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bluesguy

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  1. Like
    bluesguy got a reaction from Panpiper in What is Hero Combat Manager?   
    Hi,
     
    I am the developer of Hero Combat Manager.  The purpose of the program is to help a GM manage combat.  Here are the specific things you can do with it:
     
    Using Hero Designer (HD) - you can export characters you have created using HD into a format that Hero Combat Manager (HCM) can use HCM will track when each character can act depending on their Speed and Dex With HCM the GM can: Handle all dice rolling and damage management for NPCs.  This includes Normal, Killing, Mental, Presence, Flash, Entangle, etc. and apply the damage to the player character information.  You will always know how injured your player's characters .  The players still have to keep track of the damage which the GM will provide Handle all damage that the NPCs receive when the player character's hit an NPC Handle held actions Buff/Debuff per Aid/Drain or the GM can adjust.  Be prepared this part of the application has always been a bit flaky (sorry) What can't be done with HCM: You can't create a character on the fly in HCM.  You have to use HD and then export the character It doesn't interface with the Hero System Mobile (we have talked about it but I am too busy and technically not savvy enough to figure it out how to do that - yet) Quirks and issues When I was a full time paid developer I worked on embedded software systems.  A UI was the raw data being dumped out an RS-232 port to a dumb terminal.  We didn't need no stickin' UI.  So that means HCM's UI is primitive I haven't done an update in a while.  Too busy.  I will answer questions and I am going to set aside time in 2020 to do some major bug fixing. This project grew out of my need for a tool to help me track combat.  I have done it with pencil and paper and real dice in the past.  That worked but in a big fight someone would get missed.  I tried doing this with a spreadsheet and a fancy VB macro but that failed pretty quickly.  The program grew out of my own needs.
  2. Like
    bluesguy got a reaction from Hugh Neilson in Character creation: Narrative or Numbers   
    The rule in any campaign is the GM has the final decision on whether or not a character will work in the campaign setting.  If someone came to me and said I want to play an elf (blah blah blah) I would say no because there aren't any elves in my campaign world.  Any counter argument from them about being the one elf in the whole wide world and they were accidentally dropped into the world would end with no you can't play an elf.
     
    I have provided my players with a set of parameters for building characters in my campaign (see here).  It covers races, min/max characteristics, OCV/DCV, overall combat abilities, magic, etc.  Over the years we (players and myself) have had to tweak certain aspects because my initial concepts didn't work.
  3. Like
    bluesguy got a reaction from theinfn8 in Character creation: Narrative or Numbers   
    The rule in any campaign is the GM has the final decision on whether or not a character will work in the campaign setting.  If someone came to me and said I want to play an elf (blah blah blah) I would say no because there aren't any elves in my campaign world.  Any counter argument from them about being the one elf in the whole wide world and they were accidentally dropped into the world would end with no you can't play an elf.
     
    I have provided my players with a set of parameters for building characters in my campaign (see here).  It covers races, min/max characteristics, OCV/DCV, overall combat abilities, magic, etc.  Over the years we (players and myself) have had to tweak certain aspects because my initial concepts didn't work.
  4. Like
    bluesguy got a reaction from Chris Goodwin in Character creation: Narrative or Numbers   
    The rule in any campaign is the GM has the final decision on whether or not a character will work in the campaign setting.  If someone came to me and said I want to play an elf (blah blah blah) I would say no because there aren't any elves in my campaign world.  Any counter argument from them about being the one elf in the whole wide world and they were accidentally dropped into the world would end with no you can't play an elf.
     
    I have provided my players with a set of parameters for building characters in my campaign (see here).  It covers races, min/max characteristics, OCV/DCV, overall combat abilities, magic, etc.  Over the years we (players and myself) have had to tweak certain aspects because my initial concepts didn't work.
  5. Like
    bluesguy reacted to drunkonduty in Equipment for characters in Fantasy Hero   
    Here's a list or equipment and trade goods I knocked together for my (wholly theoretical at this point) low fantasy game.
     
    I should point out that I've applied a few whacky house rules. Most notably Armour Piercing is based on a suggestion here on the forums, it is a simple negative number applied to armour values, not a %. I've also renamed OCV, DCV, PD, and ED as Attack, Defence, PA, & EA, respectively.
     
    Weights are based on a bit of googling. Money values for things are based on some vague aim of "game balance" and should be considered suggestions only. :-)
     
    Money&Equipment.docx
  6. Like
    bluesguy got a reaction from Trencher in In your campaign setting, how do dragons perceive those that wear dragon-hide/dragon-scale armor?   
    To answer the question initially asked, in my campaign world of Nyonia - "How dare you?  Take that off right now and I will give you a quick death.  Don't take it off right now and you will wish I had killed you quickly."
     
    Dragons in Nyonia were created by one of the gods.  They are intelligent and live family groups.  They have servants - lizard people who serve them.  Dragons trade with other races for things they can't make.  There use to be more dragons but there was a great war between dragons and all other intelligent species on Nyonia.  Although the dragons caused great destruction and the fall of some nations, all other intelligent races reproduce and mature at a significantly higher rate than dragons that in the end the dragons lost because they lost enough of their 'mature' (prime time for being fertile) members that it is going to take a long time for them to come back.
  7. Like
    bluesguy got a reaction from Steve in Roleplaying in the Age of Covid-19   
    You will need to purchase a license (or set of them) for Tabletop Simulator.  Steam often has sales on multi-pack licenses.  Here is a link to TTS on Steam
     
    Once you have installed TTS on your computer you will need to get the Hero System mod for TTS.  This is in the Steam Workshop.
     
    If you have a copy of Hero Designer and characters that were built in HD, you can use an export that Brennall created.  He has those on GitHub here.  This part is not 100% necessary - it makes playing easier.  The table comes with good dice rollers that are Hero specific.
     
    As for creating terrain/scenes you have many options:
    Something like the marker maps and you just quickly sketch something up Pre generated digital map that you put on the table Take a pre generated digital map and make it look 3d.  I would recommend subscribing to the Murder Hobo Show on YouTube Poke around on the TTS Steam Workshop and find scenes other people have built and take them - they are free.  Build your own scene using models that are available via the Steam Workshop.  You will literally find hundreds of figures (90% are for fantasy characters).  There are hundreds of models of everything from rocks, trees, hills, torches, castle parts, buildings, towns, ships, etc. Does this all take time to do?  Yes.  I was building 2.5d terrain for my face-to-face game and that took more time/money to do than TTS has taken.
     
    My group has 2 active GMs right now and two more getting ready to run.  When we finish the current season, we will return to my campaign.  I have spent the time building up the overall plot for the middle part of the epic story they are in.  Which helped me put together an appropriate set of scenes.  Along the way I have 'overbuilt' scenes because I know my players will go wandering a direction I didn't consider.
     
  8. Like
    bluesguy reacted to Amorkca in Playing Hero On Line?   
    Have you looked at Tabletop Simulator from Steam?
     
    There is a Hero Mod (Beta) that is pretty cool!
     
    Check this out!
     
     
  9. Like
    bluesguy reacted to Brennall in Hero System Mod for Tabletop Simulator   
    Distance and Movement in the Beta ... current work
     
     
  10. Like
    bluesguy got a reaction from Kaze9999 in What is Hero Combat Manager?   
    Hi,
     
    I am the developer of Hero Combat Manager.  The purpose of the program is to help a GM manage combat.  Here are the specific things you can do with it:
     
    Using Hero Designer (HD) - you can export characters you have created using HD into a format that Hero Combat Manager (HCM) can use HCM will track when each character can act depending on their Speed and Dex With HCM the GM can: Handle all dice rolling and damage management for NPCs.  This includes Normal, Killing, Mental, Presence, Flash, Entangle, etc. and apply the damage to the player character information.  You will always know how injured your player's characters .  The players still have to keep track of the damage which the GM will provide Handle all damage that the NPCs receive when the player character's hit an NPC Handle held actions Buff/Debuff per Aid/Drain or the GM can adjust.  Be prepared this part of the application has always been a bit flaky (sorry) What can't be done with HCM: You can't create a character on the fly in HCM.  You have to use HD and then export the character It doesn't interface with the Hero System Mobile (we have talked about it but I am too busy and technically not savvy enough to figure it out how to do that - yet) Quirks and issues When I was a full time paid developer I worked on embedded software systems.  A UI was the raw data being dumped out an RS-232 port to a dumb terminal.  We didn't need no stickin' UI.  So that means HCM's UI is primitive I haven't done an update in a while.  Too busy.  I will answer questions and I am going to set aside time in 2020 to do some major bug fixing. This project grew out of my need for a tool to help me track combat.  I have done it with pencil and paper and real dice in the past.  That worked but in a big fight someone would get missed.  I tried doing this with a spreadsheet and a fancy VB macro but that failed pretty quickly.  The program grew out of my own needs.
  11. Like
    bluesguy got a reaction from Kaze9999 in fatal error   
    I would definitely upgrade to the current version of Hero Designer.  But that wasn't the issue.  I am 99% sure you picked the HeroCombatManager-6e-XML.hcr file instead of the HeroCombatManager-6e-XML.hcr .  I was able to reproduce your error by using the HDC file you provided, my current version of HD and use the 6e export file.
  12. Like
    bluesguy reacted to Brennall in Hero System Mod for Tabletop Simulator   
    Some important things to note in relation to the above. 
     
    1. The number of triangular faces on any OBJ model for TTS should be less than 30,000. For ideal performance the lower the better whilst remaining acceptable.
     
    2. The above process will not produce a coloured model. If you wish to "paint" the model you can use this tutorial to learn how: - 
     
     
    3: Then you will need to export the texture you have created and apply it to the model you have in Tabletop simulator. 
     
    For those who seek further help I should explain I use a different painting tool called 3dcoat which is not free (around $100 for the basic version and $300 for the full product).
     
     
     
     
     
     
  13. Thanks
    bluesguy got a reaction from Brian Stanfield in Hero System Mod for Tabletop Simulator   
    Here are a set of instructions that I found when doing a search on the net.  I tried this with a sample character that Hero Forge lets anyone download and it seems to work.  Still need to learn how to paint the mini 😉.  As a reminder these are not my instructions.
     
     
  14. Like
    bluesguy got a reaction from Brennall in Hero System Mod for Tabletop Simulator   
    Here are a set of instructions that I found when doing a search on the net.  I tried this with a sample character that Hero Forge lets anyone download and it seems to work.  Still need to learn how to paint the mini 😉.  As a reminder these are not my instructions.
     
     
  15. Like
    bluesguy reacted to Brian Stanfield in Looking for a 6e 3 column Template.   
    I’d be totally lost without those tutorials. I’ve also watched every Kimiko one from TTS, and read the entire knowledge base. I think one of the biggest problems I’m having is getting used to where everything is in both Steam and TTS. It’s not always intuitive to me, but I’m finding that a lot lately with web apps. I want to love it, but I’m not quite there yet. 
     
    My biggest hurdle right now is finding appropriate figures for a pulp campaign. Creating them is way beyond me. 
  16. Like
    bluesguy reacted to Brennall in Hero System Mod for Tabletop Simulator   
    Combat Tutorial is released and in HD now. 
     
     
    Any comments are welcome here or on the Discord. The next video should be how to use the miniature HUD on each figure.
     
     
  17. Like
    bluesguy reacted to Brennall in Hero System Mod for Tabletop Simulator   
    @Brian Stanfield Well as it is almost midnight here, I will hope a reviewer check's and releases while I am asleep. If still not when I wake, I will re-upload with the far more boring Tutorial 3 as the title.
     
    You should pop by the Discord sometime, I would be happy to give you a tour of the work. Especially as the price of TTS at the moment is so cheap.
     
  18. Thanks
    bluesguy got a reaction from Amorkca in Average CV in your Campaig   
    I think you mean Boromir had a chest full of arrows 😉
  19. Like
    bluesguy reacted to Scott Ruggels in The Fantasy Races Thread   
    I started in this hobby as a war gamer, so  I am of the opposite viewpoint in some cases.  Some people enjoy the brutal release. and mental exercise of a guilt free slaughter of a clever and wily opponent (see: First person shooters. See: Space Hulk). This is why I drifted away, unsatisfied, from 4 color adventures, and back to low fantasy.
  20. Like
    bluesguy got a reaction from Doc Democracy in Average CV in your Campaig   
    The thing that makes demons so damn scary is how tough they should be.  High Body, Stun, rPD/rED + Damage Resistance except vs. holy items and high recovery.  You can hit them all day long and it should mostly bounce off.  On the other hand they hit the PC then nasty things should happen to them.  This is where a demon should have the ability to use PRE to basically scare the crap out of PCs. 
  21. Like
    bluesguy got a reaction from Tywyll in Average CV in your Campaig   
    Ok I am going to use my favorite project manager answer ... It depends 😀
     
    For instance if the players are going to have big fight with a bunch of orcs (think 3 or 4 to 1 type odds) then the vast majority of the orcs are going to be pretty much like what is in the Bestiary.  I will treat them as one or two hit wonders.  I will probably throw in a few tougher orcs that will have a level or two and won't be one/two hit wonders and then I will probably toss in a leader plus a few lieutenants to make things interesting.  The leader will be very tough and skilled and the lieutenants will be almost as tough and skilled.
     
    I personally like running a very cinematic game.  Let me use this scene from LOTR Fellowship of the Ring.  Up until the 1:15 or so point in this clip our heroes are killing everyone they hit with one shot.  When Aragorn fights the orc between 1:17 and 1:21 it take a few hits - that would be the orcs that are not one hit wonders.  Even when Pippin and Merry get into the fight they are killing orcs with one or two blows.  And at 2:55 to about 3:10 Aragorn seems to be fighting with what I would classify as a lieutenant.
    And when it comes to fighting the leader of the orcs Aragorn has his hands full.
     
  22. Like
    bluesguy got a reaction from Amorkca in Average CV in your Campaig   
    The thing that makes demons so damn scary is how tough they should be.  High Body, Stun, rPD/rED + Damage Resistance except vs. holy items and high recovery.  You can hit them all day long and it should mostly bounce off.  On the other hand they hit the PC then nasty things should happen to them.  This is where a demon should have the ability to use PRE to basically scare the crap out of PCs. 
  23. Like
    bluesguy got a reaction from Trencher in Average CV in your Campaig   
    With or without levels & martial arts?
     
    PC w/ levels - 9 to 12 (levels + martial arts usually make up 1/2 of the CV)
    NPC w/ levels - 4 to 12 (again levels + martial arts usually make up 1/2 of the CV; except for the ones with a 4)
     
     
  24. Like
    bluesguy got a reaction from Amorkca in Saving Champions/Hero   
    Not interested in this at all.  Here are some questions:
    4e:  Who owns the rights? Tooling?  Hero Designer - I suspect that it will not be changed to support any versions other than 5e & 6e.  Hero Combat Manager - Not happening unless there is a huge demand TTS Hero System Mod (Beta) - No idea Again my recommendation has always been teach people the current version.  If you want to invest time/effort into something then create adventures/'adventure paths' that can live inside one of the many campaign worlds that are available.
  25. Like
    bluesguy got a reaction from Amorkca in Saving Champions/Hero   
    Instead of writing a whole bunch of new material, how about using the material that is already available (either 5e or 6e).  Also in this time of COVID-19 when people are going to only be able to game in a virtual environment, I would highly recommend using Tabletop Simulator with the Hero System Mod (Beta).  By doing this it will be possible to get new players up and playing faster.
     
    Here is my ambitious plan.  A friend of mine is a coach for a high school robotics team.  They want a GM to run them in a game, they have been teaching themselves D&D.  My plan is to run them in my campaign world and if I can convince their parents to invest in TTS ($20 each) we will use that or we will use a different VTT which I have been using for a while now.  Either way I am going to teach them Hero 6e.  There are 7 teenagers that I will be doing this with.  If I can get 3 or 4 of them to be hooked on Hero I will be classify that as a success.  If one or two wants to learn how to GM a Hero 6e game then it will be a smokin' success.
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