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Posts posted by bluesguy

  1. 8 hours ago, Old Man said:


    To be fair, sometimes cities exist for inexplicable or ridiculous reasons.  Las Vegas is squarely in the middle of the desert, thirty miles from the river.  No one knows for sure why the ancient Pueblo built a city into a cliff.

    I believe the current assumption is that the Anasazi built their cliff dwellings for protection from other people who might raid them.  Having been to many of these sites, they are almost always near a relatively reliable water source and there are places to farm nearby.


    The Chaco Canyon site was near a small river.  There is still an underground stream of some kind because there are cottonwood trees growing in and around the old riverbed.


    There is almost always a good reason why people settle in a place.  Las Vegas was along a trade route.

  2. 8 hours ago, Lord Liaden said:

    True, but problems with American policing are long-term, too. It's just that in recent years how deep they are has become impossible to ignore.

    Amen to this statement.  Coming from a resident of the Twin Cities and who is also BIPOC.

  3. Excellent solution.  In my campaign world there is a spell just like the one you have described.  The player would have part of a shield that had been used in a battle.  They would cast the spell, the shield part would be destroyed a magical force would 'block' incoming attacks, i.e. +3 DCV. 

  4. 13 hours ago, Duke Bushido said:

    I have a question for the assembled Minnesotans:


    How rude is it considered to be if you accidentally says "oops" when you should "ope," or vice-versa?



    😃I live in MN but I am not a Minnesotan 😉


    Having come from the Southwestern part of the USA, I have an understanding about what ¡Olé! means and what Ole (Danish male name mean).  Confuses me sometimes...

  5. So a 45 AP attack on a normal will most likely leave a normal bleeding to death and knocked out (maybe long enough that they can recover).  Then ask how lethal do I want that attack to be fore the player characters.  For a really lethal campaign then 2 rPD/rED + 5 PD/ED will result in some seriously wounded characters within a phase or three (vs. 45 AP attacks).  And just work back from there.


  6. Release Notes v1.13:

    Defects fixed:

    • HCM won't start on a Chromebook because System Icons are not valid for ChromeOS / Linux
    • Documentation errors have been fixed.

    Features added:

    • Resize windows and UI elements resize as well - Partial implementation.  Main window is now sized based on the display resolution.  Resizing the windows will not automatically change the UI elements.


  7. When we played face-to-face for my new players I would use Word/Excel to make a bunch of square boxes to represent END, Stun & Body.  Then I would give the players that sheet + a plastic protector sheet.  They could use an erasable marker on the sheet to track everything.


    Since we are playing VTT these days I just trust them to keep track of those things.

  8. Travel in a jungle is very slow are full of 'pitfalls'.  For instance someone might have created a road through the jungle but every year it needs to be completely cleared out.  Also if the road is nothing more than an area cleared of trees and vegetation and some leveling, with wooden bridges across the most difficult crossings, when it rains the road will become a muddy mess.  My campaign world has a large swath of jungles and mountainous jungle regions.  Most of the time people take boats as far up a river jungle as they can and only venture into the dense jungle for a day or so.


    Someone in the party better have a good navigation and survival skill for jungles otherwise they can become hopelessly lost and potentially die because they ate the wrong thing.

  9. Here are snippets from the Human template in my campaign world.  I included both the language & Musical Instrument Familiarity.


          <OPTION XMLID="BASIC" DISPLAY="basic conversation" BASECOST="1" />
          <OPTION XMLID="FLUENT" DISPLAY="fluent conversation" BASECOST="2" />
          <OPTION XMLID="ACCENT" DISPLAY="completely fluent" BASECOST="3" />
          <OPTION XMLID="DIALECTS" DISPLAY="imitate dialects" BASECOST="5" />
          <LANGUAGE DISPLAY="Ainuese (Japanese)" />
          <LANGUAGE DISPLAY="Hammehish (Viking)" />
          <LANGUAGE DISPLAY="Koorian (Mongolian)" />
          <LANGUAGE DISPLAY="Ligurian (Anglo-Saxon)" />
          <LANGUAGE DISPLAY="Samarain (Pict)" />
          <LANGUAGE DISPLAY="Scipion (Roman)" />
          <LANGUAGE DISPLAY="Wangain (Celtic)" />
            <DEFINITION>If not standard for society</DEFINITION>
          <DEFINITION>This Background Skill represents a level of fluency in, and knowledge of, a language.</DEFINITION>
          <ADDER XMLID="1STRINGZITHER" DISPLAY="1 String Zither (Ainu)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="17STRINGZITHER" DISPLAY="17 String Zither (Ainu)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="BAGPIPE" DISPLAY="Bagpipe (Wangai)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="CORNUHORN" DISPLAY="Cornu Horn (Easterling)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="GAMBA" DISPLAY="Gamba (Cello)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="GEMSHORN" DISPLAY="Gemshorn (Flute made from a horn)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="HARP" DISPLAY="Harp (Wangai)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="HOCCHIKU" DISPLAY="Hocchiku (Ainu vertical flute)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="HURDYGURDY" DISPLAY="Hurdy-Gurdy (Wangai)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="MUKKURI" DISPLAY="Mukkuri (Ainu mouth harp)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="REBEC" DISPLAY="Rebec (4 string fiddle)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="SACBUT" DISPLAY="Sacbut (Trombone)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="SHAWM" DISPLAY="Shawm (Clarenet)" BASECOST="2" MAXCOST="2" />
          <ADDER XMLID="TONKORI" DISPLAY="Tonkori (Ainu plucked string)" BASECOST="2" MAXCOST="2" />
          <DEFINITION>Musical Instrument Familiarity ("MIF") is the skill of playing musical instruments.  It organizes the musical instruments of the world based racial groups.</DEFINITION>


    Maybe that will help.

  10. For the benefit of anyone else who might need to do this:


    I have never installed HCM on a Chromebook.  Since HD is working then you have Java setup.  Here are somethings to know:

    • The hcm-package.zip is not an installer and there isn't an installer available.
      • When you unzip the hcm-package.zip, you will find a hcminstaller-1.12.zip (current version) and a ReadMe.txt file
      • Copy both of those files to a temporary folder
      • Unzip the hcminstaller-1.12.zip and you will find there is a folder called HeroCombatManager
      • Copy the entire folder to the location where you want to HeroCombatManager to be 'installed'
        • Inside this folder you will find a number of files, including hcm.jar and HCM_UserManual.pdf. The hcm.jar is the actual executable Hero Combat Manager Java application.
        • At this point you will need to use Google to figure out how best to start the application.  It should start from the command line using something like:
          • java -jar hcm.jar


    See how that works out.  Let me know if you need more help.


    Also thank you for purchasing HCM.

  11. I have had players who played characters with noble lineage.  Two of the cases involved female characters being disowned.  In one case for not fulfilling her family duty to marry a nasty older nobleman.  In the other case because her brother caused her to lose face.  The third character was not disowned but found out that his 'dear sweet' grandmother is the high priestess for a very evil cult.  The player had no idea that sweet grandma was evil priestess and his character didn't find it out until much later.  Everyone loved that. 


    BTW:  The campaign in which this is unfolding is about to move from the middle part of the epic to the final stage.  Confrontation with grandma and her hoard of minions should be fun.

  12. As for the training, my world has a wicked monsoon season and there is a separate month in the year when all kinds of crazy/random things can happen.  These points in time on the calender make natural places for training.


    Also sometimes if one player has a set of skills that another player wants to learn they will tell me about it and over a period of time the 2nd player can buy those skills.

  13. In my Champions games every player gives up 5 XP with their character build for a base & vehicle.  I will sometimes supplement that XP if I think it is appropriate (small number of players).


    In my Fantasy games this isn't a problem since they almost always are getting around on horses.  I limit flying and teleport in my Fantasy games.

  14. 22 hours ago, shuddemell said:

    Correct me if wrong, but hit location multipliers are applied AFTER armor is subtracted, so it wouldn't really help you breach the armor in the first place, it would only help with whatever damage actually got through.

    The Body is applied after armor is subtracted.  The stun is before!  Head shots are wicked.

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