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Corven_Ren

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Everything posted by Corven_Ren

  1. Re: Justice Squadron: TNG 450 + 150 disads
  2. Re: Justice Squadron: TNG Oh I forgot to mention this will be hosted at Hero Central. Also like many of you here I've been messing around with the Hero-Matic heres a couple of pics I did of the late Superman's twin children. Who would be in their early 40's at the begining of the campagin.
  3. I have decided to go ahead and try the campagin I suggested here. http://www.herogames.com/forums/showthread.php?t=65133. This thread is the official call for players. I am thinking of a roster of 5-7 characters. Here is another link to the timeline and also the basic campaign background. http://www.herogames.com/forums/showpost.php?p=1261617&postcount=1 Campaign Background....For years the Justice Squadron protected the world from superhuman and alien threats...Dr. Doom, Kill Ratio, Dr. Destroyer, the Skrulls. But these major threats eventually began to fade away. Dr. Doom made peace with the world and became one of the world's most beloved rulers. Dr. Destroyer was finally captured and is now in prison. Kill Ratio was last seen flying into space after a intense battle with the Hulk. And no alien has dared attack Earth. So the in 2008 the Squadron decided to disband, and while some minor threats occured, smaller groups of heroes, such as Vigilant & The Forces of Nature were able to take care of these. Now 20 years later a new Dr. Destoyer has emerged, Kill Ratio has returned and there are rumors of an invasion by an unknown alien speices. The Squadron is needed again. You are the child of one of the heroes of old. Points 450+150 disads. Can be the child of any combination of DC/Marvel hero (heroes) Or even one of my custom heroes mentioned in the time line. If you want to go that route pm me and I will provide a character sheet so you could base powers of of that. I will post a Justice Squadron package later You will have until my birthday (May 17th) to submit your characters. All I ask is that you read the timeline carfully so you dont make a combination that would not be viable. If you do not see a specifice character you wish to ask about please PM me. House of M, Civil War did not happen. Inferno, X-Tinction Agenda (minus Cable) and Rise of the Midnight Sons story lines did. Certain villains also do not exist (Apocolypse, Mr. Sinister & Darksied for example) Also there is no mythtlogical pantheons.
  4. Re: Campaign Idea Yeah Neither Sinister nor Apocolypse have been in my campaign.
  5. Re: Campaign Idea Yes Rogue was in the X-Men and no Gambit was not a villain. The time line is always under revision. And I am constantly trying to work Heroes in I have missed. Certain story lines happened and certain ones did not. As you saw in the time line Inferno happened but I will tell you Civil War, House of M etc did not happen. Two that did happen that I just have not worked in yet was X-Tinction Agenda (minus Cable) and Rise of the Midnight Sons (This story line ran through Ghost Rider, Morbius, Nightstalkers)
  6. Re: A DC Animated-style HeroMachine Ok next one...the twin brother of my Supergirl above....Clark Kent Jr. He's not quite a clean cut as his dad, but still fights for the same ideals.
  7. Re: Campaign Idea Campaign Background....For years the Justice Squadron protected the world from superhuman and alien threats...Dr. Doom, Kill Ratio, Dr. Destroyer, the Skrulls. But these major threats eventually began to fade away. Dr. Doom made peace with the world and became one of the world's most beloved rulers. Dr. Destroyer was finally captured and is now in prison. Kill Ratio was last seen flying into space after a intense battle with the Hulk. And no alien has dared attack Earth. So the in 2008 the Squadron decided to disband, and while some minor threats occured, smaller groups of heroes, such as Vigilant & The Forces of Nature were able to take care of these. Now 20 years later a new Dr. Destoyer has emerged, Kill Ratio has returned and there are rumors of an invasion by an unknown alien speices. The Squadron is needed again. You are the child of one of the heroes of old. Points 450+150 disads. Can be the child of any combination of DC/Marvel hero (heroes) Or even one of my custom heroes mentioned in the time line. If you want to go that route pm me and I will provide a character sheet so you could base powers of of that. I will post a Justice Squadron package later
  8. Re: Avengers: The Next Generation on Hero Central Me As Well
  9. Re: A DC Animated-style HeroMachine Here's my universes Supergirl...daughter of Superman
  10. With the poularity of the Marvel Bunnyverse (a.k.a Avengers: TNG, New Thunderbolts & X-Men: TNG) I was thinking of doing similar campaign set in my own universe which is a mix of DC/Marvel/Champions (mostly just the Villains) & Homebrew. You can find the timeline here. http://www.herogames.com/forums/showpost.php?p=1261617&postcount=1 Just was wondering if there would be interest in playing in this. The team would be my universes JLA/Avengers the Justice Squadron.
  11. Re: Avengers: The Next Generation on Hero Central Hey Certifies I hope you don't mind...but I made this...it's how I would think the 'daughter of Thor would look.
  12. Re: Essentials Universe (Amalgam) Well good luck with your project man...I know what it's like,,,my Champs universe is an anagalm fo Marvel, DC, Champ & Some Home brew stuff. If you want to check out the time line just follow the link in my signature.
  13. Re: Answers & Questions Q: So your a mad scientist...What do you need for a good time? A: Up, Down, Over, Around, Back, Forth, To & Fro.
  14. Re: A DC Animated-style HeroMachine Here's my latest....I give you Mosquito
  15. Re: Avengers: The Next Generation on Hero Central Man with all these submissions mayhap the bunny should start another campaing... Say the West Coast Avengers...TNG
  16. Re: Avengers: The Next Generation on Hero Central I know you already have a full plate bunneh man but I though I would slap one more on you. I present Dryad...daughter of Samuel Smither..a.k.a. Plantman Dryad Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 23 DEX 39 14- OCV: 8/DCV: 8 20 CON 20 13- 15 BODY 10 12- 25 INT 15 14- PER Roll 14- 10 EGO 0 11- ECV: 3 18 PRE 8 13- PRE Attack: 3 1/2d6 24 COM 7 14- 10/34 PD 7 Total: 10/34 PD (10/34 rPD) 10/34 ED 6 Total: 10/34 ED (10/34 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 20 REC 26 75 END 18 50 STUN 17 Total Characteristic Cost: 195 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Teleportation: 25"/50" Cost Powers END 75 Wood & Plant Creation/Manipulation: Multipower, 75-point reserve 7u 1) Bark Blast: EB vs PD 15d6 (75 Active Points) 7 5u 2) Gaia's Movement: Plant Walking: Teleportation 25", Reduced Endurance (0 END; +1/2) (75 Active Points); Can Only Teleport From One Large Plant to Another (Floating Fixed Locations) (-1/2) 7u 3) I Call on the Trees & Plants To Aid Me: Summon 4 250-point Plant Creatures, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3 4u 4) I Can Control the Very Trees: Telekinesis (33 STR), Fine Manipulation (60 Active Points); Only Works On Limited Types Of Objects Only Wood & Plants (-1/2) 6 7u 5) Sawdust: Sight Group Flash 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3 5u 6) Wood Cage: Entangle 8d6, 7 DEF (75 Active Points); Vulnerable (Fire; -1/2) 7 5u 7) Wood Wall: FW (10 PD/10 ED; 4" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (72 Active Points); Vulnerable (Fire) (-1/2) 3 30 Nature's Defenses: Elemental Control, 60-point powers 30 1) Gaia'a Protection: FF (24 PD/24 ED), Costs END Only To Activate (+1/4) (60 Active Points) 5 9 2) The Healing Earth: Healing 2 BODY, Can Heal Limbs, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (56 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Self Only (-1/2) 10 Barklike Skin: Damage Resistance (10 PD/10 ED) 17 Life of the Forest: LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity: Phytotoxins; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) 13 Rooted: Knockback Resistance -10" (20 Active Points); Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2) 18 The Plants Are My Eyes: Spatial Awareness (Sight Group), +5 to PER Roll (27 Active Points); Conditional Power Only Works If Plants Are Present (-1/2) 14 Vine Like Fingers & Toes: Clinging (28 STR) Perks 3 Fringe Benefit: Federal/National Police Powers 5 Money: Well Off 6 Reputation: I Am an Avenger (A large group) 14-, +2/+2d6 7 Quinjet & Avenger's Island: Vehicles & Bases 9 Contact: U.S. Department of Forestry (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 12- Talents 2 Trackless Stride 2 Environmental Movement (no penalties in Overgrown Environments) Skills 15 +3 with DCV 9 +3 with Wood & Plant Creation/Manipulation MP 3 Bureaucratics 13- 3 Climbing 14- 3 Deduction 14- 2 KS: Avenges Villains & Menaces 11- 5 KS: U.S. Flora & Fauna 16- 5 PS: Boatnist 16- 6 PS: U.S. Park Ranger 15- 7 Paramedics 16- 3 Scientist 6 1) SS: Botany 18- (7 Active Points) 2 2) SS: Chemistry 14- (3 Active Points) 2 3) SS: Geology 14- (3 Active Points) 2 4) SS: Mathematics 14- (3 Active Points) 2 5) SS: Toxicology 14- (3 Active Points) 2 6) SS: Zooology 14- (3 Active Points) 6 Survival (Temperate/Subtropical, Desert, Mountain) 14- 3 Systems Operation 14- 3 Teamwork 14- 5 Tracking 15- 3 Traveler 2 1) AK: Grand Canyon National Park (3 Active Points) 14- 3 2) AK: Mount Hood National Forest (4 Active Points) 15- 5 3) AK: Portland, Oregon (6 Active Points) 17- 2 4) AK: Redwood National Park (3 Active Points) 14- 2 5) AK: Yellowstone National Park (3 Active Points) 14- 2 6) AK: Yosimte National Park (3 Active Points) 14- 2 WF: Small Arms Total Powers & Skill Cost: 406 Total Cost: 600 450+ Disadvantages 10 Distinctive Features: Green Hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Fear of Fire (Common, Strong) 15 Psychological Limitation: Protective of Nature (Common, Strong) 15 Psychological Limitation: Unsure Of Her AbilityTo Be A Hero (Common, Strong) 15 Psychological Limitation: Will Not Kill (Common, Strong) 5 Social Limitation: Must Follow Avengers Bylines & Rules (Occasionally, Minor) 15 Social Limitation: Permanant ID: Samantha Smithers is Dryad (Frequently, Major) 20 Susceptibility: In Contact With Herbicides, 3d6 damage per Turn (Uncommon) 20 Vulnerability: 2 x BODY Fire (Common) 20 Vulnerability: 2 x STUN Fire (Common) Total Disadvantage Points: 150 Background/History: Samuel Smithers, A.K.A. Plantman seemed to have been defeated by practically ever superhero in the world. The X-Men...Namor..The Avengers, The Fantastic Four..even the Defenders he had lost to them all so finally after he served his jail time he retired from crime and went to work for the New York parks association. His plant controling abilities made the parks grow greener and brighter every year. While working in Central Park one day, he saw a group of young punks chasing a woman, using his powers one of the trees dropped vines and grabbed the thugs. He went over to make sure the woman was fine, and she thanked him by offering to go to lunch with him. After the lunch she asked if she could see him again, after several months the two were engaged. They married a year later and just a few years into the marriage, little Samantha was born. Samuel knew the moment she was born that she was special, her hair was deep green and her skin was a rich brown in color. As she grew Samuel taught her to love plant and to protect them and when her powers manifested at 11 he helped her learn to control them. Samantha also excelled in school and after graduating high school, she went straight into college and earned a degree in botany. After college she spent some time as a park ranger travelling the country, using her powers to help protect National Parks from harm. On her 38th birthday she received a call from her father. "Sam..it's all over the news. S.H.I.E.L.D. is reforming the Avengers. You must try to join." "Dad..I Couldn't...I'm no hero." "You are, Sam honey, your my hero. You taught me what I should have done with my powers." "Then why don't you do it?" "Sam...I know I should have told you sooner...I've lost my powers. Please honey do it for me, become the hero your father did not have the courage to be." "Okay Daddy...I'll try." Personality/Motivation: Samantha is a soft spoken woman tho loves nature. She is sometimes unsure of her ability yo be the hero that her father wants he to be. Quote: "Nature has it's own way of dealing with evil." Powers/Tactics: Dryad possess both the ability to create plant and wood from her body but summon plant creatures toi aid her and control plant and wood that is near her. Her skin is very tough and in addition she can project a field of green energy around herself for protection. She can root herself in the ground and heal at an accelerated rate and has the ability to teleport by walking into one tree and out another. Campaign Use: Appearance: Samantha is a very attractive young woman with long green hair and deep brown skin. She wears very little in the way of clothes and she is always barefoot.She is almost 40 but only appear to be in her early twenties. And here are her summoned plant creatures Plant Creatures Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 15 DEX 15 12- OCV: 5/DCV: 5 12 CON 4 11- 10 BODY 0 11- 5 INT -5 10- PER Roll 10- 0 EGO 0 9- ECV: 0 20 PRE 10 13- PRE Attack: 4d6 0 COM -5 9- 10 PD 5 Total: 10 PD (7 rPD) 10 ED 8 Total: 10 ED (7 rED) 4 SPD 15 Phases: 3, 6, 9, 12 10 REC 6 30 END 3 38 STUN 9 Total Characteristic Cost: 80 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 2"/4" Cost Powers END 9 Bark Skin: Damage Resistance (7 PD/7 ED), Inherent (+1/4) (9 Active Points) 50 Plant Powers: Multipower, 50-point reserve 2u 1) Club Like Hands: HA +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) 2 3u 2) Giant Thorn: HKA 3d6+1 (5d6 w/STR) (50 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4) 5 3u 3) Razor Leaf: RKA 3d6+1 (50 Active Points); No Knockback (-1/4), Reduced Penetration (-1/4) 5 2u 4) Regerating Link: Aid Stun 5d6 (50 Active Points); Only Restores to Starting Values (-1/2), Others Only (-1/2), Conditional Power Power only works on Dryad or other plant creatures. (-1/4) 3u 5) Vine Ball: Entangle 5d6, 5 DEF (50 Active Points); Vulnerable (Fire; -1/2) 5 35 Viney Limbs: Stretching 7" 3 37 Mind Link , With Dryad & Other Plant Creatures, Number of Minds (x8), Psychic Bond, Inherent (+1/4) (37 Active Points) Talents 2 Trackless Stride 2 Environmental Movement (no penalties in Overgrown Areas) Skills 12 +4 with Plant Powers 10 +2 with DCV Total Powers & Skill Cost: 170 Total Cost: 250 100+ Disadvantages 20 Distinctive Features: Plant Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Physical Limitation: Deaf (All the Time, Slightly Impairing) 20 Psychological Limitation: Fear of Fire (Common, Total) 25 Psychological Limitation: Must Obey Dryad (Very Common, Total) 25 Susceptibility: Comes Into Contact with a herbacide, 3d6 damage per Phase (Uncommon) 20 Vulnerability: 2 x BODY Fire (Common) 20 Vulnerability: 2 x STUN Fire (Common) 5 Unluck: 1d6 Total Disadvantage Points: 150 Campaign Use: Dryad's summoned critters. Appearance: These creatures appear to be a mixture of many types of plants.
  17. Re: Avengers: The Next Generation on Hero Central Before Aquatica I had thought of doing a daughter of either the Hulk or She-Hulk and calling her Gammazon (kinda lame I know but I like it)
  18. Re: Avengers: The Next Generation on Hero Central
  19. Re: Avengers: The Next Generation on Hero Central As far as Ultron goes ...he was pemanantly destroyed by Henry Pym & the Wasp..who died doing so....at least that's what it says in the OHOTMB
  20. Re: Avengers: The Next Generation on Hero Central Nice write up..hope you dont mind but I couldn't help myself.
  21. Re: A DC Animated-style HeroMachine Heres my attempt at Howler (if I remember her name correctly...and how her costume was)
  22. Re: What is your favourite Superhero adventure/storyline? X-Men: Dark Phoenix Spider-Man: Kraven's Last Hunt
  23. Re: Avengers: The Next Generation on Hero Central Just a question..when will you be making a decision on great and powerful bunneh
  24. Re: A DC Animated-style HeroMachine I like it just wish they had some tails...I can't make up Reptyle
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