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Aroooo

HERO Member
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Everything posted by Aroooo

  1. Re: P90 Revised Thanks for the compliment! I'm by no means an expert on firearms - I was just ballancing the P90 within its 'class' so to speak. If you ever get something formal written up, I'd like to post it over at the starherofandom site under the house rules section. Aroooo
  2. Re: Starship design - How much space does THAT take up?
  3. Re: New Star Hero Site I know just how that goes. Anytime you want to dump an idea on me, email me or post it here (and/or over in the starherofandom forums). Aroooo
  4. Re: New Star Hero Site You know, I missed your post the first time around, or I would have said something sooner. Thanks! It was, after all, your original idea Aroooo
  5. Re: Pulp Hero?? Aside from the really good references already mentioned, do a search for LXG in this forum. I put up a bunch of links to 1800's and 1900's era map sites, along with a few other useful links. Aroooo
  6. Re: P90 Revised I take it thats almost 2 inches in the real world, not game inches I'm guessing here backface deformation means how far the side of the armor against your body can be pushed in by an incoming round? 1.7 Inches is a lot of distance, especially when you're talking about the human body. Press on your rib cage - I suspect that they won't flex into your chest cavity 1.7 inches before they start hurting And before anyone thinks it, I'm not being antagonistic As for the severing limbs rules, I'm not up to speed on them, so I'll have to pass on that one for now. I'll read up on them tonight though. There are going to be lots of opinions on this, and for sure no solid middle ground to stand on with this issue. Grit and damage levels are going to be a GM thing to measure. For personal firearms, I think the general levels outlined in the exisitng firearms are acceptable - in terms of damage levels. Two common solutions are to 1) increase the STUN level; 2) utilize more of the optional combat/damage rules (which you are). You should also do a search in the main Hero forum - you'll find lots of good threads on this issue. Aroooo
  7. Re: P90 Revised Like most things in Hero, its interpretive I can certainly accept 2 BODY damage as the bruising and possible cracked ribs. I think the armor values listed in FRED are reasonable. To reference several other conversations, I think the low end (i.e. personal scale) damage and defense in 5th are good. Its just when you start getting into the bigger weapons/explosives, etc. that the system breaks down. Aroooo
  8. Re: How about the P90?
  9. P90 Revised P90 (5.7x28mm): (Total: 90 Active Cost, 25 Real Cost) Killing Attack - Ranged 1d6+1, Limited Armor Piercing (AP up to 20rPD Armor only (not vs. Vehicle DEF, FF, FW, etc.); +1/4), +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (20 shots; +1 1/2) (80 Active Points); STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4), Limited Range (200m effective range) (-1/4) (Real Cost: 21) plus Sights (optical and/or laser): +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) Aroooo
  10. Re: Re: Re: How about the P90? One good conversion source mentioned before is 3G^3 (Guns Guns Guns) from the folks at Blacksburg Tactical Research Center (http://www.btrc.net/html/catalog.html#3G3). [This copied from the first page of this thread...] Aroooo
  11. Let me tackle some of those: AF(10) - Yes, I wanted to make it AF(15) but HeroDesigner only goes by 2, 3, 5, 10, 20... so I left it at 10. In all honesty you could make it AF(20) since a heroic character isn't going to have a SPD 12 anyway Underpowered round - Having never fired one, let alone seen one in real life, I'm going purely on published materials. The SS190 5.7x28mm round is the same one used in their handgun model, so I left the damage a bit lower than a rifle, but upped the STUN mod to +2. Add AP on top of that and 1d6+1 is plenty effective at AP(5) (or AP(10)). STR Min - Makes sense. Again, just going by what I've read - and on further reading since this morning, I'm okay with 10 STR. Two Handed - Since it can be fired one handed - in fact one of its design benefits is to be clipped to a harness and fired one handed in CQB, I've left the 2-hand lim off. AP - I'm leaning that way too. Maybe something like: Armor Piercing (Armor only [not Vehicle DEF], only up to 20 PD; +1/4). Aroooo
  12. I agree it should have something, just not sure what. From FNH USA's web site: "The SS190 has unique design, utilizing two metal inserts. The tip of the ogive has a steel penetrator followed by an aluminum core that is heavier than the forward tip. This causes the bullet to tumble in soft body tissue after 2 inches of penetration. This design virtually eliminates the risk of over penetration. This also creates a large wound cavity and quick incapacitation. The SS190 will perforate 48 layers of Kevlar up to 200 meters when fired from the P90" Don't know if that should be AP or Pen. I feel Pen, Hunter thinks AP... Other opinions? Aroooo
  13. Re: How about the P90? From the Stargate [Hero] material Hunter and I (mostly Hunter) are working on: P90 (5.7x28mm): (Total: 75 Active Cost, 21 Real Cost) Killing Attack - Ranged 1d6+1, +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (10 shots; +1) (65 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4), Limited Range (200m effective range) (-1/4) (Real Cost: 17) plus Sights (optical and/or laser): +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) We're currently debating adding AP or Penetrating based on comments on the show and the details about the P90's ammo (http://www.fnhusa.com/contents/tw_57x28system.htm). Aroooo
  14. Re: Re: Starship design - How much space does THAT take up? Don't forget to take tech levels into account. Aside from the fact that some things will require a minimum amount of space (a toaster has to be at least as big as a slice of bread) a higher tech level toaster will be smaller than a lower tech toaster. Aroooo
  15. Aroooo

    star wars

    Send them to me and I'll make a section at starherofandom.com for them. Aroooo
  16. FYI I just added a section in the starhero forums for gear, and will be getting the file uploads for the forum active soon. Shadowcat, if you want to email me the text & HD files directly I'll add a section to the main site for it. Aroooo
  17. Aroooo

    Babylon 5 Hero

    Update Updated the Minbari Package Deal (template file updated as well). Added new IPX Scientist and IPX Support Staff Package Deals (with HD files). More coming soon. Aroooo
  18. Re: Re: Re: Critter -- Duct Creeper Thats a great header! I'll put that up under the TE section. Aroooo
  19. Re: Critter -- Duct Creeper Mind if I post a copy over at the starherofandom site? Aroooo
  20. Re: Aliens: Need Some While not Hero, Serena Dawn is probably the definitive Alien RPG reference: http://www.serenadawn.com/AlienRPG-Contents.htm. It was done in Fuzion, an offshoot of 4th Ed. Hero, so the conversion is fairly straight forward. Aroooo
  21. Just FYI now that a lot of my Cub Scout duties are over I should have all this up in a few days. Aroooo
  22. Aroooo

    Babylon 5 Hero

    Babylon 5 has moved! In keeping with the (hopefully) growing trend to create and consolidate Star Hero fan resources, I've moved my B5 site over to the StarHero fandom site: http://www.starherofandom.com/b5/index.php Minbai package deal revision and more ship HD2 conversions due this weekend. Aroooo
  23. Yup, what Eodin said Aroooo
  24. bump I don't normally do this - in fact I've never done this, but I'm gonna just this once for newcomers, to keep it on the first page for just a little while longer. Aroooo
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