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Hyper-Man

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Posts posted by Hyper-Man

  1. I have an iPhone 6s with 128gb storage over 50% free. I think I have just about EVERY free app storage or otherwise installed. Accounts are not setup for all. I opened the example character from 'files downloaded to phone'.  Once open any tab beyond combat will not scroll down.  It will start to scroll but bounces back to the top when I let go.

  2. 23 minutes ago, Sean Waters said:

    I believe that there is inconsistency in the rules in the name of 'game balance'.  If two people pay the same for their flight (30m) then they should get the same benefits and effects (or at least balanced ones).

     

    I do not like rules that are there for balance.  I would prefer rules that simulate reasonable expectation and if my 800 kg 50m flight 60 STR brick is grabbed by a 100kg no flight 35 STR character standing on the ground, even if the casual breakout roll fails I would not expect the character to come to a dead stop.

     

    The problem is that is what the rules say happens.

     

    No. The general rule says that grabs stop movement. The specific rule that I have now quoted twice actually agrees with your expectation.

     

    Unless you believe characters are not also objects...

  3. 55 minutes ago, Tom Cowan said:

    maybe use the 5 point adder to buy 2x the power

     

    Do you mean the Equipment Doubling rule? Even just buying multiple instances of TK will not accomplish the stated goal of performing simultaneous but different actions with TK. That seems like something that would require either Multiple Attack, Combined Attack or just extra limited SPD.

     

  4. It fits several several special effects better than CSLs or PSLs. Examples include Heat Vision (looking at something should be easier than punching it), the 'magic missiles' fired by Tony Stark at terrorists in the first Iron man movie (the HUD and Jarvis). It also works better with Frameworks as GM permission is required to include levels in slots.

     

    I normally include a Limitation making the attack Blockable/Defectable and Dodgeable. A commonly overlooked consequence is a relatively easier Block/Deflect roll since there is no change to OCV for attacker or defender.

  5. On 3/12/2018 at 5:58 AM, Hyper-Man said:

    From 6e2 page 26:

     

    Once he’s in position, use the basic “stopping moving objects” rules, above, to determine if he can get a hold on the object and start to slow it down. Typically, a character needs to have an appropriate Movement Power to stop a resisting object — a superhero who lacks Flight usually can’t Grab a flying object and use his STR to slow it down, since he has no way to counter its forward momentum. The GM may waive this rule in appropriate circumstances.

     

    A flying character is also a flying object.

     

    Therefore the rule above applies to a flying character as well and no custom or sfx rules are needed.

     

    Good grief....

  6. On 3/11/2018 at 3:42 AM, Sean Waters said:

    image.png.a91553cc54c947e211de0d45c03ed96f.png

     

    First of all, I know that the KBR should not be in a framework, but it seems to fit well and is not unbalancing  so I would seek GM permission.  Anyway, you could activate the Fly and go fast, or the fly and missile deflect and approach more cautiously or the fly and resistant defence and approach even more cautiously (or just stay hovering in the air...).  I might even increase the active points to 60 and reduce the KBR to 10 so you could turn off the flight completely and go full defensive.

     

    You could add 'Swan Strike' and use the wings as a weapon - oh so much you could do.

     

    I have not added much subtlety because:

    1. I'm not sure it is needed and

    2. This will be a superhero game, so reality is not necessary

     

    I have not included 'restrainable as flight stops if you are grabbed or entangled anyway so it would not apply.

     

    Slot 4 has issues besides just being a special power. It's also unnecessary.  Slot 1 can already be used to resist knockback from 1 direction. As built, your framework allows the character to be moving at up to 30m and still have a static 20m kb resistance simultaneously which doesn't appear to match the sfx. Also, 1 real point does not seem an appropriate cost to eliminate the 1/2 dcv imposed by using movement to resist kb.

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