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Aroooo

HERO Member
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Everything posted by Aroooo

  1. See, I keep forgetting its 2m/hex Shame on me Aroooo
  2. I would either keep it simple and do the straight line, or at most the any area, defined as a line out to max range range, then add one hex line to either side at half the max range. Limit by either reduced penetration or reduced by range, or both (realistically). Aroooo
  3. slightly off topic I probably missed this in another thread, and its late, so I'm going to ask a potentially dumb question anyway... Why buy it as an RKA with no range, etc., and not just a HKA? Aroooo
  4. If DOJ does not object to the two hats, why stop your efforts? I think its a pretty good idea. Aroooo
  5. My take is a minimum of 1 inch. Also, from the FAQ: Q:_ Can a character with Flight hover for no END cost? A:_ No; the minimum END cost is 1, unless the Power has been bought to cost 0 END. The character is still flying (counteracting gravity), even if he?s not going anywhere, and that takes effort. Q:_ Can a character use MegaScaled Flight to hover? A:_ Yes, but since using a MegaMovement power means he?s automatically considered to be moving at Noncombat Movement velocity, he?s at 1/2 DCV, 0 OCV. Aroooo
  6. In this particular example, I think they are the same thing. But generally speaking, sure, AI's can have Social Lims... Aroooo
  7. Aroooo

    Babylon 5 Hero

    B5 tech forum FYI, this is the forum for the B5 Tech site: http://pub9.ezboard.com/bbabylon5techmanual Aroooo
  8. Cool, but actually I should have been more specific - anyone adding stuff to your site should also get permission. Aroooo
  9. Aroooo

    Babylon 5 Hero

    Oh I do. I have some issues with their figures for flight times for the fighters. 2 hours for a Starfury. We know its at least 6 hours (life support), because B4 was 3 hours away. I fugure he means 'at full combat power/engine thrust' but won't quibble the small stuff with him As for B5 Wars - never played it, although one of my FLGS's still has it... Aroooo
  10. Nice! Very impressive! If this is what you call 'patchy,' I can't wait to see final Aroooo
  11. Permissions Having gone through putting up a fan site, I should point out that whatever fan creations get posted, they should also adhere to DOJ's online policies (follow the Policies link on the side bar). Specifically, creators should run their site through Steve first and ask permission to go public with it. Aroooo
  12. Aroooo

    Babylon 5 Hero

    Ship Update I have added the Narn Heavy Fighter to the growing list of ships. I also updated the Starfuries - I forgot to include the cutting laser. Aroooo
  13. Aroooo

    Pulp Hero

    I don't know if its been mentioned before, but another good resource is GURPS Places of Mystery - if you can find one. Its currently out of print, but shows up on ebay and used rpg dealers often. There was talk back when Cliffhangers 2nd was being playtested that they may do an update if there is interest. Don't have any updates - I've been out of the GURPS scene for a while now. Aroooo
  14. Being one of those folks working on a conversion , I think its a great idea for those folks who don't have a way of hosting on their own. For those that do, we should at least be referenced on that site. If it ever gets too busy, I'd be happy to act as a mirror for you. Let me know if I can help! Aroooo
  15. Aroooo

    Babylon 5 Hero

    Update I have just finished the first Minbari ship - the Nial Fighter. Have not playtested it 'in-house' yet, but it should be a good balance given the Minbari tech level and the B5 Tech web site. http://www.aroooo.com/rpg_stuff/b5/ships.php As always, feel free to let me know what you think. Depending on how tomorrow goes, I may be able to get my psi rules up - but don't hold me to it Aroooo
  16. Okay, I've looked through FREd, and the FAQ, but didn't see it... In many examples of equipment, I see the megascale advantage applied, but with the additional "...can scale down to 1"=1km" applied also. It looks like this is a 1/4 reduction to the megascale advantage being used, but don't see anything confirming this. Can you confirm this, or am I wrong ? As always, thanks!!! Aroooo
  17. I'd have to err on the side of simplicity and not allow it on the multipower, but allow it on the shapeshift with the appropriate advantages/adders. Aroooo
  18. The first time I read the GURPS Traveller rules, I cracked up when I read the passage in charactger creation that goes something like "we don't want to kill characters during creation, but for Traveller purists, roll 1d6; on a 1 crumple up your character sheet and start over..." Too funny. I'm not a big GURPS fan (mostly their combat mechanics), but I do love their Traveller adaptation. As for lethality in Hero, thats been mentioned before in other threads. Personally, I think [non-supers] Hero is very lethal, but as you said, subjective Arooooo
  19. To add my own 2 cents here... Everyone's on track with what's in a ship, so I won't repeat that good info. But I will just add this: from the sounds of your game (and your post) , don't worry about 'building' the ship. More specifically, don't worry about building them like I'm building my B5 ships. I guess what I'm trying to say is don't worry about creating vehicle stats for it. Think of it like a regular game setting - you would not 'build' a shopping mall, would you? Its late, and its been a long day, so if any of that doesn't make a bit of sense, feel free to ask me to clarify Aroooo
  20. Well, I for one am glad it came out first. I think you and the team did a great job on SH! Like all things, not everyone agrees with everything in there, and there's always room for improvement, but it's my genre of preference, so I'm happy That being said, I can't wait for FH and the Spacers Toolkit to come out!! Okay, this is corny, and you folks can feel free to bust on me off list if you want, but I have not been this excited about gaming in quite a number of years (ShadowRun 1st ed. if I recall). Aroooo
  21. My personal take on this is that Star Hero was a major improvement from its previous version (for 3rd edition if memory serves). I have both SH and UMA, and I think UMA is great, but since we're not doing any martial arts games, I haven't gotten into UMA like SH, or TUV. Another way to lok at it: SH and TUV quantified a previously vague area(s) in the Hero system - non-supers. Thats why I call it "Best" of the year. In fact, I was floored when I first heard that SH would come out before Fantasy Hero. I thought for sure Hero/DOJ would want a product to compete against all the other fantasy stuff on the market. Hm... maybe thats why SH came out first in the first place. Arooooo
  22. Yeah, you're right. Make it part of the character's Force "package." I've been working on ships too much lately. Everything's starting to look like equipment Aroooo
  23. WEG's Star Wars had Light Saber Combat as a Force power. Anyone could wield the weapon, and do its standard damage. But someone trained in the Force could add (part of) their Force skill dice to the weapon's damage. Often wondered how you'd do that in Hero. Maybe weapon as described (with the STR does not add damage), PLUS extra damage classes, up to your ECV level (to represent Force ability) (-1 limitation). Aroooo
  24. Very interesting ideas... Please keep me/us posted. I def. like you ideas regarding more realistic disads. I tried to incorporate some of that when I made my Raider Fighter for B5. Aroooo
  25. Aroooo

    Babylon 5 Hero

    Yes. Its listed in the Earth Alliance section of the ships page, but here is the direct link: http://www.aroooo.com/rpg_stuff/b5/ships/starfury_badger.html As with all the other ships, its based on the tech specs listed at the B5 Tech web site (http://www.b5tech.com). Feel free to let me know what you think. Aroooo
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