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About Aroooo

  • Birthday 05/16/1965

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  1. Re: Online Spacer's Toolkit More to the point, is this data something Ben or Dan can pull out of the original database as text? If so, that would be even better. Aroooo
  2. Re: Traveller starship combat Lets use two vehicles listed in the Size chart (Fred 5e pg 463), an attack helicopter and a tank. The tank has a DCV mod of -4 based on its size. The helo a DCV mod of -5. (I don't particularly agree with those numbers, but lets just work with what we have). Now, if a person shoots at the tank, the tank's DCV gets modified by the Size mod of -4, down to a max of 0 DCV (remember, DCV can not go below 0). If the helo shoots at the tank, the tank should not have any DCV mod vs. the helo since the helo is bigger than the tank. If the tank were to shoot at the helo, the helo would be at only -1 DCV, not the base -5. There are no OCV benefits for a smaller object shooting at a bigger object. Aroooo
  3. Re: Traveller starship combat We're still working out the quirks of space combat in general and traveller combat specifically; but one thing I can tell you is that the DCV mod for size generally applies to vehicle vs vehicle only. (Okay, that did not make much sense...) Basically, get the DCV mod for each space ship, and compare the attacker to defender and apply only the difference to the attacker (but only if its a negative). I do agree with you though about the megascale vs increased range mods. On one very small level I understand why they have the option in there, but it would have just been easier to have only one choice Aroooo
  4. Re: Online Spacer's Toolkit
  5. Re: Online Spacer's Toolkit repped! However, I'm having trouble pulling up all the site's graphics. Don't know if it just my office connection (too many folks surfing you tube?) or the archive site. Will try later tonight. If I (or anyone else) can get that info - of Bob if you have HD files - I'll add that to the starherofandom site. Aroooo
  6. Re: Online Spacer's Toolkit I'm pretty sure you got the name right. Personally, I don't know what happened to it or the online Super Powers Database - I was pretty much away from the boards when that change took place. So, while I'm of little help here, I too would like to know what happened to it. Aroooo
  7. Re: Tear heart out of your chest ability, ala "Temple of Doom" Because of the time required (from watching the movie it was not instant), I might do it as a Major Transform - even though transforms are not supposed to kill people as I recall. Depends on how many combat phases you wanted to give the victim to try and escape I suppose. Aroooo
  8. Re: Disadvantages of a Humvee This was written up in the Hero System Vehicle Sourcebook (pg 38). They [steve] only listed the distinctive feature as a disad. Not that the others listed are not good and worthy mind you... Aroooo
  9. Re: Western Hero Make sure you check out the links questionman lsited. They are going to be your best first places to look Aroooo
  10. Re: Fallout Perks A - C When you get this all written up I'd like to post this on starherofandom if you don't mind Aroooo
  11. Re: Simulate Claustrophobia/Cabin Fever for a serious moment, I actually have one of those in my current campaign. For her (while I have not implemented this house rule yet) I sort of treat it in reverse. The longer she stays on planet, esp. away from Startown, the more nervous about open spaces she gets. Aroooo
  12. Re: Simulate Claustrophobia/Cabin Fever Agreed. However, there are those players that have to have everything quantified, especially when it comes to having their characters do something that they don't think they would do. Aroooo
  13. I don't normally cross post, but this seems to be a closed conversation over in the main questions section, so I thought I'd make sure the spacers among us saw this first hand just in case. The original conversation is here http://www.herogames.com/forums/showthread.php?t=63992 What I'm trying to do is simulate cabin fever. Here's what I have so far, not including Silbeg's recent comments. I like the percentage of overcrowding idea. I'll have to see how to work that in. Cabin Fever Cabin fever is a condition that produces restlessness and irritability caused from being in a confined space, when a character or group is isolated and/or shut in, alone or together, for an extended period. To simulate the breaking point, assign characters a 'Cabin Fever Score' based on their EGO, as modified by character concept and background (see table below), plus points from any Resistance Talent (on a one for one basis). For characters with a Claustrophobic Disad, reduce the Cabin Fever score by the disad point value. Character Type Base Score Standard Traveller Character EGO x 2 Well Travelled EGO x 3 Professional Spacer EGO x 4 (Navy, Scout, Belter,etc) Spacer, born and bred EGO x 5 Rookie space traveller EGO For every day in space reduce Cabin Fever score by one when aboard a standard ship. Space stations, large ships, or cruise liners reduce the Score by 1 for every 2 to 4 days. For every day planet side, add one point to the Cabin Fever score. For actual R&R/Shore Leave time, award 2 or more points back per day; or simply reset the Cabin Fever score back to its start value. Cabin Fever score can never go above starting value, but it can go below 0. When you get to 0 or less points, start making EGO rolls - one per day. Treat a negative Cabin Fever Score as a modifier to the EGO roll. If you are at -2 Cabin Fever, your EGO roll is 9+(EGO/5)-2. If you fail your EGO roll, you have a claustrophobic episode. The exact nature of the episode is up to the player and GM, but it should be appropriate to the situation, the story, and the negative value of the Cabin Fever score. For example, if your Cabin Fever score is 0 and you fail your EGO roll, the episode should be relatively minor, such as a a hysterical outbreak that requires sedation. If the Cabin Fever score is -4 and you fail the EGO Roll, perhaps you suffer major hallucinations and attack your fellow crew mates or passengers. Characters or NPCs with appropriate skills like PS: Ship's Steward, PS: Counseling, SS: Psychology, PS: Recreation Director or PS: Morale Officer may use their skills to increase the ratio of Cabin Fever points lost, or negate them altogether (GM's discretion). Ships equipped with special recreation areas, lounges, onboard R&R facilities, etc. may increase the ratio of Cabin Fever points lost. For example, a standard space liner may have a ratio of 1 point per 2 days. A luxury cruise liner may have a ratio of 1 per 5 days to account for extra wide corridors, large rooms and meeting/dining halls, and dedicated stewards. Aroooo
  14. Re: Western Hero You looking for real world gun info, or Hero gun info? If Hero, the Equipment Guide has a plethora of gun stats. You should be able to find what you need in there, or get real close at least. Aroooo
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