I'm trying to figure out Smith and his guns from the movie Last Man Standing and how to build the attacks. The GM wants attacks capped at 70 active points.
For the update from the 30's to the present, the guns will still be based on the full frame 1911 Colt. It would have tritium dots (to help reduce penalties from firing in the dark), ambidextrous magazine releases and flat black finish. No laser sights or stuff like that.
In the first gunfight, the bullets seem to cause a terrific amount of knockback. The gangster is knocked backwards 5 or 6 meters, out into the middle of the street.
In that fight, the bullets go through a pane of glass when Smith shoots into the office, but they don't penetrate the far walls (or windows) of the office.
For the remaining gunfights, the bullets seem to never cause knockback. Knockdown, but it's easy enough to say that's from the damage, not from knockback.
In most of the fights, the bad guys seem to be incapacitated after being hit once and dead after being hit twice. I think that means that most of the clips are firing 2d6 bullets.
When he does single fire, he's much more deadly. I'd like to do that buy using a "higher powered bullet" than with targeting specific body areas.
At one point, he's cleaning and reloading and it shows that he has more than a couple of dozen clips.
Generally speaking, a bullet would be a beam attack, not something that he could spread or push.
I started with a 70 point MP with the following common limitations:
* OAF (Handgun) -1
* Restrainable -0.5
* Unified Power (Bullets) -0.25
* Full Power Only/Can't Be Pushed -0.25
First slot has the increased knockback:
* Ranged 2d6k - Double Knockback +0.5, 8 clips of 6 charges -0
Second the more powerful bullets:
* Ranged 4d6k - 2 clips of 6 charges -0.5
What I'm having trouble getting my mind around is his rate of fire and how to handle two pistols. Neither of the pistols are full auto-fire, so he's squeezing a trigger for each round. But he's capable of firing off three rounds with each pistol for every one of the gangsters. With both pistols, he's pushing six shots.
Autofire x5 requiring multiple foci? Would that allow each gun's clip to be tracked separately?
I'd give him some skill levels with the autofire and probably spray fire, too. Would he need a skill to do a speed-reload of clips?