Jenny had stopped glowing and the meteroite had faded back to its normal grey tone. Soon after Jenny discovered her powers and since then, she has used her powers to fight crime. Not long after she gained her powers, she managed to defeat the well known super villain Ankylosar and also aided UNTIL in the capture of Photon. Since then she has become a federally sanctioned super heroine. Personality/Motivation: Pinky is a very outgoing person who enjoys helping people. Powers/Tactics: Pinky possesses light base powers that she can use in various ways. Appearance: Jenny is an attractive woman in her early 20's. She has long blonde hair and is in excellent physical shape. As Pinky she wears a pink & white costume and wears her hair in pigtails.
  13. Re: New to Champions. Welcome as many said character creation gets faster with time. Here is a sample 350 point hero to give you some ideas of what you can do. Tornado Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 23 DEX 39 14- OCV: 8/DCV: 8 15 CON 10 12- 14 BODY 8 12- 15 INT 5 12- PER Roll 12- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 3/23 PD 0 Total: 3/23 PD (0/20 rPD) 3/23 ED 0 Total: 3/23 ED (0/20 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 12 REC 12 44 END 7 50 STUN 20 Total Characteristic Cost: 135 Movement: Running: 6"/12" Flight: 15"/120" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 60 Tornado Zone: Multipower, 75-point reserve, (75 Active Points); all slots Conditional Power Power Does Not Work In Water (-1/4) 6u 1) Tornado Blast: EB 15d6 (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 2) Concentrated Tornado Blast: EB 8 1/2d6, Double Knockback (+3/4) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 3) Having Trouble Breathing?: EB 7d6, NND (Self Contained Breathing; +1) (70 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 4) Mini Tornado: EB 10d6, Area Of Effect (One Hex; +1/2) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 5) Lifting Tornado: Telekinesis (50 STR) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7 6u 6) Going For A Spin: Drain DEX 5d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 6u 7) Wind Wall: FW (10 PD/10 ED; 5" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 3 24 Wind Control: Elemental Control, 60-point powers, (30 Active Points); all slots Conditional Power Power Does Not Work In Water (-1/4) 24 1) Wind Shield: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 24 2) Ride the Wind: Flight 15", x8 Noncombat, Reduced Endurance (0 END; +1/2) (60 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 8 Wind Shield II: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Linked (Wind Shield; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; Lesser Power can only be used when character uses greater Power at full value; -1/2), Conditional Power Power Does Not Work In Water (-1/4) Perks 10 Contact: Gary Folsworth, Reporter for the Chicago Tribune (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 14- 2 Fringe Benefit: Local Police Powers Skills 5 +1 with DCV 6 +2 with Tornado Zone MP 3 Electronics 12- Everyman Skills (Cost: 0 Points) 0 1) Native: Language: English (idiomatic) (4 Active Points) 0 2) AK: Chicago 11- 0 3) Acting 8- 0 4) Climbing 8- 0 5) Computer Programming 8- 0 6) Concealment 8- 0 7) Conversation 8- 0 8) Deduction 8- 0 9) PS: Construction Worker 11- 0 10) Paramedics 8- 0 11) Persuasion 8- 0 12) Shadowing 8- 0 13) Stealth 8- 0 14) TF: Custom Adder, Small Motorized Ground Vehicles 2 KS: Carpentry 11- 2 KS: Plumbing 11- 3 Mechanics 12- Total Powers & Skill Cost: 215 Total Cost: 350 200+ Disadvantages 20 DNPC: Jack & Harriet Carson (Parents) 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs) 15 Hunted: Chicago P.D. 14- (Mo Pow, NCI, Limited Geographical Area, Watching) 20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) 15 Physical Limitation: Weird Bio Chemistry Requires Specialt Medical Attention (Frequently, Greatly Impairing) 20 Psychological Limitation: Code Vs Killing (Common, Total) 15 Psychological Limitation: Shameless Flirt (Common, Strong) 15 Psychological Limitation: Swashbuckler Attitude (Common, Strong) 15 Social Limitation: Secret Identity (Chad Carson) (Frequently, Major) 10 Social Limitation: Smoker (Frequently, Minor) 5 Unluck: 1d6 Total Disadvantage Points: 150 Background/History: Chad Carson sat on the top of the skeleton of the new hi-rise to join the Chicago sky line. His lunch box sat open next to him and he munched on a cold slice of pizza. His mind drifted back as he ate as to how much this build has changed his life. Two months ago Chad had been working on, what was at that time, the highest floor of the superstucture when a freak storm occured, he watched in horror as a tornado headed his way and he was unable to do anything but pray. The tornado had picked up a chemical truck that had been transpoting a newly created radioactive isotope.The truck slammed into the steel girders of the building, shattering the containment and bathing both the superstructure and Chad with the isotope. Chad's body began to glow as the isotope was absorbed into his skin it also seemed to absorb the very wind itself. Chad slowly rose into the air and as he opened his eyes he discovered that the tornado was gone and he was flying. Over the next few weeks he learned to use and control his power. Dubbing himself Tornado he soon beacme one of the more popular supers in the Windy city. Quote: "Bad news Pal, you jist stirred up an ill wind." Powers/Tactics: Tornado possess the ability to create tornadoes to use in various ways, He can also manipulsate the air around him that it both protects him and allows him to fly. Appearance: Chad Carson is in his mid 20's and is excellent physical shape. He has blond hair and blue eyes. As Tornado he wears a blue and white costume.
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