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Mavnn

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  1. Re: Storn's Art & Characters thread. Hi Storn, I dropped you a note on the 29th re: two possible character commissions - I was just wondering if you received it? It would have come from a warwick.ac.uk account. Thanks, Michael
  2. Mavnn

    Sephiroth

    Yeah, Hojo's not individually more powerful than Sephiroth, but he can call upon the resources of Shinra - along with his 'experiments'. The unknown hunter really is more powerful than Sephiroth, and is the same unknown hunter as on Nemo (the PC's character sheet). He will remain unknown for the moment for plot reasons . ...not to mention the fact that I haven't given him a name yet... Good catch on the leaping distances, though. Michael
  3. I'd go with XDM, Usable Against Others to steal the soul in the first place and then Summon (Specific Creature, Only from my subconscious) to get them back. Stick 'em in a multipower or something. It's a brutally broken power... for example, this is also how I'd build omega beams. YMMV Michael
  4. Mavnn

    Sephiroth

    Yeah, I was aware of the 'Surbrook' version (although I think that particular write-up is by Max Firth sp?). I wanted a slightly more powerful version for my own game, however, and one who used my house rules (buying a mana reserve for materia, etc). I wanted a version to whom dragons really are just a minor irritation . Hmmm... both the stretching and the jenova mind control are good calls. The stretching I'll probably stick in, the mind control will be slightly different from the video game version - different plot and all - but should be there. I should probably stick desolid on there as well... Michael
  5. Mavnn

    Sephiroth

    OK, so my Final Fantasy 7 game is progressing nicely. So I decided that it was time to stat up Mr. Bishinon himself, the guy with the bare chest, Sephiroth. The main reason for this is that I need some idea of what I'm scaling towards, so I can give everything else suitable levels of states. In the rules I'm using, characters do not have to pay for the abilities materia grant them, but they do have to buy the Endurance Reserve to run them off, so that might explain some strangeness on the character sheet. Other than that, what do people think? Anything blatent I've missed? Any comments? As far as power level goes, I've mainly gone from the fact that Sephiroth considers a lesser dragon an enemy beneath this contempt (who he dispatches with ease) in the first cut screen we see him in. So I decided I needed a write up would could easily defeat a lesser dragon from the besteriary, and defeat a greater dragon without too much difficulty. Despite his stats, I view him as more of a martial artist than a brick, so I have no problem with the fact that his attacks out weigh his defenses. Michael BTW - This is a first draft write up. I in no way guarantee points costs/totals are accurate in any way what-so-ever. Sephiroth Player: NPC Val Char 50 STR 30 DEX 40 CON 25 BODY 23 INT 23 EGO 35 PRE 24 COM 21 PD Totals: 30/r14 21 ED Totals: 30/r14 8 SPD 18 REC 60 END 70 STUN 6" RUN 0 2" SWIM 0 2" LEAP 0 Cost Power 23 Mana Reserve: Endurance Reserve (200 END, 20 REC) Reserve: (20 Active Points) REC: (10 Active Points); Only While In Deep Sleep (-2) 30 Movement Multipower (30pt) u3 Gravity Means Nothing to Me I: Leaping +30" (32"/64") u3 Gravity Means Nothing to Me II: Flight 10", x8 NCM (10"/80") u3 Reality Bends to My Will I: Teleport 15" (15"/30") u3 Reality Bends to My Will II: Teleport 6", Megascale 1"=1,000km (Scaleable) +1 1/4, Safe Blind Teleport (+1/4) 5 Naturally Tough Skin: Damage Resistance 5/5 26 Masamune: Killing Attack - Hand-To-Hand 4d6 (6d6 w/STR) (vs. PD), Reduced Endurance 0 END (+1/2) (90 Active Points); OAF (-1), STR Min 20 (-1), Required Hands Two-Handed (-1/2) 6 Fast with a Sword: Missile Deflection (Bullets & Shrapnel) (15 Active Points); OAF (Focus (Big Sword); -1), Required Hands Two-Handed (-1/2) Cost Skill (Skills with 0 cost are 'Everyman' skills, that all characters get for free) 0 Acting 8- 3 AK: Midgar (INT-based) 14- 1 AK: City of the Ancients (INT-based) 8- 3 Breakfall 15- 0 Concealment 8- 3 Conversation 16- 3 Deduction 14- 3 KS: Mako Creatures 14- 3 KS: Ancient Knowledge (INT-based) 14- 3 KS: Strategy 14- 3 Oratory 16- 3 Paramedics 14- 3 Persuasion 16- 0 PS: Soldier 11- 3 Seduction 16- 0 Shadowing 8- 3 Tactics 14- 3 Teamwork 14- 0 TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 32 CSL: +4 w/Combat 12 CSL: +4 w/Swordsmanship 10 CSL: +5 w/Missile Deflection 20 CSL: +8 w/Materia, Only to Increase Effect (-1) Martial Arts Cost Martial Arts Maneuver Soldier Swordsmanship 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll 4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 4) Lunge: 1/2 Phase, +1 OCV, -2 DCV, +2 DC Strike (6 1/2d6K) 5 5) Slash: 1/2 Phase, -2 OCV, +1 DCV, +2 DC Strike (6 1/2d6K) 4 6) Slice: 1/2 Phase, +0 OCV, +2 DCV, +1 DC Strike (6d6+1K) 5 7) Stab: 1/2 Phase, +1 OCV, +3 DCV, Strike (6d6K) Martial Arts Cost: 34 Cost Talent 18 Combat Luck (9 PD/9 ED) Total Character Cost: 570 pts. Pts. Disadvantage 25 Hunted: Hojo 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Unknown 8- (Mo Pow; Harshly Punish) Example Materia: Firaga, Icaga: 16d6 EB (20d6 w/dedicated CSLs), 24 END Curaga: 8d6 Heal, 24 END Ultima: 20d6 EB, Area of Effect: Radius, Selective, 30 END Barrier: 50% Resistant Physical Damage Reduction, 6 END/Phase, Takes an attack option action to activate (choose END to be spent at the time) Shield: 50% Resistant Energy Damage Reduction, 6 END/Phase, Takes an attack option action to activate (choose END to be spent at the time)
  6. Mavnn

    Lensman Hero

    I always thought 'Doc' Smith's attitude to women was interesting. He was obviously effected by the prevailing attitudes of this times, but if you read through his stories (not just lensmen) there are numerious strong female characters. The Red Lensman, the daughters of Kinnison, the women in the Skylark books. It's been a while since I've read family d'Alambert (sp?) but I seem to remember some strong female's in that too. They do have a habit of screaming and fainting at the slightest provocation, I admit, but if you notice they only do that as long as it's an option. The moment they really have to do something they just get on with it. Michael
  7. Mavnn

    Lensman Hero

    This kind of game would depend a lot on what 'Stage' of lensman you wanted players to have available. Stage 1 lensmen are pulp heroes with some unusual abilities, second stage lensmen are superpowered mental powerhouses (and physical, depending on race) while stage 3 lensmen are just plain insane in power level. In all cases for equipment needs to be powerful enough to make up for the differences in physical abilities among the races. Kinnison is frequently massively outclassed in physical strength and toughness, but give him a delamiter and some armour and he'll take out anything that moves. Michael
  8. This is how I would do it - you only have one real arm (small Phys Lim), and the replacement is a focus and takes damage using the focus rules. Michael
  9. Well, to be fair I think for them it's normally used for physical and energy DR, where you can reasonably expect to find a very wide range of damage. For MD, it's expensive, but if you think about it it multiplys the effectiveness of MD by 2. So with a +1 advantage, it's increasing the cost from 30 pts to 60 pts. Effect from points spent on MD = +30 MD Effect from points spent on MDR = x2 Current MD So the benefits balance if you have 30 points of MD, while if you have more you're better off buying MDR, and if you have less you're better off buying MD. This assumes in both cases you've already brought Damage Reduction that works after defenses. With a +1 1/2 advantage, you're looking at the break even being 45 MD, which does seem a little high. I still think that it looks a reasonable costing for the physical/energy version, though. Michael
  10. The Global Guardians website lists the following house rule additions for Damage Reduction. They reckon it's a +1 1/2, which sounds about right and has probably been play tested (I doubt the house rule was made up on a whim - it was probably for a specific character). Michael Damage Reduction: * Affects Non-Damaging Attacks (+¾): With this Advantage, the Damage Reduction reduces the effects of attacks which normally cause no damage (such as Flash attacks) if the attacks match the character's special effect. Example: Sunlight Man, a light-wielding character with Damage Reduction, would apply his Damage Reduction to any Flash attack whose special effect was bright strobes of light. * Damage Reduction can be applied first, before any applicable defenses, as a +1½ advantage.
  11. Heh. In one of the Druss books (Druss the Legend, I think) there are two people watching Druss fight in a massed melee. One of them comments (heavily paraphased, it's been a while): "How has the man survived this long? He doesn't seem to defend himself at all." The reply: "His defense is that anyone within reach is already dead. And he has a longer reach than most people." I once built a fantasy NPC who was just supposed to be just that scary, so I added the construct: RKA 3d6K, Continuous (+1), 0 END (+1/2), AE 2" (+3/4), Selective (+1/4) [157 AP], No Range (-1/2), Must Be Aware of Target (-1/4), Only Up to Damage and Reach of Wielded Weapon (-1/4) [78 RP]. He normally carried a great axe with 1" Stretching with which he did (you guessed it) 3d6K damage. So, once he was in 'combat mode', if he noticed you coming within 1" of him, he could hit you immediately. And then on his turn, he could hit everyone within 1" without using an action! So he could still defend himself will dishing out insane quantities of damage to anyone who came anywhere near him. Or, if he was in a bad mood he could just smack you a second time. (He had some general combat levels and several PSLs to hit specific locations for when he wanted to kill people really dead). Unfotunately the campaign never got off the ground, so the players never saw him in action. They also never saw him get poisened the next night so that they'd have to try and take his place as the hero's of the nation ;-). Michael
  12. Calm in Kalm? The inn was nice, and Nemo took advantage of the moment to relax on the bed. It turned out that Aeris was richer than she looked, and had been more than happy to hand over to Nemo and Tifa the payment they'd been promised for recovering her from Shinra - as well as paying for their stay in the inn. Nema had almost forgotton that he was suppose to have been paid for that, and it felt good to have some money to his name. Tifa and Aeris had set off into town to do some shopping - Tifa was still wearing the jump suit she'd put on to go and recover Aeris, which they had decided was a bit too noticable. Nemo was aware he'd need to pick up a change of clothes at some point (if just because he didn't want to smell too much), but had decided to take some time off first. Something was vaguely comforting about Kalm, and it seemed to wear it's name well. After a moments rest, Nemo got up and took a shower before crawling under the covers of the bed and falling asleep, his sword within easy reach. Nemo's sleep was deep and peaceful, until the sound of shattering glass woke him with a start. He rolled to his feet out of the bed, grabbing his sword as he rolled and glancing regretfully at his armour and boots - he was going to have to fight without them on this occassion. Standing by the window was one of the men in black, short sword in right hand, the gleaming metal of a throwing spike glittering in his left. Even as Nemo finished coming to his feet, more of them poored through the window into the large room until seven men stood before him. The man at the back glanced round the room. "She's not here. Kill the man - we'll get her when she gets back." He gestured, the only one of the seven without weapon in hand, and the other six moved forwards in a mixture of fighting stances. "Just. Great." Nemo growled out. "You guys. I don't suppose you'd tell me why you want to kill Aeris would you? We can fight at the same time?" he said as he attacked the nearest enemy. His sword swung up in a perfect arc, catching the nearest ninja in the chest and leaving a long bleeding scar. The man slumped down to his knees, down from pain and shock, but Nemo didn't think he'd stay there long. A hail of shurikens span towards him from one of ninja, one of them ripping open the sleeve of his top, and then the remaining four sword bearing ninjas were clustered around him, swords lashing out from all directions. Nemo span and duck, sparks flying as swords clashed. So far only his clothes had suffered damage, but the three long rips in his top told him he was relying heavily on his luck. He vaguely noticed through the melee that the larger man at the back hadn't moved, but was still standing by the window with his arms crossed, leaning casually on the wall. The furious melee continued, steel whistling through the air in gleaming arcs - and a single spray of blood as Nemo's sword connected with a second ninja. The wound didn't look serious, however. Meanwhile, Nemo's clothes were looking much the worse for wear, and scratches covered his upper body. The first ninja to have been hit was back on his feet already, looking worse of the blow, but back on the attack once more. Nemo was impressed by his determination. "Oh, you people just exist to irritate me don't you." Nemo said as he drew on his magical reserves. Leaping up to the leader of the ninja's, Nemo summoned the Blue Guardian in a burst of ruby light. Typhoon opened his eyes just in time for to see the foot that smashed into his face, carrying him back into a sword wielding ninja. The ninja leader looked to be smirking behind his face mask as he placed his foot back on the floor. "You more resourceful than I expected." He commented to Nemo. Typhoon levitated back to his feet, looking deeply pissed off. His eyes flashed green for a moment and then a beam of blue energy erupted out of his hands at the ninja leader, who calmly side stepped. The wall behind him blew out into the street, icicles forming on the rubble as it fell while the rest of the ninja's tried to dog pile onto Nemo while he was distracted by the casting. The first clean blow of the battle landed on him and he cursed in frustration - the wound wasn't deep, but it hurt like hell and enough of them would take him down. Before he could recover himself to launch attack of his own, the ninja leader started whipping throwing knives out from his clothes and hurling them in rapid succession - 3 of them struck home on Typhoon, two of them leaving gashes as they glanced off his blue, icey skin while the third stuck solidly in his flesh. Typhoon grunted in pain. "Bastards!" Nemo cursed. His sword lashed out, and cut one of the already injured ninjas down - that was one opponent down for the count. But there were still five of them on him and as the dance of steel continued he was caught by another blow. Like before, it wasn't serious, but he was starting to feel groggy from the cumulative effect. In their own little melee to one side, the ninja leader and Typhoon exchanged blows - the ninja landing a punishing axe kick that smashed Typhoon to the floor once more while easily dodging the return claw swipe. Nemo's frustration grew as he was kept at bay battling the swordsmen while the leader drove his fist deep into Typhoon's solar plexus and then, as Typhoon began to fold over the blow brought his foot smashing down on the back of Typhoon's head with shattering force. The floor boards under Typhoon's prone body groaned and bent under the force of the blow. The only thing to give him any satisfaction was the first ninja he'd wounded much earlier in the fight - the mans wounds had obviously caught up with him, and with a drunken leap he hopped out of the window. By the sound of his landing, he hadn't managed to hold it together long enough to reach the ground safely. As Typhoon drifted into unconsciousness, his body flashed red and dissappeared. "Utter bastards!" Nemo repeated. Nemo's sword dropped low to the ground as he brought it round, beginning to trail a thin stream of white light. Then, as the blade came round further, Nemo's limit break kicked in with force. "UPWARDS SPIRAL!" The blazing trail of light span out through the room in a tightly coiled rapidly expanding spiral, ripping the beds to pieces, demolishing the ceiling above Nemo's head and even taking out the floor under their feet. The ninja's were smashed outwards with violent force, crashing in to the walls around the room and rebounding to fall through the gaping hole to the ground floor below. Nemo took the fall with grace and landed lightly on the balls of his feet in front of the stunned inn keeper, while the ninja leader managed to rebound off the wall and land in an unsteady crouch. The rest of the ninja's lay still on the floor, blood oozing out around their prone bodies. Not letting go of his advantage, Nemo sprang towards the ninja, lashing out with his sword, but even injured the man was still fast, spinning to one side as the blade flashed past. "You realise you just made this personal, don't you?" said the ninja as he casually sidestepped a second blow. "Really? What a shame." Nemo said sarcastically, "You were out to kill one of my friends, moron. It was already personal." "Not for me - just doing my job. Now, if you want to get personal with my employer..." The black man lashed out three times, his fist clenched in a 'phoenix eye' with one knuckle protruding. Nemo felt two sharp bursts of pain from pressure points in his upper chest and managed to dodge to one side of the third blow. "Believe you me, I'd love nothing more than a little personal chat with your employer." Nemo said with a feral grin as he prepared to attack again. "Pity you'll never get the chance then," said the ninja, ducking under Nemo's sword and then smashing his fist into Nemo's face. Everything went red, and when his vision came back he was lying on the floor on his back. He barely had time to register the foot dropping towards his face before it hit. Then everything went black...
  13. Return to the Sunlit Lands The four of them carried on swiftly through the caves, aided by Typhoon's almost instinctive knowledge of the cave layouts. The inhabitants of the caves made way from them with deep respect, and the wounded Blue Lion came to find them as they made their way to the surface, nuzzling Typhoon until Aeris healed most of it's massive injury with yet another Cura. Nemo's quick mental tally made him realise that Aeris most have access to twice as much mana or more than he did to keep up this level of spell casting - an impressive feat given his combat training and mako infused stature. As they walked, Tifa brought up something that seemed to have been troubling her for a while. "Nemo... did you fight down when we sparred?" "Apart from not using attacks that would have been lethal with even a practice sword, no. Why do you ask?" Nemo responded. "I've seen you fight several times now, and I just wanted to check something. I don't know if you've noticed..." she looked across at him, "...but you seem to be getting stronger. Your fighting style is becoming more refined, which might be explained by knowing about your amnesia - but you seem to be literally, physically stronger as well. You were handling your sword in that last fight in a way that you just didn't seem capable of when we were fighting that Turk guy." "Rude," said Aeris. "Really?" Nemo asked, "I hadn't noticed any difference myself, I did think I was being remarkably lucky in that last fight though. Have you noticed any difference in me Aeris?" He asked. "I'm not a fighter, Nemo. I haven't noticed a change in your abilities, but I've only seen you in two fights and I know little about fighting. Tifa, on the other hand, is a well known and respected martial artist with years of both being trained - and teaching others. I would think if any one was going to notice, it would be Tifa." "Well, I'll take your word for it." he said to Tifa. "I have no idea what whould cause it to happen though. If you could keep an eye on me and how I'm fighting I'd appreciate it." He finished. Tifa nodded. "I'm sure it's there, and I'll keep an eye out to see if it continues. But your a pretty good fighter already - if you're improving at this kind of rate in the course of days, you're going to be one of the best in very short order." "As an aside," Tifa continued, "your fighting style seems to be becoming more 'formal' as well - in the first sparring match we had, you seemed to be fighting on muscle memory and reflex. By the time we fought Rude, he noticed you were Soldier trained by your style. In that last fight... you were beginning to look like you were using the forms and kata of the Soldier style. I still think you're fighting on muscle memory more than knowledge, but you look to be remembering something by fighting." "Sounds like a reasonable explaination. I still can't remember my training, so muscle memory would be logical. I doubt I'll be quite as good as you suggest though. I've seen the best fight, and he could wipe the floor with several of me." Nemo said. Tifa didn't look convinced. The group continued their journey out of the caves, and after some brief checking around by Nemo of their location, set off towards the small town of Kalm. Typhoon resumed his gem form before they set out, and Nemo was aware of the red gem sitting mounted in his sword. It was odd to think that his friend was in there somewhere. They were getting quite a collection of materia now, he reflected. The Fira and the Summon in his own sword, Tifa appeared to be packing a Cure/All combo, and he was carrying a Barrier and what he thought was an Ica in his pocket. Aeris had already displayed use of a Cura and a Shield, and the magical might to back them up, but he wasn't sure what the gems were mounted in for use - or if she had any more. His musing was interrupted by Tifa. "Nemo... you're talking about following Sephiroth. What are we going to do if we catch up with him?" "Good question. I'm hoping he'll be able to tell me more about my past, and if he's against Shinra now, then I think that it might be worth seeing if he'll talk to us." Nemo sighed. "It is a long shot though. He may not be willing to talk to us. He may assume I'm working for Shinra, he knows I used to. If we do locate him I'd better go and talk to him alone. Even all of us together couldn't take Sephiroth, and if he get's angry then it's only my head on the block." Nemo said. "Oh and if either of you can think of a better idea than chasing Sephiroth, let me know, cause I really wouldn't mind hearing one." He finished. Tifa looked at Aeris who shrugged. "Away from Midgar is good enough for now," said Tifa. "Hopefully they'll work out we didn't do it at some point and we'll be able to go back." "I wouldn't hold out too much hope, even if they work out we didn't kill the president, they still want us for a jailbreak." Nemo said. "It may be a while before we can go back, and I for one, need to find out who the hell I am." Tifa gave him a quick hug. "Hey, don't worry. We'll find out what's happened to you." "I hope so, though I suspect it will not be easy. Your confidence is reassuring however. Thankyou." Nemo said sincerely. "Well, if it was easy it wouldn't be worth doing now, would it." Aeris grinned at Tifa's enthusiasm. "True." Nemo said. The trio walked in companionable silence for a little while before Nemo spoke again. "Why would Sephiroth want to kill President Shinra?" He said out of the blue. "What does he get out of it? Not power, Shinra corp. goes straight to Rufus now the president is dead. Revenge? But revenge for what?" Nemo shook his head in confusion. "Sorry." he said, sheepishly to the others. "It's been bothering me." Tifa shook her head. "It doesn't make any sense to me either. Sephiroth was the Shinra poster boy for the war - powerful, handsome and utterly dedicated to the cause. Of course, maybe if we knew where he dissappeared to, that might help answer the question." Aeris frowned as if thinking of something. "I wonder what stage things were at when he rescued you, Nemo. If he'd found out something during the war that changed his views, I don't think Shinra would have revealed his change of heart if they could have avoided it. Maybe he wasn't working as a Shinra fighter at that point, but had some other agenda. Once he rescued you and Typhoon unconscious, he could have taken you anywhere." "Fair point. We know that Shinra was using those black ninjas recently to help set up the serial killer story and capture you." He said to Aeris. "If they were using them when Typhoon and I were attacked by them it would imply that Sephiroth was working against Shinra even back then. Though why Shinra would have wanted to kill us I don't know." "I don't know if the man in black was from Shinra," said Aeris doubtfully. "Shinra don't want me dead - if they did, they would have killed me by now. Hojo wanted a legal excuse to take me away that he could use both with the locals and with the rest of Shinra. Whoever the assassin was, and whoever sent him, I don't think they expected me to live through the experience." She shivered at the memory. "He was definately doing his best to kill me." "I see. That means we have at least three groups of people to keep an eye out for." Said Nemo. "Shinra, Sephiroth, and the black ninjas. For some reason I doubt that we have to worry about Sephiroth working with either of the other two groups, but Shinra and the black ninjas might well be connected in some way." Nem shook his head in frustration. "The ninjas are the wild card. We need to know who they work for and what they want." "Well, from what you said about the attack on you and Typhoon, it sounds like they had some connection to Wutai. But I have no idea why they would attack me, if that's the case," said Aeris. Tifa was looking thoughtful. "I agree they don't seem Shinra's style - Shinra would just have used Soldier's dressed in black. Master Zangan did once speak of a group who used their martial arts prowess to develop their stealth and infiltration abilities. He said their chi mastery was great, but that their moral fibre was more lacking. He was using them as part of an example of why chi mastery shouldn't be an aim in and of itself - it doesn't make you a better person, it just gives you better tools. He didn't say much, but he did mention that they hire themselves out to the highest bidder most of the time. Which might explain why they could both work for Wutai during the war, and attack Aeris now. But why someone should hire them to attack Aeris I don't know." "They might not have been hired to attack me specifically," Aeris responded. "Remember there were a spate of murders in Midgar, all of materia users." "So, why would someone want to kill all the materia users in Midgar?" Nemo asked. "They'd never be able to get all the members of Soldier, so what would the purpose be? Unless they were just collecting materia for themselves or their employer." "Maybe they were looking for specific materia," said Tifa. "Aeris seems to have some more esoteric materia than you'd get by mugging a random soldier. Although why they wanted the 'grow pretty flowers real quick' materia I don't know." "Maybe that isn't all it does." Said Nemo. "It might be able to do other things that we aren't aware of. On the other hand, I can see people being interested in materia that could make crops grow faster, heathier and more plentiful. Could make someone rich." Aeris shook her head at the last. "I'm afraid it's not that powerful - it only effects a single plant at a time, and the effect only lasts for one day. I've been practising for years and I can only help about 20 plants a day. Great for bringing some colour into Midgar, not so good for growing crops." As they walked, the town of Kalm had come into view and the group were now drawing closer to the inhabitation. "Ah. I don't know about you two, but I see a comfortable bed in a hostelry of some sort in my near future." Nemo said with a smile as he saw the town ahead. Well, no action in this post, but Nemo's starting to get a chance to ask some of those questions that he's been waiting to ask. Speculation and comments are welcome from those reading along - given it's a solo game, I'm happy for Tim to get some inspiration from the peanut gallery given he doesn't have any other players to bounce ideas off of.
  14. 3rd stage lensmen are immortal Michael
  15. Looks great fun . I haven't spotted any gaping problems rules mechanics wise, and given it looks like it's mainly a plot device anyway, I don't think that's too important. I would have no problem at all giving something like this to my players - the only thing that would even slow down the decision is the warp cannon, but it doesn't seem to amazingly over powered, so I'd probably let it slide. Michael
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