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gauss

HERO Member
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Posts posted by gauss

  1. Re: Help with campaing fleshing!

     

    I am sorry that this is not exactly what you asked for, but this is what jumped out at me: Something that might affect the way cities are built/placed and sea trade in general for your world might be tides. With 9 moons of varying size and distance from the planet they could be quite fickle or complex. Being a navigator on a ship might be a VERY highly paid position (with the dangerous tides revealing hidden reefs AND the lack of visable stars), and in cities there could be mages whose exclusive responsibility is to prevent the city from flooding and harness the power of the tides for other purposes. Another possibility is that the tides are as predictable as they are on Earth, but with a much wider range (think 100 meters as opposed to 2-4 or whatever). Floating cities perhaps, that move with the tides?

  2. Re: Surveying my players to get just the right campaign style

     

    In my experience, the players who don't answer the quiz or survey (especially if it is relatively brief and painless) are the ones whe don't really care about the world or rules because they will roleplay the same character in every game.

     

    The thing I would do if I wanted to have maximum response is basically make sure that it is a "Multiple Choice" style form, but with room to write in more specific suggestions for those who want to. That way, the buzy/lazy folk can just choose what they would like to see, and those with more time/interest can detail more specifics.

     

    I have found surveys to be very useful in the past, and so have several GMs in my group, so I think it is a good way to go.

  3. Re: Deadly Blow...

     

    Just to even out the conversation, I like Deadly Blow. It is a simple solution that (for my purposes) aids more concepts than it "breaks". I love how it quickly and simply solves the notion of "Demon Slayers" and the like. I don't think it would be too difficult to prorate either for attacks with AP and the like. Of course, I am of the opinion that every GM should use Hero as is appropriate for his campaigns and players, whether that means making spells cost less (ala The Turakian Age) or rigidly following the "letter of the rules". I tend to fall into the former catagory more than the latter, and I will admit that trying to think of an easy, simple way to do something like a DnD style Sneak Attack (one of the few parts of 3.5E that I would want to transplant; I like DnD, just not in my Hero) was giving me fits. So I think it was good to have it there, even if other GMs choose not to allow it or use alternate solutions to the same problem.

  4. No, I have not, but I REALLY want to.

     

    The type of characters you can create in Transhuman Space are very cool, and DO NOT fit with Gurps rules. Don't get me wrong, I like Gurps. It was my first real RPG experience (aside from owning the DnD books), but it is too gritty, and too focused on playing normal humans. How the hell are you supposed to play AKVs? Or a wearable computer? It just seems that Hero would do this so much better...

  5. On Page 154 of Space Hero, there is an sample "Multi-Purpose Energy Weapon". In this example some of the multipower's slots automatically use more than one charge, at a limitation cost of -1/4 for the first 3 charges, incrementing by -1/4 for each doubling of the number of charges used.

     

    Is this an official ruling? Is it somewhere in FRED?

     

    Thanks.

  6. Has anyone done any Rifts conversions to the HERO system?

     

    I love the background (though I admit it is cheesy), but damn if I don't pretty much hate the rules. Most of all, I hate the fact that it takes me about the same amount of time to create a Palladium character as it does a HERO character, but all of the Palladium characters of a particular class seem to be exactly the same.

     

    Anyway, thanks to anyone who can point me in the right direction.

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