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ScrewySquirrel

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Posts posted by ScrewySquirrel

  1. A fun bit I've used is the future supervillains are your Teen Heroes' classmates, or perhaps are all in the class across the hall, on the Supervillain Track instead of the Hero Track, but School is Neutral Ground..  You can't beat them up at school, but have to deal with them some other way -- Skills, good Role Play, clever thinking.

     

    One existing character who should be a challenge to a Teen Team is Icicle.  She's about their age (18), has a challenging powerset, but isn't too tough to take down once you figure out her tricks.

  2. This just started for me.  I haven't tested all of them yet, but I know when I click on 'Hand Attack', 'Blast', or 'Drain'  then select "Modifiers" to add advantages or limitations, nothing happens.

     

    I redownloaded the June  2020 version of HD

     

    my java version: 


    D:\HERODesigner>java -version
    java version "1.8.0_261"
    Java(TM) SE Runtime Environment (build 1.8.0_261-b12)
    Java HotSpot(TM) Client VM (build 25.261-b12, mixed mode)

     

    any idea how to fix it?

  3. The Goop Gun, or as I like to call it the Goopzooka is another of the silly weapons from Teenagers From Outer Space.

     

    Its an oversized bazooka firing instant-hardening marshmallow cream filling that instantly roots you to the spot.  a basic entangle. Its the side effect I'd trying to emulate.  The Marshmallow cream sticks to you even after you are able to move again, and all positive or negative appearance bonuses are negated until you can clean up.  (Basically its like a giant, extra sticky version of getting a pie in the face) 

     

    The entangle part is simple enough nd6 Entangle, probably with 'sticky' advantage.  and a linked slow returning small Drain on Striking Appearance and possibly PRE as well, returning 5 points/hr or until target can take time to get cleaned up)-- but what about the temporary removal of NEGATIVE appearance traits, how would HERO simulate negating a Disad with a power?

  4. On 10/11/2020 at 2:32 PM, Scott Ruggels said:

    As one of the folks involved in the creation of Teenagers From Outer Space, back in the day, it was a humor based cosmetic transform, much like the Ranma Saotome effect, where there was no possibility of any hanky panky and played strictly for humor.  So it was a Minor transform as it changed no stats or powers.

     

     

    I do want to thank you, Scott for helping make it. TFOS is by far my favorite RPG system.

     

    As the OP, my goal is to try to translate TFOS stuff into something useable in a standard Champions game.

     

    this question though is very much a Doylist vs Watsonian argument:

     

    Watsonian: Its a major change in my life, Major Transform

    Doylist: The only thing it actually changes is the 'sex' / 'gender' line on my character sheet, Cosmetic

     

     

  5. A 'weapon' from the anime RPG Teenagers From Outer Space, the Boy/Girl Gun  is exactly what it says, a point-n-shoot device that when you are hit by the beam, changes your gender from M to F or F to M, and a second blast puts you back where you started from. (for the moment, I'll avoid cases from the Trans part of LGBTQ, because I want to keep it simple for now. individual GMs choice on that!)  to make it in HERO, its pretty obviously a fairly high level Transform -- it has to exceed your BODY to succeed. with an OAF limitation

     

    The question is: is it a Major transform -- it's completely rewriting your DNA to swap your gender, after all!

     

    or is it Cosmetic, since the only game effect is changing the (Fe)Male line on your character sheet

     

    thoughts?

  6. a bow used to hit someone will be damaged, dented or warped and shooting arrows will be inaccurate and lack power at best, and impossible at worst.  even one made of metal has to be able to bend, which means thin material that cannot take stressors outside the expected pull.

  7. the thing with Stripper is, if you're good at it and relatively young and single, you might get by on a lower-middle-class lifestyle working only a few days a month, which is why its good as a superhero day job.  It is considered morally questionable, so would not work in several 4-color campaigns, but might be perfect for a Dark Champions game

  8. I usually get around the problem of archers in melee by giving my archers a bit of martial arts.   Because  a bow is usable as a melee weapon exactly *once*, and then its useless as a bow, and arrows are going to be less effective than a knife in melee.

  9. On 5/24/2020 at 7:40 PM, steriaca said:

    Who is this (the guy in the mask, please ignore the fact that it is a DVD cover)?

    image.jpg

     

     

    THE GOAT

     

    Ever since he was cursed by a mischievous witch 'hero' who caught him in his first bank robbery with the head of a goat, Gordon Atleigh was determined to make sure the GOAT would be 'greatest of all thieves', and not, well, goat.  He ended up a ruthless killer and rose quickly in Mafia ranks, becoming of of Hudson City's Family leaders gathering a group of unique outcasts with him to form the heart of his 'business executive committee'.  He is always impeccably dressed, the leader and mastermind of heists, murder for hire, protection rackets, and illigal bookies in his territory.

     

    William Rodrigues is his chief bodyguard and physical muscle.  20 years ago, he was an up and coming boxer, but took money to fix games. In spite of looking like an aging bodybuilder,  he can still hit someone like a ton of bricks (STR 25) and he is a marksman with pistols and submachine guns

     

    Crystal Sami claims decent from an Egyptian priestess from the times of the Pharaohs and gypsy fortune tellers and wears an outfit to match.  Skilled at magic and divination, she is his other bodyguard, protecting hin from mysical attacks.  She thinks of him as an avatar of Set, and he does nothing to make her think otherwise

     

    Annabel and Ravenna Huron: Gordon's twin femme fatales. Both sisters, he elevated them from street hustles to the top of the international crime scene. They work as spies and assassins, or as hostesses for lavish parties as Gordon needs.  Both revel in bloodspray, but tend not to stick around for stand up fights, preferring amushes, sniper shots, and poison to direct confrontation, but capable of holdinfg their own long enough to escape.

  10. The Webley-Fosbery Automatic Revolver is a rare gun that is perfect for a unique Pulp hero gun.

     

     

    The Webley–Fosbery Self-Cocking Automatic Revolver is an unusual, recoil-operated, automatic revolver designed by Lieutenant Colonel George Vincent Fosbery, VC and produced by the Webley & Scott company from 1901 to 1924. The revolver is easily recognisable by the zig-zag grooves on the cylinder.  It was made in 6-shot Webly .455, and in 8-shot .38 calibers.
     

    The Webley–Fosbery is a recoil-operated revolver. It has three functional sections: the barrel and cylinder section, the lock and hammer action, and the frame which houses the trigger, recoil spring, grip, and safety.

    The process of opening, emptying, and loading the Webley–Fosbery is identical to all other contemporary Webley revolvers. A pivoting lever on the side of the upper receiver is pressed to release the cylinder-barrel section, which tilts up and forward ("breaks") on a bottom-front pivot, simultaneously ejecting the contents of the cylinder chambers. Once loaded the section is tilted back to lock closed.

     

    Once loaded the Webley–Fosbery is cocked by pressing the entire action-cylinder-barrel assembly as far back as it will go, using the free hand. An internal spring then brings the assembly to ready position.

    When the action-cylinder-barrel assembly moves back, either by hand-cocking or recoil, a pivoting lever connected to the frame cocks the hammer while a stud on the frame rides in the zig-zag grooves on the outer cylinder, revolving the next chamber part-way to ready position. When the internal spring brings the assembly forward the stud revolves the cylinder completely, and the chamber lines up with the barrel. Neither pulling the trigger nor manually cocking the hammer alone rotates the gun's cylinder; the entire assembly must be cocked to ensure that a chamber is properly lined up with the barrel.

     

    The Webley–Fosbery is intended to be carried at full cock, ready to fire. The revolver therefore has the unusual feature of a safety catch, which is found on the left side of the frame at the top of the grip. When disengaged the safety lies horizontally along the frame; it is set by pressing it down, which cams the upper assembly slightly backwards, disconnecting the hammer from the sear. It can only be set when the pistol is cocked.

     

    --

    This is the Gun that shoots Sam Spade's Partner in both the book and the 1941 movie of The Maltese Falcon (the movie writer didn't know the gun and assumed the 8-shot meant it was  a.45 automatic).

    Its available in Battlefield 1 as the 'automatic revolver'

    And its the gun used by Ange Le Carre in the anime Princess Principal

    Webley-Fosbery_Handgun.jpg

  11. the multiform build isn't too much worse:

     

    Adult Professions: Multiform: 50 point character (Heroic level) x 32 forms=35 points.  push it to 75 point characters to be superlative, and it's 40 points.. 32 forms should be plenty for what was a 52 episode show, more can be bought with xp

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