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Hyper-Man

HERO Member
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Reputation Activity

  1. Haha
    Hyper-Man reacted to The Dude in John Wick 6e   
    Is that Johnny Utah?
  2. Haha
    Hyper-Man reacted to Altair in John Wick 6e   
    Really cool, though I thought this was going to be the game designer of the same name
  3. Like
    Hyper-Man got a reaction from Nolgroth in Fantasy Hero Primer   
    Great Stuff!
  4. Like
    Hyper-Man got a reaction from goldrushg in Modern Assault Rifles   
    Nice!
  5. Like
    Hyper-Man reacted to Durzan Malakim in 6E-HTML-Detailed-Tracking   
    I've updated the export format to display both primary and secondary values in the damage tracking blocks. I think Elastigirl looks usable in the new format. 
  6. Like
    Hyper-Man got a reaction from Durzan Malakim in 6E-HTML-Detailed-Tracking   
    You may want to reconsider after looking at my "Elastigirl" growth writup. HM
  7. Like
    Hyper-Man reacted to Durzan Malakim in 6E-HTML-Detailed-Tracking   
    I failed both my perception and deduction rolls here. Yes, the big blocks are indeed intended for live tracking of values in combat. I didn't occur to me to list multiple values for STUN, BODY, and END in those tracking boxes. I blame years of D&D-based conditioning of tracking one-and-only-one pool of hit points for this oversight. "Who would create separate hit point pools? That's just crazy!"
     
    I don't think I'll fix that display since it will throw off the layout of the page. Besides players can write in the correct number in the current max box if they're actually tracking totals.
  8. Like
    Hyper-Man got a reaction from Durzan Malakim in 6E-HTML-Detailed-Tracking   
    It still needs some tweaks to show 'secondary' characteristics like those found on my version of Superman.  Other than that it looks really good. 
     
    HM
  9. Like
    Hyper-Man got a reaction from Durzan Malakim in 6E-HTML-Detailed-Tracking   
    Nice! I look forward to playing around with it.
     
    HM
  10. Like
    Hyper-Man got a reaction from Weldun in 5eHTML_SupersUltimate_CS_v1_1.hde   
    I like it.
     
    However, I miss the Combat Maneuver block. That's a key feature of all HERO character sheets that reduces the need for rulebook reference during a game. It also needs some type of HERO System or Champions logo.
     
    Nice Job!
  11. Like
    Hyper-Man reacted to The Dude in Burlap Sack   
    Looks like a rug might fit in it...
  12. Like
    Hyper-Man got a reaction from finius_lyn in Hero System 6th Edition Errata Formatted   
    Thanks!
  13. Like
    Hyper-Man got a reaction from thewomble in Hero System 6th Edition Errata Formatted   
    Thanks!
  14. Like
    Hyper-Man reacted to The Dude in Clark Kent 6E 400   
    It really pulls all of his abilities together.
  15. Like
    Hyper-Man got a reaction from Acroyear II in 5eHTML_SupersUltimate_CS_v1_1.hde   
    I like it.
     
    However, I miss the Combat Maneuver block. That's a key feature of all HERO character sheets that reduces the need for rulebook reference during a game. It also needs some type of HERO System or Champions logo.
     
    Nice Job!
  16. Like
    Hyper-Man reacted to lou_tennant in 6E HTML The Ultimate Character Sheet by desaturated   
    I have uploaded a new version (v1.4) of this file; http://www.herogames.com/forums/files/file/168-6ehtml-ultimatecharactersheetv1-4hde/.
  17. Like
    Hyper-Man got a reaction from lou_tennant in 5eHTML_SupersUltimate_CS_v1_1.hde   
    I just noticed that this export is not printing out the details of the equipment tab. It does produce a list but no build information is included.
  18. Like
    Hyper-Man reacted to lou_tennant in 6E HTML The Ultimate Character Sheet by desaturated   
    I have just worked on a version of this (and uploaded) for 5E focussing on a Supers Game (http://www.herogames.com/forums/files/file/150-5ehtml-supersultimate-cshde/).
     
    I would be happy to make the minor alterations to this file and get a newer version uploaded. There is a broken bit in the Maths for the point spend (I noticed when doing mine) and a number of the 'blocks' float a little, rather than clean alignments.
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