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Beowulfe

HERO Member
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    165
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About Beowulfe

  • Rank
    Standard Hero
  • Birthday 04/16/1971

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Profile Information

  • Biography
    Living the American dream. I have a beautiful wife and two daughters, cat , 4 fish tanks, pond, house, picket fence.
  • Occupation
    Customer Service Manager
  1. Normally a grabbed character can attack the grabber with -3OCV and everyone else at 1/2 OCV. If the grabber is using TK to hold the character, would the grabber by at 1/2 OCV to attack the grabber as well? The thinking is normally grabbed characters are attached so it is easier to hit but with TK, they are ranged.
  2. Re: Storn Idea to full picture Year 7 Here is my idea Protean - shapeshifter Protean has the ability to take the shape of most any object. He often takes the form of various vehicles as needed to transport the rest of the team from place to place. His limitation is that he cannot make any ranged attacks. Using shrinking or growth, he can alter his size to assume the proper size and shape. While he does not wear any actual armor or bullet proof spandex, he does form a superhero typical outfit. In his 'natural' state, he looks more like a melting wax person. His legs form more a s
  3. Re: Duplication loophole? If you are buying a duplicate that is different point base than you, don't you have to buy the advantage that allows that? I was thinking of soemthing similiar to this with this premise. Metamorph super that can change into variety of objects, including vehicles. The duplicate is just the 'driver' that people see, or would that be Images with physical manifestation?
  4. Re: How to Build? : Ignore Pain The problem I see with DN is that it is damage negation. The original post was saying the character takes the damage, they just do not feel it.
  5. Re: Post Apoc. campaign started on Hero Central. Are you still accepting players? I applied to the campaign several days ago and have not heard back yet.
  6. Re: How to Build? : Ignore Pain I saw a disad from 5th "Feels no pain". With that, the character still takes damage like normal except they have no idea how bad. GM would have to track Stun and Body done. So unless the character looks down and sees his leg blown off or spewing blood at an unheathly rate, he has no idea how badly he is wounded. He just keeps fighting unless he passes out. While it does have some positive benefits (ignore pain from torture), I think the overall limitation covers them both nicely. Like someone said, character bumps a hot pipe but doesn't know it. Depe
  7. Re: Starfall - A Gamma HERO campaign 23 STR is fine. Increasing lifting capacity which I was looking for more than damage. I added scholar since he is going to be picking up more KSs. It makes sense since he was sone of tribe shaman. Here is the final revised version. If you give the ok, I will load it on Herocentral. I left off the background info stuff since that is not changing but it is in the file. MAKA Val Char Cost Roll Notes 23 STR 13 14- Lift 606.3kg; 4 ½d6 [2] 14 DEX 12 12- OCV: 5/DCV: 5 15 CON 10 12- 10 BODY 0 11- 8 INT -2 11- PER Roll 11-/13-
  8. Re: Starfall - A Gamma HERO campaign Question on KS. I currently have KS: Flora and Fauna. Should that be broken apart or would that just apply to 'normal' animals and plants? And if so, what kinds of KS would there be about plants and animals? KS: Weeds, KS: Beasts? I know Zac posted about KS: Cinder so I would guess that each creature can be its own skill but for a more broad class.
  9. Re: Starfall - A Gamma HERO campaign After we finish the prequel and since you have fleshed out more of the knowledges, survival skills and changed rule about NCM, will we be allowed to tweak the characters? I don't have anything major in mind. In a nutshell: Add limitations always direct and limited body parts to stretching -2pts (arms only, I think this better represents the gigantic arms) Delete Eidetic memory - 5pts AK: HiWest 13- +3pts Survival: Wastelands +2pts (this and and the AK above represent the nomad nature) +5 STR +5pts (giant with giant STR) -3 REC -6pts (gi
  10. Re: Starfall - A Gamma HERO campaign One final question. What is our starting equipment, if any? I figure Dances would have basic weapons, club and atatl.
  11. Re: Starfall - A Gamma HERO campaign Made the changes and applied on Hero Central
  12. Re: Starfall - A Gamma HERO campaign MAKA Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [3] 14 DEX 12 12- OCV: 5/DCV: 5 15 CON 10 12- 10 BODY 0 11- 8 INT -2 11- PER Roll 11-/13- 11 EGO 2 11- ECV: 4 13 PRE 3 12- PRE Attack: 2 ½d6 10 COM 0 11- 8 PD 5 Total: 8 PD (4 rPD) 3 ED 0 Total: 3 ED (2 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 30 END 0 26 STUN 0 Total Characteristic Cost: 41 Movement: Running: 9"/18" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END Ggaru Mutations 22 1) Canine Nose: (Total: 22 Act
  13. Re: Starfall - A Gamma HERO campaign Here's the changes made: Dropped Tracking skill. I wasn't thinking right. Survival would be used for tracking and hunting prey and the Tracking on smell would be used for tracking anything else, at least by smell. I moved those points to +1 with Smell/Taste PER for 2pts and +2 vs Range mods for 1pt. Dropped COM down to 10. See disads Bumped Size up to giant for 15 pts. Dropped the Psych to hide speaking non Ggaru. Figure most people do not find a 7'3", 330 lb ggaru particular attractive. Dropped Trading down to familiarity. Figure as hug
  14. using 6th ed, I want a character that can make duplicates of himself but for every duplicate, he is halved in size. Would that just be a Side Effect and if so, how much?
  15. Re: Starfall - A Gamma HERO campaign Made changes. Second draft. I have dropped the bird pet. It was a nice idea but logistically, I don't think it will work for me. Instead, I changed it so he has a twin sister (DNPC) that he brought to Fedrex so now he must find enough Cargo for both of them. Let me know thoughts. MAKA Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [3] 14 DEX 12 12- OCV: 5/DCV: 5 15 CON 10 12- 10 BODY 0 11- 8 INT -2 11- PER Roll 11-/12- 11 EGO 2 11- ECV: 4 13 PRE 3 12- PRE Attack: 2 ½d6 12 COM 1 11- 8 PD 5 Tota
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