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Hyper-Man

HERO Member
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Posts posted by Hyper-Man

  1. 15 hours ago, sentry0 said:

    I just posted the 1.0.0 version of the export template :)

     

    http://www.herogames.com/forums/files/file/452-6e-simple-export-template/

     

     

    I finally dove into cranking up my laptop and doing tons of updates with my one good hand.  I like the Frankenstein way you're picking the best features from several different exports.  The END costs probably need a column label added to make sense.  Martial Arts need cleanup and are one area I recommend doubling up with the standard maneuvers as well as their standard cost listing so players can see ALL their options in one place. 

     

    Keep up the good work!

  2. I finally cranked up my old laptop and did a LOT of updates so I could try this out myself using Clark in the mobile app. It looks really good. I would recommend getting the 'Notes' feature to display as well. It's indispensable on complicated characters.  

  3. The core problem is that you are attempting to target a meta game effect.  Danger Sense is not usually associated with a particular Sense Group and that's where you have to start when using Images. I don't believe the 'unusual group' is a valid target. But I may be wrong. I suggest rereading the sense & DS rules again and possibly even posting a rules forum question for Steve to weigh in on if others don't come upon a better answer than me. ;)

  4. Thank

    58 minutes ago, assault said:

    How complicated a character would you want to use for a Con game?

     

    For example, Hyper-Man's Superman is a very fine print heavy character - not one you can easily sit down and play.

     

    Designing a sheet to display simpler characters is, obviously, simpler.

     

    Thank you for mentioning that. Most of my posted builds have been responses to the old challenge that recognizable versions of certain characters could not be built on starting points (superman and batman are at least 1000 point characters...). They were never intended to be used to introduce the system to new players. Without proper grounding beforehand they could even encourage undesirable munchkin behavior.  I often referred to their links though because I have already solved a particular problem a new poster asks and reinventing the with a direct new answer seems tedious when I can just post a link.  

     

    That's also the reason I linked to JmOz's page of generic builds because they were expressly intended to be used by new players to learn Hero.

  5. Surprise is one of the few situations in HERO when defensive abort actions are not usually allowed.  Combat Luck usually doesn't work either (must be aware...).  It's also a good reason for buying Danger Sense.

  6. 57 minutes ago, MrAgdesh said:

    Yes, but if the Feint/Sleight roll works then the target will know to abort before the attack roll gets boosted. Same if the GM grants a surprise manoeuvre bonus. 

    It just seems counter intuitive to me that these “surprises” allow somebody to then block or dodge them. 

     

    Huh?

     

    If the feint roll is successful and the target has no prior knowledge then the whole point of the exercise is that they would NOT know.

  7. They have to choose to abort before the dice roll to use dodge or block.  The sleight of hand feint will have a higher OCV but they can't react to it specifically unless they know about it in advance.

     

    Roll with the punch it is the only abort that can be attempted after the attack roll.

  8. Another surviveable option would be to combine minimum purchase amounts of Desolidification plus a 2d6 HA with Affects Physical World (+2) and AOE Accurate (+1/2) plus 5m Flight with Only on Surface and Megascale 1m =1km (+1).

     

    I'd have to play around with HD (not possible right now) but I am pretty sure that with the low AP's involved (40, 35 and 10) that all 3 slots should fit in my rookie Flash's VPP without further limitations. And if I recall correctly 1km movement combined with SPD 6 translates to ~ Mach1. So I think that's around 100d6 minimum with a 0 OCV (Megascale) vs a 0 DCV (AOE Accurate) meaning a better than 50% chance to hit. Hitting a barrier with Affects Desol is the only worry.

     

    Am I wrong?

    ;)

  9. So was this inspired by the quicksilver scene at the beginning of the last x-men movie? That scene IMHO is more of an enter the speedzone (5e Ultimate speedster / 6e APG) An almost time stop EDM vs non speedsters.  If so why NOT include the safe blind and no velocity advantages? I'm applying a sfx of sorts by asking what happens when this power is used near a character with abilities like Invisible Woman and her invisible barriers? Can he rescue people from a moving vehicle?

     

    Just curious.

  10. Here is the basic version I built for my rookie Flash:

     

    0 3) Faster than a speeding bullet! v1: Teleportation 23m, No Relative Velocity, Position Shift, x2 Increased Mass, x4 Noncombat, Safe Blind Teleport (+1/4) (60 Active Points); Must Pass Through Intervening Space (-1/4) Real Cost: 40 
    [Notes: This represents a form of "Running" that is faster than the normal eye can see. Character's with Rapid sight x100 or better should be able to see his path.] - END=6

  11. I wouldn't worry too much about the limits  besides intervening space since logically the speedster should be able to reach the destination at the same time as well.  

     

    I am flabbergasted that I didn't already work this out as a 60ap VPP slot for my rookie Flash.  It's a mass dive for cover!  I just don't have a good  laptop or working right hand to check the build options in HD right now.

     

    :)

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