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Corven_Ren

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Everything posted by Corven_Ren

  1. Re: Call for Replacements Ok people just a little over 24 hours til submissions are final. Here's what I have got so far. Dr. Strange II- Son of Dr. Strange & Clea. Silk Detective- artifically created being made from the DNA of Forge & Magik Quantum- Son of Captain Atom. Wrath- mutant, infused at brith with the DNA of Binary & Blob. Zacherias Jones- son of Luke Cage Iron Man II- great-nephew of Tony Stark.
  2. Re: Call for Replacements Yes and if you are chosen there could be a slight rival with another Squad member as we already have one powered armor character.
  3. Re: Call for Replacements Aeryka is only 18 years old and has been operating as Iron Maiden since she was 16.
  4. Re: Call for Replacements Yes everyone please do this....while I am the GM I am letting the players pick the replacements. One they have decided, then I will talk to everyone about tweaking builds. Also your submissions are due no later than Labor Day.
  5. Re: Call for Replacements One thing is that the campaign takes place 20 years after the time line ends. I have not flushed out those 20 years because of possible origins. Do to how I was working out one of the introductory story lines I game Amanda a daughter and named her Aeryka (a name I really like). After mulling over it we can work it as is though you will just be Aeryka's cousin.
  6. Re: Call for Replacements Just a little info on this situation. Tony Stark died with no children. Amanda is the Chairman of the board of Stark Enterprises and her Daughter Aeryka is the Current President as well as being the new Iron Maiden. However if you want him to be Amanda's son that would be fine.
  7. Re: Call for Replacements I just would like for him to come up for some reason in the background. I didn't flesh Cage out in my timeline. Also one note the STR exceeds the starting point cap. 75 Max Active points please
  8. Re: Call for Replacements I like the idea of Cage's child. Just a couple of things though. Shield is replaced by Until in the campaign world. Also why would Until/Shield be chasing down Luke Cage?
  9. Re: Call for Replacements On a suggestion from one of my players, I have decided that they will pick the replacement characters. Submissions so far. Dr. Strange II- Son of Dr. Strange & Clea. Silk Detective- artifically created being made from the DNA of Forge & Magik Quantum- Son of Captain Atom. Wrath- mutant, infused at brith with the DNA of Binary & Blob.
  10. Re: Call for Replacements Actually Nechevo is right 75% DR is a little extreme unless that would be your nly form of defense. I forgot Valeria str went up to 60 so I gues Nechevo is right is that practiaclly everyone is a demi-brick. I like the Quantum write up so keep him in the equation.
  11. Re: Call for Replacements Ok Submissions I have recieved so far. Dr. Strange II- Son of Dr. Strange & Clea. Silk Detective- artifically created being made from the DNA of Forge & Magik Quantum- Son of Captain Atom. I will keep submissions open for a little longer. I like what I am seeing so far, but one thing the team honestly needs is a brick.
  12. Re: Songs that inspire(d) you to make a Champions Character I made a villain based on a villain that appeared in the KISS: Psycho Circus comic book series, whose name was the same as one of their songs. Here he is. Mr. Make Believe Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 12 BODY 4 11- 20 INT 10 13- PER Roll 13- 30 EGO 40 15- ECV: 10 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 3 PD 0 Total: 3 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 30 STUN 2 Total Characteristic Cost: 113 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 165 Mental Illusions 12d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect (18" Radius; +1 1/4) (165 Active Points) 50 Mind Control 6d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect (5" Radius; +1) (75 Active Points); Conditional Power Only Vs. Children (-1/2) 24 Completel Insanity: Mental Defense (30 points total) 10 Kitchen Knife: HKA 1/2d6 (1d6+1 w/STR) 1 Skills 5 Children's Games: KS 15- 2 Children's Moives and TV Shows: KS 11- 3 Acrobatics 13- 9 Sleight Of Hand 16- 3 Acting 12- 3 Disguise 13- 3 Mimicry 13- Total Powers & Skill Cost: 277 Total Cost: 390 200+ Disadvantages 20 Psychological Limitation: Cold Blooded Killer (Common, Total) 20 Psychological Limitation: Obsessed with Children (Common, Total) 25 Psychological Limitation: Treats Everything Like A Game (Very Common, Total) 10 Reputation: Child Mollester & Killer, 11- 15 Social Limitation: Public Identity (Frequently, Major) 25 Hunted: Police 11- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Primus 8- (Mo Pow, NCI, Harshly Punish) 15 Corven's Sicko Villain Bonus 40 Experience Points Total Disadvantage Points: 150 Background/History: Origin is curently in the works Personality/Motivation: Mr. MakeBelieve is the worst case scenario in a meta human. He uses his powers to attack the most innocent of all, children. He is John Wayne Gacy with mental powers. Quote: Singing: "Come with me, and you'll see, a world of pure imagination." Powers/Tactics: Mr. Make Belive possess the ability to create powerful mental illusions. He also possess the ability to control the minds of children. It is believed that he could control other human beings as well but his own sick mind will not allow him to do so. His usual tactic is to first set up a 'play area' in some abandoned building and then using his mind control lure children there. Once he has done so he uses his illusions to make the children believe they are in some magical playland and do not want to leave. And from there I am sure you can get the idea of what he does next. Appearance: Darrel Suggs is a lanky man in his mid 20's. When 'entertaining' children as Mr. Make Believe he wear a ringmaster style outfit
  13. Re: Call for Replacements Actually I've been busy and hadn't glanced at the char yet. But yes tha active point limit is 75 points to start. Also Beast I would prefer a more detailed back story please.
  14. Re: Call for Replacements I have recieved my first official submission. I will be taking submissions for two weeks and then decide from there. Dr. Strange II- Son of Dr. Strange & Clea submitted by CoreBrute
  15. Re: Call for Replacements Actually one correction to above. I stated I was not using mythological pantheons. I have since changed that and have added the Asguardians and Olympians. Also here is the required Justice Squadron Package 6 Justice Squadron Communicator: HRRP (Radio Group) (12 Active Points); OAF (-1) 5 Hall of Justice & Hoverjet Donation: Vehicles & Bases 3 Reputation: Justice Squadron Member (A large group) 14-, +1/+1d6 5 Fringe Benefit: International Police Powers 3 Paramedics 11- 3 Systems Operation 11- 2 KS: Justice Squadron Foes 11- 1 TF: Hoverjet 2 KS: International Law 11- As far as disadvantages go You must have some form of Code against killing and 5 Social Limitation: Must follow Justice Squadron Rules (Occasionally, Minor)
  16. Re: Call for Replacements Yes thanks for fixing that for me..thats what I get for cutting and pasting it from the original thread.
  17. Re: Call for Replacements Just a few more notes. Please read the time-line carefully if you don't see someone on there and want to do their offspring ask me. Here is a list of the current and former PC's so you know who's children are already in play. Current PC's WildCard- Son of Gambit & Rogue Plastyque- Daughter of Reed & Susan Richards Moon Knight II- son of the original Moon Knight Spider-Lad- son of Spidey & Black Cat Victor Reed VonDoom- son of Dr. Doom Former PC's Valkyrie- Daughter of Thor & Wonder Woman Scion- Geneticlly engineered son of Namor & Susan Richards.
  18. Hey Herophiles. My Hero Central campaign Justice Squadron has recently lost two players do to personal issues. When the first one left we ran one down for a while but now that we have lost two I need replacements. Here are the campaign guidelines. This thread is the official call for players. I am thinking of a roster of 5-7 characters. Here is another link to the timeline and also the basic campaign background. http://www.herogames.com/forums/show...17&postcount=1 Campaign Background....For years the Justice Squadron protected the world from superhuman and alien threats...Dr. Doom, Kill Ratio, Dr. Destroyer, the Skrulls. But these major threats eventually began to fade away. Dr. Doom made peace with the world and became one of the world's most beloved rulers. Dr. Destroyer was finally captured and is now in prison. Kill Ratio was last seen flying into space after a intense battle with the Hulk. And no alien has dared attack Earth. So the in 2008 the Squadron decided to disband, and while some minor threats occured, smaller groups of heroes, such as Vigilant & The Forces of Nature were able to take care of these. Now 20 years later a new Dr. Destoyer has emerged, Kill Ratio has returned and there are rumors of an invasion by an unknown alien speices. The Squadron is needed again. You are the child of one of the heroes of old. Points 450+150 disads. Can be the child of any combination of DC/Marvel hero (heroes) Or even one of my custom heroes mentioned in the time line. If you want to go that route pm me and I will provide a character sheet so you could base powers of of that. I will post a Justice Squadron package later House of M, Civil War did not happen. Inferno, X-Tinction Agenda (minus Cable) and Rise of the Midnight Sons story lines did. Certain villains also do not exist (Apocolypse, Mr. Sinister & Darksied for example) Also there is no mythtlogical pantheons.
  19. Re: The Official Handbook of the Marvel Bunnyverse Hey Boss Bunny you forgot a villain who I put in Aquatica background. David Arliss...a.k.a. Tigershark II (son of the Todd Arliss the original). Or do you wait till they appear in a campaign before you include them.
  20. Re: Heroes from All Fifty States I couldnt help but do a second one for Michigan. I present the above posted Wolverines crime fighting partner, they get along great (except during the annaul UofM and Mich State game) I give you Spartan
  21. Re: Heroes from All Fifty States After a freak accident in the biology lab gave him encreased strength, speed and a warm & fuzzy coat of brown fur. A young University of Michigan takes his lover for his college and his state animal and becomes. Wolverine
  22. Re: Heroes from All Fifty States Some of the tribe was forced to move to Oklahoma after the Second Seminole War...some are in Oklahoma and some are in Florida and besides it's the mascot for my favourite College Football team.
  23. Re: Heroes from All Fifty States I give you the hero for Florida...Seminole
  24. Re: Main Skills of a enery blaster? Here's an Ice Projector Villain from my capaign world. A little higher than the 350 starting but it might be a good example on how to build one for yourself. Snow Blind Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 21 DEX 33 13- OCV: 7/DCV: 7 15 CON 10 12- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 5/30 PD 2 Total: 5/30 PD (0/25 rPD) 5/30 ED 2 Total: 5/30 ED (0/25 rED) 5 SPD 19 Phases: 3, 5, 8, 10, 12 16 REC 20 50 END 10 50 STUN 24 Total Characteristic Cost: 135 Movement: Running: 6"/12" Flight: 25"/200" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 75 Ice & Cold: Multipower, 75-point reserve5u 1) Arctic Attack: EB 6 1/2d6, Hole In The Middle (+1/4), Area Of Effect (4" Radius; +1) (74 Active Points); No Range (-1/2) 7 7u 2) Ice Ball: EB 15d6 (75 Active Points) 7 7u 3) Cryo Beam: EB 7d6, NND (LS: Intense Cold; +1) (70 Active Points) 7 5u 4) Flash Frozen: Entangle 6d6, 6 DEF, Entangle And Character Both Take Damage (+1/4) (75 Active Points); Vulnerable (Uncommon; Fire & Heat; -1/2) 7 7u 5) Ice Lance: RKA 4d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3 7u 6) Icey Fog: Darkness to Sight Group 5" radius, Reduced Endurance (0 END; +1/2) (75 Active Points) 7u 7) Snowblind: Sight Group Flash 6d6, Reduced Endurance (0 END; +1/2), Area Of Effect (10" Cone; +1) (75 Active Points) 45 Ice & Cold: Elemental Control, 90-point powers 45 1) Ice Shield: FF (25 PD/25 ED/5 Flash Defense: Sight Group/5 Flash Defense: Hearing Group), Reduced Endurance (0 END; +1/2) (90 Active Points) 30 2) Ice Slides: Flight 25", x8 Noncombat, Reduced Endurance (0 END; +1/2) (90 Active Points); Physical Manifestation (-1/4), Visible (-1/4) 30 3) Ice Supports: Aid Body 6d6, Conditional Power Only to Brace/ Reinforce objects (+0), Ranged (+1/2) (90 Active Points); Costs Endurance (-1/2) 9 2 LS (Safe in Intense Cold) Perks 8 Contact: Nunzio 'Goomba' Stomboli (Contact has significant Contacts of his own, Contact has useful Skills or resources) 15- Skills 3 Combat Driving 13- 8 Gambling (Card Games, Dice Games, Sports Betting, Roulette) 11- 4 Language: Italian (completely fluent; literate) 3 Streetwise 13- 2 WF: Small Arms 15 +5 with Multi Power 15 +3 with DCV Total Powers & Skill Cost: 330 Total Cost: 465 200+ Disadvantages 20 Vulnerability: 2 x BODY Fire & Heat (Common) 20 Vulnerability: 2 x STUN Fire & Heat (Common) 10 Vulnerability: 2 x Effect Fire & Heat (Uncommon) 15 Psychological Limitation: Acts Stereotypically Italian (Common, Strong) 15 Psychological Limitation: Casual Killer (Common, Strong) 15 Social Limitation: Public ID (Frequently, Major) 20 Hunted: Police 11- (As Pow, NCI, Harshly Punish) 15 Psychological Limitation: Overconfident (Common, Strong) 5 Distinctive Features: Pure White Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Wierd Bio Chemistry requires special medical attention (Frequently, Greatly Impairing) 10 Unluck: 2d6 100 Cold Hearted Villain Bonus 5 Experience Points Total Disadvantage Points: 260 Background/History: 'Big Tony' was just your every day common criminal. A few robberies, a few hustles, even the occasional hit. He was content in his life but not happy, that all changed when he met Mr. Psycho. Tony had robbed a liquor store, but was trapped in the store by the police. Then it happened , the front of the store shattered and in floated Mr. Psycho. Psycho stretchd out his arms and both Tony and the clerk began to float in the air, Tony towards Psycho but the clerk went flying into the rack of bottles behind the counter. "Are you going to kill me?" Tony asked. "No my friend, I am going to give you what you want." "H...how do you know what I want?" "What does any criminal want?. Power, power to take what they want. I am going to give you that power" "What's the catch" "That you are at my disposal when I need you. Do we have a deal?" "I'm all yours, boss" Psycho flew them back to his headquarters, where in the lab he handed Tony a vial of white liquid that was freezing cold to the touch. "Drink this and the power I promised shall be yours." Tony drank the liquid and promptl passed out. While unconcious the formula changed Tony's body. When he awoke several hours later Psycho was standing over him. "How do you feel?" Psycho asked offering a hand. "Pretty good" Tony replied taking Psycho's hand. WHen he did his powers first manifested themselves covering Psycho's hand with a thing layer of ice. "Quite chilling," Psycho said "Come my friend let us see what you are capable of." Over the next few days Tony learned to control his powers. And during one of those sessions an old Black Sabbath song was playing on the radio." "Hey Boss" he yelled. "What do you want?" "That's it" "What is?" "That's what you can call me...Snowblind" Psycho thought about it and smiled "Very well you shall be Snowblind. Come your training is complete. We have much to do and we will need more allies." Personality/Motivation: Snowblind acts like your stereotypical low level mafia peon. Quote: "Hey are yous a little cold?" Powers/Tactics: Generally uses his entangle first followed by either his eb or rka. If surrounded he will unleash his arctic attack. Campaign Use: Evil Iceman Clone Appearance: Big Tony looks like your stereotypical italian mobster. When not being Snowblind he wears expensive three piece suits, wears his hair slicked back...etc.
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