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Hyper-Man

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Everything posted by Hyper-Man

  1. Re: Strength Minimum and HTH weapons. I think the movie Rob Roy makes a great case for their use costing END in the final fight between Rob using a heavy "Claymore" and Archibald using a much lighter Rapier. https://gradingfightscenes.com/category/rob-roy/ http://www.swordforum.com/forums/showthread.php?12078-Rob-Roy-fighting-scene-What-swords HM
  2. I agree that this is essentially the way I've always played it in the past as well. But I am a firm believer that a House Rule is only as good as one's understanding of the Base Rule(s) that it's intended to modify. Regardless of Steve's reply above I believe the proper interpretation of the rule with respect to 'guns' would be to apply the END cost for meeting STR Minimums exactly 1 time per Phase. My John Wick build also includes a Naked 3-shot Autofire that he can apply to semi-automatic guns and it costs him 1 END to use it. It would cost END per use but that would only make a difference in cases where Multiple Attack and Autofire were combined in a single Phase. Example: John sees 3 armed guards ahead. His player chooses to use Multiple Attack to "shoot" all 3 targets during this Phase. He also chooses to use his Rapid Attack and Rapid Autofire Skills to combine his Quick Fire ability (Naked Autofire w/Semi-Auto of opportunity) with the Multiple Attack to fire 2 shots at each target guard. His OCV modifier is -4 (for 2 targets after the 1st in the Multiple Attack) and if he makes his roll by +2 for each target they'll each get hit by 2 shots. And since the 2nd shot per target is using the Autofire rules, the Multiple Attack sequence would only be broken by a "miss" if both shots on a single target missed. If no Naked Reduced END builds are applied, then the END cost for his actions during this Phase would be 6 END (or 5 if he used the Brace Maneuver). 3 For using 14 STR (9 Minimum for his 9mm HK P30L with +5 STR added for Autofire) plus 3 for using the Naked Advantage Autofire "Power" 3 times (1 END per use). HM
  3. Note that the END costs that are imposed by taking the Strength Minimum Limitation can be HIGHER than those imposed by taking the Costs Endurance Limitation. Strength Minimums can also be worth more than the Costs Endurance Limitation (-1/2). Example: A 9 STR Minimum applied to a "gun" where STR does not add damage is worth a total (-1) Limitation. From 6e2 page 199: From 6e1 page 367: From 6e1 page 374: HM
  4. I just wonder if the STR Minimum Limitation needs a 'half value' modifier for 0 END or a more definitive ruling is needed to differentiate non-muscle powered ranged weapons with a STR Min clearly defining the END cost to once per Phase regardless of the # of shots fired. HM
  5. I'm not sure that I agree that it needs to be weaker. Please take a closer look at my version. It deals with Endurance costs I don't think yours currently does. And the slots in yours that don't currently exist in mine (ex: Aid) could be added quite easily. *It's also worth noting that my version is just an update to the example provided in Champions Complete. HM
  6. I would allow the lower range but more-direct build as long as it included Safe Blind Teleport as well. HM
  7. It depends in my opinion. If a player had a character origin that tied a particular magic item to their character then it is reasonable for them to spend points on it. However, what this means in a gameworld dominated by mundane free equipment is that they should always have an opportunity to find this magic item if it is ever lost or taken away. A good example might be Corwin from Zelazny's Chronicles of Amber. Corwin has a magical sword named Grayswandir. Due to the nature of the sword and Corwin's abilities he could always find the sword if lost. His is an extreme case that is in some ways like Marvel's Thor and his Hammer. The characters and items are intertwined. I think that if you as a GM allow a player to spend points up front on specific item(s) then you are acknowledging the importance of those items over ones 'acquired' during the course of gameplay. If I was converting a D&D character into HERO terms I think the biggest determining factor over whether items are added to the Powers or Equipment section would be whether the power level of the campaign was 'super' or 'heroic' which would really be determined by how powerful the magic spells are in the game world. Considering the rule about characters who spend points on 'weapons' not having to pay for the familiarity to use the weapon, my gut feeling is consider ALL weapons, magic or otherwise, to be equipment that can be lost or stolen. HM
  8. FTL is to Megascale Movement what Combat Luck is to Resistant Defense. One is basically a shorthand limited case version of the other. Personally I like the longhand versions so I can build stuff like this from my rookie version of The Flash: 8) Orbital Speed Running: Flight 16m, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), MegaScale (1m = 1 km; +1), Noncombat Acceleration/Deceleration (+1) (60 Active Points); Only In Contact With A Surface (This Limitation is primarily due to his Psychological Limitation: Fear of Flying. Flash believes that he can't properly fly without spining arms or something similar. Reduce active points down to 50 without this Limitation; -1/4) Real Cost: 40Notes: Top Speed (with current Advantages) = 18,000mph ( ~ Mach 24) or 8km/s (kilometers per second). Velocity Based DCV = 17. Orbital speed at Sea Level = 7.90973km/s (This means that IF he were to lose contact with the surface while AT or ABOVE this speed he will NOT fall due to Gravity since he's travelling at ESCAPE VELOCITY!) 9) Speed Force Running: Flight 10m, No Turn Mode (+1/4), Combat Acceleration/Deceleration (+1/4), Reduced Endurance (0 END; +1/2), Noncombat Acceleration/Deceleration (+1), Usable Simultaneously (up to 2 people at once; +1), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted, MegaScale (1m = 10,000 km; +2) (60 Active Points); Only In Contact With A Surface (This Limitation is primarily due to his Psychological Limitation: Fear of Flying. Flash believes that he can't properly fly without spining arms or something similar. Reduce active points down to 50 without this Limitation; -1/4) Real Cost: 40Notes: Top Speed (with current Advantages) = 111,846,814 mph or 50,000km/s (kilometers per second) or ~ 1/6th the speed of light (approximately 300,000 km/s, or 186,000 miles per second). From (http://dcanimated.wikia.com/wiki/Divided_We_Fall) his globe circling attack versus Braniac/Luthor 1st Run: 10 seconds @4,000 km/second, 2nd Run: 9 seconds @4,444 km/s, 3rd Run: 11 seconds @3,636 km/s, 4th Run: 5 seconds @8,000 km/s and final 5th Run: 1 second @40,000 km/s HM
  9. Here is what my version's VPP looks like within the software itself: HM
  10. This is how I've built Spidey and his amazing Web Shooters for 6e: http://www.herogames.com/forums/files/file/257-peter-parker-6e-400/ http://www.herogames.com/forums/topic/90950-beginning-version-of-spider-man-for-6e-on-400-points/?p=2419664 HM
  11. I am looking for comments from our resident real world gun experts on this recent Hero System Forum thread: Heroic END, Weapon STR Minimums, Multiple Attack, Autofire and GUNS HM
  12. For those who are interested, here are the questions and answers from my recent Rules Forum post: END cost for Multiple Attack with a gun with a STR Minimum Q: A: HM
  13. I personally believe Steve's answer is a little overboard considering the text I quoted as well as the description of the weapon categories themselves. He also gave an answer regarding the combination of Passing Strike (a kind of martial Move By) and an Autofire HA stating that Rapid Autofire would be required and I cannot find anything to support that in the text. I'm going to chalk up both answers to Steve not having full access to his books as he notes in both threads. HM
  14. Please read the builds in the original post one more time. The first is 0 END on STR. Only usable for meeting STR Minimums for Guns. The second is a Naked Autofire usable with semi-automatic small arms. There is no END cost for using guns except for meeting the STR minimum which was dealt with in the first build. There is a NEW END cost due to it being a Naked Advantage but that was dealt with by paying for the full Autofire version of Reduced Endurance (0 END; +1). Between the two builds the character should not have to spend any END on the use of Guns. HM
  15. Well, Steve's answer in the Rules Forum just confirmed that the END for STR Minimums is still paid for each shot fired. GM's are of course welcome to change this. But if it is enforced then my proposed builds above would likely be needed. HM
  16. Hyper-Man

    Multiform

    6e now calls it Only in Alternate ID. The issue with that Limitation, no matter the edition, is that it requires defining a way to stop the transformation (examples: cover Billy Batson's mouth before he can say SHAZAM!, prevent Tony Stark from putting on his Iron-Man armor, etc...). AFAIK, there isn't a way to stop Colossus from changing besides knocking him out or mind control. Due to this most builds I've seen posted here by various folks have replaced OIHID with Linked and made some form or Resistant Defense (the power that replaced Armor from previous editions) the main ability that everything else was Linked to. See this old thread for an example of what I mean: http://www.herogames.com/forums/topic/90494-uthanar-character-builds/?p=2407518 HM
  17. Hi Steve, While researching some heroic level gun use abilities in this thread I ran into a question I am not sure about. Does the END cost of meeting the STR Minimum for *non-musclepowered ranged weapons (guns) mean the character only pays END once per Phase when using them regardless of whether a Multiple Attack or Autofire is also being used with the gun? *Wording used in 6e2 page 207 Same question worded a different way: Does having a STR Minimum have a direct bearing on determining if using a weapon is considered a **STR-based attack? **Wording used in 6e1 page 41 If the answer to both is NO, then is it safe to assume that firing a bow (a musclepowered ranged weapon) Does cost END per shot but does not get any additional Limitation for this? Thanks! HM
  18. I think I found my answer. From 6e2 page 207: So my Reduced END addition for STR may not be needed. There is still some value applying it to the Naked Autofire though. I'll still ask Mr. Long though. HM
  19. Devil's advocate voice.... I don't believe there are any creatures presented as possible threats that have less than 2 SPD. I think the SPD 1/Phase 7 logic is based on the possibility of SPD being Drained down to that value. But as usual, I could be totally wrong. HM
  20. Champions in 3-D is a great book. The closest thing to it in 6e is probably The Book of the Empress. HM
  21. The search feature is your friend. http://www.herogames.com/forums/index.php?app=core&module=search&search_in=forums HM
  22. See these 3 posts: http://www.herogames.com/forums/topic/94090-desolid-and-affects-physical-world/?p=2531526 http://www.herogames.com/forums/topic/94090-desolid-and-affects-physical-world/?do=findComment&comment=2531560 http://www.herogames.com/forums/topic/94051-question-about-stacking-abilities/?p=2530852 HM
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