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Aroooo

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Posts posted by Aroooo

  1. Re: Regression of Interstellar Civilizations

     

    Their homeworlds are quite close to eachother, perhaps it's the 12 nearest stars and they are not very expansive. They only leave a system out of necessity, since they haven't invented FTL-travel.

     

    By the way, thanks everyone who have replied so far for your suggestions.

     

    So when you mean nomadic, you're looking for planet bound nomadic, not planet to planet/system to system nomadic?

     

    Since they are close (astronomically speaking) you could have a local star shed its outer layers in a nova-like 'explosion' creating a huge nebula that envelopes all the local system, thus causing the 'downfall' of tech, etc. Another would be some background psionic event that messes with the bulk of the populus - drives them mad, etc.

     

    Aroooo

  2. Re: Regression of Interstellar Civilizations

     

    I need some suggestions on how several interstellar civilizations could regress to a primitive nomadic lifestyle' date=' at approximately the same time.[/quote']

     

    One thing you don't mention is how close are they, or how expansive are their civs? If they are dispersed, or very expansive, then are you looking for one unifying cause/effect, or several?

     

    Aroooo

  3. This is the point scale I worked out for my current Traveller Hero game. Coming from a long time Traveller player/fan, I wanted a way to simulate age/career terms. And while the points may seem high, I run a very skills heavy game; plus we are using 'super-skills' so wanted to give the players room to work...

     

     

    Base Points = 100 plus (see age table)
    
    Age         Terms       Age Bonus   Disads      Total       Max Disads
    <18         0           0           25          125         10
    18-22       1           15          35          150         10
    23-26       2           25          50          175         25
    27-30       3           45          55          200         25
    31-34       4           65          55          220         25
    35-38       5           70          65          235         25
    39-42       6           75          70          245         25
    43-46       7           75          75          250         50
    47-50       8           80          75          255         50
    51-54       9           85          75          260         50
    55-58       10          90          75          265         50
    59-62       11          95          75          270         50
    63-66       12          100         75          275         50
    67+         13          105         75          280         50

     

    The way it works, you start with 100 points, plus the points from the age column, to get your starting point base. Add the disad points from the disad column and you have your character's total points. Max Disads is the max disad points from any one disad category.

     

    So, a 4 term Imperial Navy vet who just mustered out of service would be 34 years old and be a 220 point character.

     

    Aroooo

  4. Re: Champions Online

     

    While I don't play online RPGs, I think this is great news for DOJ/Hero. Now if they could come up with a way to blend Champions Online with Hero Central, then I'd be likely to give money to someone...

     

    Aroooo

  5. Re: Traveller Game Aids

     

    Its an incredible amount of work. I could probably set up a very basic system to estimate profit/loss based on the trade categories of the systems in question But there are too many random factors that get added into the formula along the way - character's trade skill when buying and selling, and a general market supply and demand roll when selling - to be able to figure out an exact sell price.

     

    Aroooo

  6. Re: Traveller Game Aids

     

    I'm currently working on two other major Traveller aids BTW.

     

    One is a stellar map, and the other is the trading rules from Traveller Hero Book 2; with them linked together of course. The map has been ready for a while, but I keep adding to it. The trading one is new (didn't like the spreadsheet version I did).

     

    I attached a screen shot of the map aid (I think)

     

    Aroooo

  7. For those of you running/planning to run a Traveller game, here are two game aids I made for my current game. They are both MS Excel spreadsheets. One generates random starship encounters (useful when first jumping into a system for example), and the other is a starport rumor generator. The rumor generator will generate personal rumors, system rumors, and trade missions. These are the sorts of things starship crews would pick up on after a few hours in almost any starport.

     

    Some words of warning.

     

    First, the rumor generator still needs some work. I based it off of a fantasy rumor generator I found on the net. (I tried contacting the original author for permission to reuse/modify, but after months I gave up trying. His original info/contact info is included.) So, some of the locations and actual rumors are still very fantasy oriented. But, that might work for your campaign...

     

    Second, I included a lot of professions and race (Major and Minor) info, but there is no 'universe' logic built in. So you'll probably see some odd constructs. The K'Kree butcher is one of my favorites. Just ignore those, or use them as really strange plot twists. And they are not location aware either.

     

    Third, there is system data in there so that the mission tables and the like would be close to your current location (set your location at the top of the main page). Our game is set in the Dagudashaag Sector in the year 1250. Modifying that data for your own use should not be too difficult, but let me know if you need help and I'll do what I can.

     

    Fourth, for both game aids, there are references to Virus (yeah, I know - but lets not get into that conversation). If you don't want them in there, either ignore them or change them (I can tell you where they are if you can't find them).

     

    So, enjoy. If you find any errors or make functional mods please let me know so I can incorporate them back into my original.

     

    Aroooo

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