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JJR

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About JJR

  • Birthday 01/09/1965

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  1. JJR

    Good bye

    Re: Good bye I too am pulling off of these message boards. I have found far too many posters on these boards to be exceptionally rude and condescending toward anyone expressing a differing opinion. These boards are now becoming as bad as rpg.net. Our gm has been wanting to switch over to M&M for some time now. Only a handful of us have been resisting the switch, and I have now thrown my vote over to M&M. At least on the M&M boards the posters only attack non-M&M trolls, not each other.
  2. Re: High End Cannoical Character in Champions Universe There are mega-heroes in the game, they are just not mega enough for you. We already have 500-600 point hero examples. What you want to see is Champions 3000 characters running around in the main champions universe. I am not interested in seeing a team which can defeat Dr. Destroyer by themselves, as we have already read that a weaker Dr. Destroy was fighting scores of them during the Battle of Detroit. I believe the way lower-powered heroes defeat higher-powered villains is by exploiting their weaknesses, not by merely trying to pound them down. That is how the X-men can defeat Magneto or Juggernaut. That is how the Fantastic Four defeats Galactus or Dr. Doom. That is how the Avengers defeat Ultron. That is how Dr. Strange defeats Dormamu. Most of the X-men are built on 400 points or less; the Fantastic Four on 500 or less; and the Avengers probably have only Thor and Ironman built on more than 650 points, in my opinion. Not every comic book character is some mega-points monster, and most do not need to be That was my point though. There are only some 20-25 mega-villains currently in print which are a challenge to a mega-hero group. Most of those 25 mega-villains could not stand up to the Champions 3000 team - I use them as an example of a 750 point hero team like you would want to see the Sentinels or Justice Squadron. So at that point you are left with either creating all new mega-villains or upping existing villains into mega-villains. So you are back to the same point of a 3 hit hero going against a 3 hit villain. As I said above, we do see high powered heroes in the game, just not as high as you want, but established continuity is that most of the mega-villains fight multitudes of heroes, not single teams. With heroes in the 500-600 point range that makes sense within the continuity of the universe. Again, as I said above, most mega-villains in the comics are defeated by exploiting a weakness or by finding something which can harm them. A very small percentage are defeated by sheer force. That approach is part of the established comic book genre and I happy that my gm uses it. It is much more fun to find a way to get my hands on the ultimate nullifier to stop Galactus than it is to punch his lights out, in my opinion.
  3. Re: High End Cannoical Character in Champions Universe I personally do not believe the game needs mega-heroes to get the job done. I believe the champions universe is designed very much like a D&D game: meaning you work your way up to Dr. Destroyer in the same way that a 1st level character works his way up to going after an ancient red dragon. Having high-powered npcs around, in my opinion, does nothing but make the players feel inadequate. I do not believe having 1,000 point characters walking around inspire the players in any way because those players know it will be highly unlikely they will ever gain 650 experience points to become one of those mega-heroes. It is much more entertaining for players to defeat those major threats slowly as they evolve, again in my opinion. I know many gamers get their enjoyment out of playing those mega-heroes who can defeat everything with a single stellar blast but that does not interest me in the least. Out of the 150 villains currently published only about 10-15% of them cannot be defeated by a group of 350 point characters. If a gm is required to double the power-level of every villain in the book to make them a challenging fight for those mega-heroes then you are really back to the same square as if you are playing a 350 point character. If it takes "starting hero" 3 hits to defeat Pulsar and "mega-hero" 3 hits to defeat mega-Pulsar then nothing has really been gained in the game, again in my opinion. When I look at the Champions 3000 team I see a group who can probably defeat Dr. Destroyer. That does not encourage me, as my vision of Dr. Destroyer is of a Thanos-like character whom dozens of heroes need to go against, not just a handful. I also see the Champions 3000 team fighting groups with individuals like Arcane with his 250 point VPP. In those instances all I can envision is a 6 hour combat session while all the players roll and add their 20d6 attacks and Arcane rolls his 50d6 attacks. I have never seen the advantage to having more powerful characters. As I said above, a three-hit foe is a three-hit foe no matter what power-level your character is. And you are still a three-hit foe to them as well because their damage levels have been increased too. The only advantage I can see is that mega-heroes can do more environmental damage; which is something that can easily be fixed by some of the simple house rules I have seen mentioned on these boards. I would enjoy seeing a book of superheroes published for the champions universe. I really would not expect, or want, to see very many of those heroes over 600 points, and I would expect the vast majority of them to fall within the 400-500 point range. It seems as though the majority of the treats within the champions universe were designed to be combated by 350-450 point characters and I would not want to see that change.
  4. Re: The 'Elminster' of Hero: Harbringer of Justice?
  5. Re: The 'Elminster' of Hero: Harbringer of Justice? I believe Quasar, Victory and Dr. Silverback all clocked in at a tad over 600 points with Mentiac, Gladiator, and Nightwind in the 500's. It is hard to say where Harbinger will fit into the grand scheme of things.
  6. Re: The 'Elminster' of Hero: Harbringer of Justice? I do believe the 4E version of Harbinger was too powerful but I do not want to see the 5E version as an example character. Example characters are for the genre books. Settings should be about the characters as they will be used in the setting not as examples, in my opinion. I am not completely sure what the new Hudson City book will be encompassing: whether it is street-level supers like Batman or whether it is just vigilante-style non-costumed "heroes." If the former then I believe Harbinger can be built as a powerful npc in the 400-500 point range without too much trouble. If the latter then I would expect so see Harbinger built in the 200-300 point range. Harbinger is supposed to represent the epitome of the style of character, just as Batman does in Gotham, and all of those skills and abilities are expensive.
  7. JJR

    Wwycd?

    Re: Wwycd? What Would Your Character Do.
  8. Re: DEMON cover previews out! Lyle Waggoner has stated publicly, many times, that he wants to put the Wonder Woman period behind him, choosing to instead promote his time on the Carol Burnette Show. Over the last 25 years Lyle Waggoner has made a fortune with his company Star Waggons, which provided resting/changing trailers for movie stars to use during movie productions.
  9. Re: So, out of the New York Hero teams, Which would you kill/Maim/Destroy? Again you over look the fact that I am not talking about Dr. Destroyer fighting all of the Congeries. I am talking about him fighting Skarn. You always want to add more foes to the conflict to somehow strengthen your position. That is the second time you have said that, and this is the second time I will ask you to provide the reference from one of the books where it states Dr. Destroyer "wanted" to lose the battle of Detroit. First, thank you for being arrogant and condescending. You have no idea how we play the game but have the audacity to tell me that our GM is not using the character intelligently. And people wonder why non-Hero gamers do not like the fans. Second, you just showed a perfect example of the difference between war gaming and genre gaming. I have read four-color comic books for 33 years now and in all that time I cannot think of a dozen examples where the characters within the comic books use multiple-powers attacks in the manor you are suggesting here against a super powered foe. In the comic books an MPA would be Mr. Fantastic engulfing one thug within his body while punching another. A Rapid Fire attack would be Ironman shooting two repulsor rays at two thugs to quickly finish them off. Dr. Doom does not unleash his mystic blast and his armor blast at the same time or Rapid Fire one attack multiple times on Mr. Fantastic, even if the "game rules" would allow it. Actions like those are out of genre but are prevalent within miniature battles-style games.
  10. Re: So, out of the New York Hero teams, Which would you kill/Maim/Destroy? Our 400 point team trashed her. And you cannot really use "canon" descriptions of combats because I do not believe if the combat were actually run that Gravitar would defeat Eurostar.
  11. Re: So, out of the New York Hero teams, Which would you kill/Maim/Destroy? That is the point of solo villains, is it not? There are certain codes within the genre. In my opinion to play a proper superhero game you need to follow those codes. Too many people play the game like it is a tactical miniature battle rather than an emulation of the superhero genre. In my opinion you need to play the villains as they would be represented in the comics you are trying to emulate, and in the instance of the Champion Universe, later silver/early bronze age feel.
  12. Re: So, out of the New York Hero teams, Which would you kill/Maim/Destroy? I did not say every superhero in the world was 350 points. I said that not every superhero needs to be 500+ points to be effective. Dr. Destroyer is the rare exception, not the norm. The only other megavillain who comes close to Dr. Destroyer is Takofanes. All the others are far below him in power. All the others are within the realms of being defeated by slightly above average heroes. Our group has 7 characters all in the 400 point range now and we have been literally walking through the villains in CKC. Even the megavillains cannot withstand 35-40 attacks per turn in the 13-14d6 range.
  13. Re: So, out of the New York Hero teams, Which would you kill/Maim/Destroy? Most of the other megavillains are just not that powerful. The megavillains are more powerful than the 5 champions but only Takofane would be able to stand up to the Champions and the Millennium City 8 combined. Mechanon would get his butt handed to him based on the cover of Champions Universe. As I stated in another thread, our 7 characters are all in the 400 point range and we have walked through almost every major character currently in print. Not even the megavillains can withstand 35 attacks per turn, assuming they are slightly above the 12d6 average That is why I stated the other megavillains work indepedently.
  14. Re: So, out of the New York Hero teams, Which would you kill/Maim/Destroy?
  15. JJR

    Blocking

    Re: Blocking A block covers a great many special effects. It is not just hitting your arm against theirs. It can also be side-stepping or putting something between you and the blow. That is why no strength-versus-strength check is required. And Aunt May with her 2 cv and 0 leves probably would never roll the 3 to be able to avoid the Hulk's blow.
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