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Hyper-Man

HERO Member
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Posts posted by Hyper-Man

  1. From 6e2 page 26:

     

    Once he’s in position, use the basic “stopping moving objects” rules, above, to determine if he can get a hold on the object and start to slow it down. Typically, a character needs to have an appropriate Movement Power to stop a resisting object — a superhero who lacks Flight usually can’t Grab a flying object and use his STR to slow it down, since he has no way to counter its forward momentum. The GM may waive this rule in appropriate circumstances.

  2. 53 minutes ago, death tribble said:

    You just have to remember that Man of Steel is not a film about DC's Superman. The scriptwriters obviously don't understand or like the character

     

    Man of Steel was a Sci-fi alien invasion story featuring kryptonians. Unlike the MCU earth, this world is a little closer to reality at the beginning. There is no S.H.I.E.L.D equivalent. It doesn't start out as a comic book universe but rather sets the groundwork. I am saddened by the Snyder family tragedy and poor studio choice to make a last minute change of tone. I believe that an ultimately better movie would have been the result of a Snyder edit but I know I'm in the minority. I've also collected superman, flash. JLA and various other DC comics since the early 70's and I just don't see how they could pull the team building aspect off with a lighter toned story. 

  3. The Palindromedarian Thread Necromancer strikes again!

     

    The original description reminds me of the random nature of how red kryptonite affects Superman each time he is exposed. I think a massive Transform and a basic random roll as others described would be the easiest solution.

  4. Is the obsession with Change Environment due to its name?  Folks used to have similar issue with the Force Field and Force Wall powers until 6e changed their names to Resistant Defense and Barrier. While HERO's power names have always been pretty good placeholders for finding power descriptions, the names themselves shoud never take the place of the actual description or mechanics. Assigning a sfx based mechanic based on a placeholder's implied sfx is counter to how HERO was designed.

  5. 5 minutes ago, Lucius said:

     

    So all I have to do is define my powers with a special effect of Cold, and they can't be dispelled?

     

    Lucius Alexander

     

    The palindromedary says, come to the Dark SIde and become Undispellable!

     

    I know your post was in jest....

     

    But, My previous statement was about 'natural darkness' and applies to 'natural cold' as well.  However, powers defined with a cold sfx are not natural by definition so are still subject to dispel unless inherent is purchased.

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