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About Prometheus

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    Powerful Hero
  • Birthday 10/20/1973

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  1. Re: How Would You Make Green Lantern? The big issue you're facing is that the assumptions you're working from aren't entirely clear. Are you intending to run your Green Lantern build in a game? If you are, then likely you'll be working with a limited number of points. For a standard superheroic game that's going to be 350 pts, but is that the level you plan to play at? You can start a game at 100, 2000, or even a 1,000,000 pts, but the Hero rules assume every character is going to have same points to work with. At each level those characters are also going to interact with each other and their surroundings in very different ways. Likewise, being able to suggest a build that suits you hinges on knowing what you plan to work with. If you're building this as a construction exercise, is there any cap you want to impose or is the sky the limit? Which Green Lantern you're trying to build is important too, as is what version. Showcase Hal is not the same as Emerald Dawn Hal is not the same as Sinestro War Hal. And is this a yellow impurity/24-hour charge ring, no impurity/genetically-coded ring, or a fear vulnerability/variable charge ring? Honestly, before you can come up with a build, you need to define what you're building.
  2. Re: How Would You Make Green Lantern? How many points are we talking here? At the standard starting level for a superheroic game, you're just not going to be able to squeeze in the more spectacular abilities of the more iconic and powerful characters in comics. For a 350 point version of Green Lantern, I actually think Supreme Serpent has this one down right. Everything you've described has damage as a component, and that can be simulated with a properly built attack. Now, if you're trying to simulate the feats of the Green Lantern Corps in all their glory, 350 isn't going to be nearly enough. A writer has no real limits when it comes to effects, because they're the ones making it up after all. Kyle Raynor kept a small nova in check, Guy Gardner vaporized a Khund battleship, and John Stewart hit a target across huge interstellar distances, and GL lore puts them below the power levels of Hal Jordan and Sinestro! Writers have also regularly redefined the rings' abilities and limitations (often inconsistently), so you're really aiming at a moving target. Don't let that discourage you though, I don't mean to come off as a wet blanket. If you want a reasonable solution (or at least what I consider reasonable), you may want to start by defining what you think a Green Lantern ring should be able to do, in the simplest game terms possible. At the very least have a look at the Power skill, Variable Advantage advantage, and Variable Power Pool framework- all three are easy to track down in the index. Build a set of powers that are appropriate for the game level you want to play, particularly looking at the suggestions given above. Then try it out! You can always go back and make adjustment as you get to know the rules better. The Hero system is robust and accommodating, and that's what makes it great.
  3. Re: The New Circle Well, they won't be pretty, but I'll see what I can do.
  4. Re: The New Circle Love 'em all, even though I think I've seen that last trick somewhere... Any chance we'll see Calhoun the fire elemental or the sorceror Bivolo-of-Many-Colours?
  5. Re: Animated Series Style Character Images
  6. Re: Animated Series Style Character Images The more I think about it the more I realize it's a matter of taste. What I was trying to say is that you might try using colors that are not as bright or strong in your palette. Although a mix is good- or your stuff will look muddy- to my eye, colors that are too bright make some of the figures look a little flat. Compare the reds on these to see what I mean:
  7. Re: Animated Series Style Character Images I find that the face is one of the hardest parts to design in a program like Photoshop, so I'll usually borrow those. Unless you're working in very high resolutions, it's not really suited for that kind of detail- Illustrator or Freehand, or any other vector based program will give you nicer results. The tutorial I linked to recommends using the pen tool, but I find it very involved and/or difficult to use. Your lines are pretty clean etherio, did you use the pen tool or the line tool? Your stuff looks good, though I'd suggest trying out some desaturated colors to see how they look.
  8. Re: Animated Series Style Character Images This site has a pretty good tutorial: http://formula119.com/eqtaa/index2.html A little complicated, but you can fudge some of the steps. I use Photoshop, but pretty much any program that can work with layers should be okay. After that it's just finding the right template and originals to work off of. Anyways, here are a couple more I've done- Karagoz, Master of Mystery, and his aviatrix sidekick, Rosie Renault.
  9. Re: Animated Series Style Character Images Thanks, I wouldn't at all mind tossing a few more into the mix. The Great White Ape of Empire City, Kerzak:
  10. Re: Animated Series Style Character Images I posted a number of these on the DCU Animated website a while back, but that site has been under reconstruction for some time. My original intent was to design some Cardboard Heroes for Thrilling True Tales!!!, the Pulp Hero game I play in, but I got enough of a response from people that I started creating characters to fill in the GM's world. Here is my own character, Johnny Danger, BTAS style.
  11. That summarizes why in my campaign she was relegated to a Secret Weapon/Thaw When Needed role. If the heroes ever got too close, the VIPER heirarchy fetched her out of deep freeze, dusted her off, and set her loose of the heroes. Along those lines, I'd like to see some VIPER protocols or "standards and practices". What does VIPER do when the heat gets to close? How does a nest handle superheroes (in or out of combat)? What happens when an agent turns traitor? I've always imagined a black binder or Nest Leader's Handbook that outlined how to run a nest. But then again, maybe that's too corporate.
  12. And that's before you even consider the Orbital Mind Control Laser or the Weather Dominator.
  13. Heroes don't kill because killing off sociopathic villians and choosing to ignore the justice system and/or societal morality makes them, by today's standards... sociopaths. But you only did it once, and he was a very bad man, and deserved it? Better hope that other vigilante can make that distinction before he comes for you. Besides, it's bad business.
  14. I think our best has been, "I had to attack the lawyer, he was coming right at me."
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