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Dante

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  1. Hello Forums, I am currently preparing to run the Shades of Black Campaign. However, I cannot locate the "Talisman" Villain Write up. The "Index of Villains" on page 3 lists the write up as being found in "Champions, page 211"... However I cannot find it. After shaking my fist for them not including her writeup in the adventure module, I looked through every champions book I own. I cannot find her anywhere, not even in Conquerors, Killers, and Crooks. Could someone possible help me find this write up? Or send me one? Thanks.
  2. Dante

    Dante

    I recently Completed my copy of dante. About a year ago i said i would post his final copy when i was done, so here it is. I am always open to suggestions to tweakor fix him. NuSoardGraphite strongly influenced my copy of Dante, Thanks for your help. Dante mostly portrays what he was able to do in the first two games. Dante Val Char Cost 25 STR 15 20 DEX 30 18 CON 16 17 BODY 14 15 INT 5 20 EGO 20 20 PRE 10 14 COM 2 20 PD 5 18 ED 4 5 SPD 20 9 REC 0 40 END 2 46 STUN 7 12" RUN 0 2" SWIM 0 15" LEAP 0 Characteristics Cost: 150 Cost Power 45 Alaster: Killing Attack - Hand-To-Hand 3d6 (plus STR) (vs. PD), +1 STUN Multiplier (+1/4), Variable Special Effects (Limited Group of SFX; +1/4) (67 Active Points); OIF (-1/2) 13 Lightning: Energy Blast 3d6 (vs. ED), No Normal Defense (Standard; +1) (30 Active Points); Linked to Alaster (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), OIF (-1/2) 4 Naked Modifier, Autofire (5 shots; +1/2) (15 Active Points); OAF (-1), Limited Power (Power loses about half of its effectiveness; -1), Extra Time (Full Phase; -1/2) [Notes: with sword 15 Sword Throw: Telekinesis (20 STR) (30 Active Points); Only Works On Limited Types Of Objects (Very Limited Group of Objects; -1) 11 Stinger-Level 1: Hand-To-Hand Attack +3d6, Armor Piercing (+1/2), Double Knockback (2x KB; +3/4) (34 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Increased Endurance Cost (2x END; -1/2) 7 Stinger-Level 2: Running +6" (12 Active Points); Custom Modifier (-1/2), No Noncombat Movement (-1/4) (added to Primary Value) [Notes: Linked to Stinger-level 1 11 Infreet Gloves-:full phase-+2d6 full Phase & segment- +4d6: Custom Power (20 Active Points); Extra Time (Extra Phase; -3/4) 4 Run on walls & ceiling: Clinging (normal STR) (10 Active Points); Custom Modifier (-1), Cannot Resist Knockback (-1/4) [Notes: only for 2 phases 10 Double jumping: Leaping +5" (15" forward, 7 1/2" upward) (Position Shift) (added to Primary Value) 45 Alaster: Multiform (200 Character Points in the most expensive form) (Instant Change) 2 Wall jump: Leaping +5" (15" forward, 7 1/2" upward) (5 Active Points); Custom Modifier (-1) (added to Primary Value) [Notes: Must be next to wall 8 Run on walls & Ceiling: +2 with DCV (10 Active Points); Custom Modifier (-1/4) [Notes: linked to clinging 45 Ebony & Ivory: Killing Attack - Ranged 3d6 (vs. PD), Autofire (3 shots; +1/4), +2 STUN Multiplier (+1/2) (79 Active Points); OIF (-1/2), Custom Modifier (-1/4) [Notes: Armor x1.25 42 Detect Life force: Detect Life force 14-, Discriminatory, Analyze, Range, Sense, Targeting, Tracting (42 Active Points) 21 Body armor: Armor (7 PD / 7 ED) (added to Primary Value) Powers Cost: 283 Cost Martial Arts Maneuver 3 Punch: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block 4 Jap: 1/2 Phase, +2 OCV, +0 DCV, STR +4d6 Strike 8 +2 HTH Damage Class(es) 2 Weapon Element: Blades, Empty Hand Martial Arts Cost: 33 Cost Skill 7 Acrobatics 15- 12 +3 with DCV (15 Active Points); Custom Modifier (-1/4) [Notes: Must make acrobatics roll 9 Custom Skill +3 Rmod 10 Two-Weapon Fighting (Ranged) 10 Two-Weapon Fighting (HTH) 7 Sleight Of Hand 15- 5 Rapid Attack (Ranged) 5 Rapid Attack (HTH) 5 Defense Maneuver: I-II 5 Conversation 14- 3 Climbing 13- 16 +2 with All Combat 10 +2 with HTH Combat 7 Breakfall 15- 5 KS: occult and magic 14- 3 Fast Draw-Common Melee weapons 13- 3 Fast Draw-Small arms 13- 3 Stealth 13- 3 Combat Driving 13- 3 TF: Common Motorized Ground Vehicles, Small Planes, Two-Wheeled Motorized Ground Vehicles 3 Streetwise 13- 5 Concealment 13- 3 Deduction 12- 5 Accurate Sprayfire 5 Concentrated Sprayfire 5 Rapid Autofire 5 Skipover Sprayfire Skills Cost: 162 Cost Perk 5 Money (Well Off) 3 Reputation: Demon Hunter (A small to medium sized group, 11-) +3/+3d6 Perks Cost: 8 Cost Talent 9 Ambidexterity (Eliminate Off Hand Penalty entirely) 6 Combat Luck: 3 PD/3 ED Talents Cost: 15 Total Character Cost: 651 Pts. Disadvantage 15 Psychological Limitation: Overconfident, Common, Strong 10 Distinctive Features, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Psychological Limitation: Taughts Openents, Common, Moderate 20 Psychological Limitation: Protect world from demons, Common, Total Disadvantage Points: 55 Base Points: 200 Experience Required: 396 Total Experience Available: 396 Experience Unspent: 0 Thanks everyone for your help. I'v yet to finish a Alaster. the only ability that might not fit is his Detect life. I use this to represent his excelent ability to target enemies, even if they are hidden from him.
  3. Dante

    Weapon Creation

    Re: Weapon Creation Thanks guys, never thought of that, in the end that is cheaper than some of the ideas i've had.
  4. Hey eveyone, i'm currently making Vincent Valentine from final fantasy 7 and need some help from the pros on how to make his weapon "Death Penalty" What this weapon does is it starts out as a normal weapon and is rumored to increase in power as he kills more enemies with the weapon. well i was want ing make a champions version of that and was wanting to know how to add that power to this gun. Death Penalty (2d6+1 RKA); OCV +1; R Mod +4; STUNx: 1; STR Min: 15; Shots: 20; Autofire: 5 shots That weapon of corse comes with all the disadvantages a normal gun would come with such as Real Weapon Mod. i've came up with write ups for it that i thought just didn't add up right. so can anyone help me?
  5. does anyone know where i can buy a Dante miniature off Deveil may cry, small enough to use for a character in champions?
  6. Dante

    Dante

    Re: Dante Wow, you helped alot alot of things i didn't think about. i'm going to try my best to get your stuff to pass by my gm, cuase hes never played DMC and thinks dante is a punk.... i'll let yall know how it turns out.
  7. Re: Question on a Martial arts maneuver Thanks for the ideas guys, didn't think i would get as many posts as i did. i'm going to finish dante''s FINAL copy this week, i got a friend in rl that will help me out. i'll post the final copy up here along with his Alaster form. thanks to all that helped me.
  8. In devil may cry 2, Dante uses a move that throws an enemy strait up into the air using his sword, how could i write that up in champions?
  9. Dante

    Dante

    Re: Dante If you do make your own virsion sen it to me via email. if anyone has made their own version of dante i encourage you to send it to me.
  10. Dante

    Dante

    i recently finished my copy of dante, i'm really new to makeing characters so i need some help with tweaking him and mkaing him be a more realistic character. i think tis might be my 5th character i made and the first one i came to pros for help. this dante is a mix of dante from devil may cry 1 & 2. Name: Dante Str: 25 Spd:5 Dex: 23 Pd: 7 Con 17 Ed: 5 Body: 13 End: 40 Int: 15 Stun: 40 Ego: 15 Rec: 10 Pre: 20 Com: 12 Powers: Alaster: 2d6 HKA, 3d6 nnd (no Range) linked with HKA | +1d6 vs. non-living or true evil Ebony & Ivory: 3d6-1 RKA, 0 end, real wepon mods, no charges Infrete Gloves: +3d6 HTH attack, linked up to 6d6 eb continous uncontrolled Sword Throw: 20 STR tk only usable on Alaster, max range 6" Gliding: 2' Gliding Run on Walls: Clang on wall and ceiling for 2 phases, +2 DCV Double Jump: +5 Jumping, can change direction at any time Wall Jump: +5 jumping if near wall Multi-Form: Alaster 200 base (will post after done tweaking Dante) Skills: Breakfall 15- Stealth 14- Deduction 12- Concealment 13- Intemendate 12- Streetwise 12- Combat Sence: 14- Paramedic 12- Acrobatics 15- Combat Driving-Ground 13- Quick Draw- Sword & pistols 15- Ambidrextrious well off Concealed weapon permit Transport fam: Ground Weapon fam: small arms & Melee KS: occult and magic Martial arts: Punch Legsweep Kick Block Disarm Dodge Jab +1 overall +3 range with pistols +2 combat Disad: Limit: must flip coin to make major disisions Limit: over cofident Limit: Distinctive looks thats it. i need pointers so if theres anything i left out or anything to unreal plz post. i'm a newb at making characters so i didn't pirce powers and i might have named or did things out of order.
  11. Dante

    Dante

    Re: Dante I added some mods to him like adding matial arts and did numbers for the skills so far: Punch Legsweep Kick Block Disarm Dodge Jab Skills: Breakfall 15- Stealth 14- Deduction 12- Concealment 13- Intemendate 12- Streetwise 12- Combat Sence: 14- Paramedic 12- Acrobatics 15- Combat Driving-Ground 13- Quick Draw- Sword & pistols 15- Ambidrextrious well off Concealed weapon permit Transport fam: Ground Weapon fam: small arms & Melee KS: occult and magic
  12. Dante

    Dante

    Re: Dante Thanks, that wall running looks great and i don't know why i didn't think about that knoweledge. thanks for the hlep
  13. Dante

    Dante

    i recently finished my copy of dante, i'm really new to makeing characters so i need some help with tweaking him and mkaing him be a more realistic character. i think tis might be my 5th character i made and the first one i came to pros for help. this dante is a mix of dante from devil may cry 1 & 2. Name: Dante Str: 25 Spd:5 Dex: 23 Pd: 7 Con 17 Ed: 5 Body: 13 End: 40 Int: 15 Stun: 40 Ego: 15 Rec: 10 Pre: 20 Com: 12 Powers: Alaster: 2d6 HKA, 3d6 nnd (no Range) linked with HKA | +1d6 vs. non-living or true evil Ebony & Ivory: 3d6-1 RKA, 0 end, real wepon mods, no charges Infrete Gloves: +3d6 HTH attack, linked up to 6d6 eb continous uncontrolled Sword Throw: 20 STR tk only usable on Alaster, max range 6" Gliding: 2' Gliding Run on Walls: Clang on wall and ceiling for 2 phases, +2 DCV Double Jump: +5 Jumping, can change direction at any time Wall Jump: +5 jumping if near wall Multi-Form: Alaster 200 base (will post after done tweaking Dante) Skills: Breakfall Stealth Deduction Concealment Intemendate Streetwaise Combat Sence: Paramedic Acrobatics Combat Driving-Ground Quick Draw- Sword & pistols Ambidrextrious well off Concealed weapon permit Transport fam: Ground Weapon fam: small arms & Melee +1 overall +3 range with pistols +2 combat Disad: Limit: must flip coin to make major disisions Limit: over cofident Limit: Distinctive looks thats it. i need pointers so if theres anything i left out or anything to unreal plz post. i'm a newb at making characters so i didn't pirce powers and i might have named or did things out of order.
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