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Static UK

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Everything posted by Static UK

  1. Re: Civilians Miniatures? Another option is to go to the WizKids site (before it closes down!) and download the various Bystander tokens from the various Marvel and DC sets. There are about 90 such tokens that can be printed onto card, and cut out like Pogs...
  2. Re: Civilians Miniatures? I have used paper minis from http://www.seven-wonders.co.uk/paperfriends.html and you can find some civilians amongst his vast collection of Marvel, DC, Dr. Who, and other characters. Try: http://www.seven-wonders.co.uk/downloads/mg51.jpg and http://www.seven-wonders.co.uk/downloads/mg14.jpg Have trawl around his website & see what else you can find!
  3. Re: Wizkids closing It might not be truely the end! Pinata Games (http://www.pinatagames.com/) has been formed by some of the employees of what was WizKids and they plan on buying the license to HeroClix. See here for more details on saving HeroClix: http://www.saveheroclix.com/
  4. Re: Storn's Art & Characters thread. I feel a little cheeky bumping this, but I love looking at Storn's latest creations, and I didn't want the thread to be forgotten...
  5. Re: How Much BODY does a human body have? Clarification: The original question was about dissintegrating/ disolving corpses, not the effects of dissintegration on living things. The reason being I am creating a henchman for a nasty villain that 'cleans-up' after his boss. He basically destroys/ dissintegrates any corpses left using a nasty TK ability (needs concentration at 0 DCV & throughout use of the power) that only works on inanimate things (ie, not usable against living targets), corpses are inanimate. I was wondering about how much BODY a corpse would have because this would add a time constraint on the ability to dissintegrate a corpse, and may lead to the henchman being caught in the act by someone due to the full concentration required (ie, the more body a particular corpse has the longer it takes to dissingegrate it). I'm tempted to go with the corpse having as much BODY as the victim had whwn alive (with some variance depending upon the source of that BODY, ie BODY through willpower doesn't count etc.) Thanks for your help, and some interesting ideas. Any more?
  6. Re: How Much BODY does a human body have? Hummm. I'd just assumed this refered to inanimate objects (pg 449 H5rev), never thought that it could apply to corpses? However I think it sounds a little too simplistic, especially for super corpses! I think I'll use that for normals though. Thanks.
  7. Re: How Much BODY does a human body have? Naughty Alibear! I know about the STUN- semi/un/conscious thingy. My query was regarding BODY. Am I correct in believing that a character falls unconscious when it reaches 0 BODY (the rulebook just says you begin to die, I assume you are not still up and about at 0 or negative BODY) although I have, for dramatic effect, allowed a charcter to crawl off to do some last heroic deed (ie, pressing the button that saves everyone else) before falling unconscious in the past.
  8. Re: How Much BODY does a human body have? AAaaaaaahhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!
  9. Re: How Much BODY does a human body have? Forgive me, I'm not sure if I've understood correctly, but are you suggesting that a character with 10 BODY when dead at -10 BODY needs to reach -20 BODY to become dissolved? I was wondering if it should be a flat additional 10 BODY to dissolve. Why should someone who is slightly fitter/ more healthy take more BODY to dissolve? I'm talking about (relatively) normal humans/ heroes here not strangely formed mutants/ aliens.
  10. I hope this isn't too weird a question but... How Much BODY does a human body have? If a charcater has 10 BODY, he falls unconscious at 0 BODY, and eventually dies at -10 BODY. If someone wanted to get rid of the body by use of a disintagrator gun, acid, or whatever, how much BODY needs to be done to disintegrate/ disolve the body? Thank you.
  11. Re: [Review] Gestalt: The Hero Within re. (2): That is a damn shame. The character layouts was one of the things I really liked about the Algernon Files & Flames of War products. I really don't like it when characters share the same page, or when half of the characters stats and/or power descriptions were on a different page. I like all the gaming stats neatly together on the one page whenever possible. I used to photocopy all the characters out of the books I bought and stored them alphabetically to make it easier to find the character I was looking for, team-mates would be kept together in individual files. Having the character sheets individually also made my life easier when I was using characters from different books, or even from the same book, and avoided all the unnecessary page flipping that would otherwise occur. The amount of literal cutting and pasting I have done over the years is way too much! All to make GMing easier! It looks like I'll be doing a lot of computer cutting & pasting for this document to print the characters off individually... :-( Thanks for the info and the quick answer. :-)
  12. Re: Gestalt Now Available In Color I don't have this product yet, I'm hoping to get the pdf in the next couple of weeks (when I can get access to a broadband conection - YES, I'm still using dial-up, well at least until Christmas) I was wondering how well the characters would translate to a standard CHAMPIONS campaign. I've been thinking of creating some Gestalt-style characters based on mythic beings or gods (basically avatars) but decided to put this off until the Gestalt book was available to see how it's done. I really couldn't be doing with starting a brand new campaign on a brand new world after all the work I've put into building my own world over the past couple of decades, however I have frequent adventures to other dimensions and alternate Earths. This is why I was wondering if the Gestalt characters could translate well into a Champions campaign. Thank you.
  13. Re: [Review] Gestalt: The Hero Within Well I've discovered the answer to #1) thanks to another thread at http://www.herogames.com/forums/showthread.php?t=59115: Both colour & b/w options are available with the pdf. (Thanks Lapsedgamer)
  14. Re: [Review] Gestalt: The Hero Within Has anyone bought the pdf version of GESTALT? If so, two questions if I may... 1) I was wondering if the artwork was in colour or b/w? 2) Are the characters laid out to make them easier to print off one character per page as in the ALGERNON FILES? Thank you for your time.
  15. Re: Storn's Art & Characters thread. I've been away for quite a while and have missed a lot of stuff! I've had some spare time this week and decided to pop in and mooch around... I've spent a good few hours over the past few days looking at Storn's work. What can I say that hasn't already been said, so here goes! "WOW! Fantastic. Keep up the great work, and most importantly of all, thank you for sharing." PS I may have mined a few score images too!
  16. Re: "Merging" acharacter with a thing... I had an NPC in my supers campaign that could absorb things (guns, knives, binoculars, etc,), they merged with him. I gave him a VPP so that he could model the variety of stuff he merged with and was able to use. I'm guessing that if you wanted a character to merge with, and operate things, eg a car, a VPP may be useful to model the variety of applications, that way you don't necessarily have to be able to operate all functions at once, you could pick and choose what you wanted to do. Otherwise there is Major Transformation: Character into merged object? That way, as long as you have enough points, you can 'turn' the character into the object.
  17. Re: How to do this Celtic myth power? Thanks, AmadanNaBriona, I too have used the GURPS Celtic Myth book for a lot of inspiration for some characters. I also have a few other RPG books, such as an old AD&D 'historical Earth' sourcebook, and White Wolf's British based sourcebook for fearie folk. I've read one of Morgan Llywelyn's books, and I loved it, but I will have to look up Risa Aratyr's Hunter of the Light, it sounds interesting too. With regard to the modelling of the Gesa, I want other characters to see his character be hurt, and to bleed, and if enough damage is done, he will appear to be dead to all but those with special life sign detection sensory abilities. The character is not immune to the damage, he just doesn't die. Paramedic rolls will not be able to help bring him back to life. Basically, the character dies, and then the Gesa kicks in it's 'blessing' (ie the Life Support/ Regeneration takes effect). However, I do believe that some of the ideas mentioned above will be useful for modelling other Death Gesa'a, as not all of these Gesa work in the same way, AmadanNaBriona has already mentioned the arrows sticking out of the body look. Gesa are not necessarily a curse either. It is something that you are, usually, born with, but as has already been mentioned, you can be 'cursed' with one by somebody else, or even take one voluntarilly. The variety of bad Gesa, can be modelled in many different ways, but Social Lim is a favourite because for many they have anti-social effects. Some of these Gesa have to be modelled by more than one disadvantage to cover the options. I'm looking forward to the Celtic themed HERO releases to see how they deal with the weirdness that is Celtic myth.
  18. Re: How to do this Celtic myth power? Sean, you have all but turned my mind around with the Life Support idea! I never thought of that one. :-) If total immunity to biological and Chemical poisons is worth 10+10= 20 points, then I think that is a good starting point. Although, I may model it as a Regeneration power with all the necessary limitations, then just call it Life Support, I don't envisage it costing many points, due to the restictiveness of the ability, after all not many super battles actually take place in the characters home... (unless he starts sleeping in the teams base! ;-) ) Now, is life support automatically inherant? I'll check my rulebook tonight. :-) Fortunately the player in question isn't one for rule bending, so he is unlikely to try and work it to his advantage anymore than any one would knowing that they are safe from death in their own home. He also has a comedic streak, so I can imagine him trying to work out how many teleport jumps it would take him to reach home when he is severely hurt. Thanks everyone for their ideas.
  19. Re: How to do this Celtic myth power? As mentioned in the original post it is a Supers campaign. It uses the Standard Superhero template/ points etc,. The character can still be hurt be hurt, just not killed. At the point were he would reach death (-22 BODY in his characters case), everyone would consider him to be dead (modern technology may be able to determine that he is still alive, and certain sensory powers, such as detect Life/ Bio-signs/ Read Aura and the like, certainly will). Interestingly, I have no idea what would happen if the character was fed through a meat grinder, disintegrated, or some other destructive event (such things never seemed to happen in the Celtic legends!), but as I'm the GM, I'll be sure to make sure it doesn't happen to him! I suppose I could always add the Regrow Limbs option too. :-) So, currently, I am still leaning towards the Regeneration/ Ressurection option for the ability. Using the Damage Reduction implies that he cannot be hurt, which isn't true, but it would slow down the rate at which he was hurt. And I'm not sure how the Luck power would work in this case. The character is still hurt, he just fails to die for some reason. I suppose if I wanted the power to work so that he is invincible in combat in under the required circumstance these methods may work, but he is still vulnerable to the damage. Needless to say I'm looking forward to the HERO Systems Celtic Myth books that are sheduled for the not too distant future, and see what I can use in my supers campaign! Thanks for you inputs so far. Any more ideas?
  20. Another “How would you do this?†question for you to ponder on! In my supers campaign I have a bunch of Celtic myth based characters, with some Celtic myth style abilities. There is one ability I am having difficulty modelling, the Gesa (it has several variant spellings). The Gesa can take several forms, and are usually good or bad for the character. Bad Gesa can usually be easily modelled by using disadvantages (Psychological or Social Limitations, or Vulnerabilities) due to their form, ie, ‘Must never drink alone’, ‘Must never start a fight’, ‘Must always wear blue’, ‘Must always eat outside', ‘Must always give shelter to anyone that asks for it’, etc,. These can frequently be used by the GM to good effect against the character (for example, an enemy may approach the character and ask for shelter, and he must give it!). Good Gesa are sometimes not so easy to model. Particularly ‘Death’ Gesa. Some characters have a peculiar defence, such as, ‘Cannot die during daylight hours’, ‘Cannot be killed in battle’, ‘Can only be slain under a full moon’, ‘Will die on a Thursday, out in the open, during a thunderstorm, by a man carrying a gold spear!’ Frequently, characters in Celtic myths do not know their own Death Gesa, so do not act to take advantage of them, whereas some do know their own Gesa, and act in a paranoid manner when it looks like it is beginning to come to pass! I am going to award one of the PC’s with a Celtic Gesa, bestowed upon him by the Celtic Gods due to services rendered, and I’d like some help in modelling it and costing it. His Gesa is as follows: “He can not be slain indoors in a place he is residing.†Basically he cannot be killed in his own home, plus I’m hoping he won’t realise it too quickly, but it includes any place that he will be sleeping in, ie, a hotel room (but not anywhere else in the hotel), a hospital ward which he is using, a tent, a caravan, a friends house that he is sleeping over at, etc,. I have considered: 1) Regeneration, only to work in the circumstances that are relevant, and only to restore him from ‘death’ to 1 BODY, 2) Resistant Damage Reduction 75% for PD and ED, only to work in the circumstances that are relevant, but may not necessarily prevent death (no Invulnerability power or 100% DR!) 3) Extra BODY, only to avoid death, again only to work in the circumstances that are relevant, but may not necessarily prevent death, just how much extra BODY is needed to survive Dr. Destroyers latest weapon of mass destruction? I am currently favouring option ‘1’, does anyone have any alternate, or better suggestions? Thanks for your help. :-)
  21. Re: Biokenesis powers Yup, I thought of that one, basically he is going to become so powerful that he'll be able to rewrite peoples DNA sequencing... then suddenly he'll lose all his powers and be a normal! The powers were initially bestowed upon him by a powerful mystic to fight a specific 'viral' based bad guy.
  22. Re: Biokenesis powers OMG! I remember them... I have it somewhere... I moved house last summer, and all my AD&D stuff is sitting in several boxes. This is going to be fun!
  23. Re: Biokenesis powers Lord Liaden, thank you very much! I looked everywhere I could think of to find that page! Never thought to look at the book page though! It might be better placed amongst the Free Stuff or the FAQ pages though...
  24. Hi all. I have an NPC in the hero's team that has a Biokinetic VVP. Currently he is limited to things like boosting CHAR, causing injuries to appear, and healing folks, with the limitations "others only", "humanoid life-forms only", and "Only when conscious" (a real pain for him when his team-mates are hurt and unconscious!) He is about to get a temporary power boost (+50% to the VPP) and a sudden insight on what he can do with biokinesis. I've used some of the ideas in the UNTIL Superpowers Database book (heartattack, etc,), and I was going to look in the fan submitted one here at Hero Games website, but I can't find it (is it still here somewhere, or has it been removed?). So what I am after is a bunch of interesting uses for biokinesis powers. The VPP has 75 points in it with the limitations as mentioned above. Thanks for your help.
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