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Aroooo

HERO Member
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Everything posted by Aroooo

  1. Re: Your "2008" Pet Gaming Projects Thanks! You know what else I forgot? Fix the starherofandom forum. When phpbb3 was released, I did a test upgrade on an old personal forum and everything seemed to go okay. I'll try to fix starhero before the weekend. Aroooo
  2. Re: Your "2008" Pet Gaming Projects 1) Get back into the Hero forums (been off the air far too long) 2) Continue my Traveller Hero f-t-f game (been running since Nov '07) 3) Put some more polish on my Alien Legion work Aroooo
  3. Re: Traveller HERO link Preview is up at StarHeroFandom: http://www.starherofandom.com/h_traveller/index.php Aroooo
  4. Re: Traveller for Hero... Preview is up at StarHeroFandom: http://www.starherofandom.com/h_traveller/index.php Aroooo
  5. Re: Worlds of Empire - Waddya think? What I've read so far I like. As others have stated, its not the bee-all-end-all source book, but books like this never really can be - or they would be huge 9and take forever to write). What is does give you is jumping off places to start a campaign, or places to visit during a campaign - so the GM has a place to build up from. That's usually one of the hardest things to do with any sci-fi campaing anyway. Oh, and it seems to work well in non-TE settings too. I plan to use a few locations for my f-t-f Alien Legion game. Aroooo
  6. Aroooo

    Firefly

    Re: Firefly Fox has a history of killing sci-fi shows. Not sure why...
  7. Re: The Trail of the Gold Spike I've run it using 150 point PCs (75+75). I'd have to pull it from my book shelf tonight to be sure, but I think that the adventure as published made it challenging enough. Aroooo
  8. Re: The Trail of the Gold Spike I ran this when we first started playing Justice Inc many many years ago. Good adventure. I still have a copy (maybe 2) if you want to borrow it. Aroooo
  9. Re: What makes a game a Star Hero to you? I've run X-Files type conspiracy games, Pulp era sci-fi and horror settings, outer space settings like B5 and Alien Legion, and played in just about every other setting at one time or another - and all I can add to the already good thoughts and points mentioned is this - its a Star Hero setting if you have to open the Star Hero rules Aroooo
  10. Re: NEMESIS SQUADRON: New Game Packet! Check out this thread: http://www.herogames.com/forums/showthread.php?t=722&highlight=alien+legion and download my PDF. There is a glossary section in it. Aroooo
  11. Re: Heroic Action Points - Do you use them? I've used them in my Pulp games, and sometimes my sci-fi games as well. We start by rolling 3d6 and add the total (per character). Characters with Luck get to add 1d6 per level to the 3d6 roll. For Unluck, I generally charge double (or tripple) HAP, i.e. Levels of Unluck x HAP = HAP required... All this is per game episode or chapter. Once the episode is over, points get reset. Oh, sometimes I will award HAP based on good role play or humorous player interaction, etc. Aroooo
  12. Re: Trek Hero PDF available Yup, still current. Freedonian Air and Space Agency. I knew that one too. I need to get out more as well... You need to right click and save as. Those files are all Hero Designer v2 files. The server is set to send them as binary downloads, but IE tends to just display text files in the browser window. Aroooo
  13. Re: Now Taking Preorders For the Champions 25th-Anniversary Special Edition! Just placed my order
  14. Re: Could someone tell me about star hero? http://www.herogames.com/StarHero/SpacersToolkit/index.htm Enjoy
  15. Re: Could someone tell me about star hero? The Spacer's Toolkit is a supplement for Star Hero, and is a gear reference for sci-fi settings - specifically Alien Wars and Terran Empires. But it can be used in just about any setting. There is also an online version here (akin to the online superpowers database). You don't need it, but its a handy reference. Aroooo
  16. Re: Program Write-Ups Despite all the vehicle/computer write-ups I've done in the past, its a question that I honestly never gave much consideraton to. Gets too granular for my taste. I've generally treated skills as 'systems,' such as the skill Security Systems = counter-theft mechanism. Programs allow the computer to do specific functions, and the INT score represents how 'smart' the operating system is. Aroooo
  17. Re: Space:1999 Write-Ups Hey, you know me - I can't spell As to the missiles, they were listed on the tech blueprints; although I don't recall a specific episode where they were used... But its been a while since I watched the whole series through. Aroooo
  18. Re: Could someone tell me about star hero? The short version is its a genre book similar to Dark Champions or Pulp Hero. New rules for building sci-fi gear and vehicles, plus solar system and planet generation systems. If you're even remotely into sci-fi, its well worth getting. Aroooo
  19. Re: Space:1999 Write-Ups While waiting for a Windows Server to build, I took a quick stab at the Eagle: Space 1999 Eagle Val Char Base Points Total Roll Notes 11 SIZE 0 55 11 Length 12.7", Width 6.35", Area 80.63" Mass 204.8 ton KB -11, DCV Mod -7 65 STR 65 0 65 22- HTH Damage 13d6 END [6] 15 DEX 10 15 15 12- OCV: 5/DCV: 5 4 SPD 2.5 15 4 Phases: 3, 6, 9, 12 5 DEF 2 9 5 10 BODY 21 -11 10 11- 0" Ground Movement 6 -12 0" 0" Water Movement 2 -2 0" 0" Leaping 0 0 0" 69 Total Characteristics Points Movement Type Primary/Secondary Run (6) 0" [ NC] Swim (2) 0" [ NC] H. Leap (0") 0" V. Leap (0") 0" Flight 15" [1920" NC] / 15" [1920" NC] Levels Cost Powers END Power Systems 169 Nuclear Generator: Endurance Reserve (500 END, 500 REC) (550 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) 0 13 Reserve Power Cells: Endurance Reserve (40 END, 40 REC) (44 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) 0 Propulsion Systems 50 Nuclear Fusion Engines (4): Multipower, 75-point reserve, (75 Active Points); all slots Costs Endurance (-1/2) 4u 1) Combat Mode: Flight 15", x128 Noncombat (60 Active Points) 6 5u 2) Cruise Mode: Flight 15", Megascale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (75 Active Points) 7 9 Chemical Landing Rockets: Flight 10" (20 Active Points); Costs Endurance (-1/2), Limited Maneuverability Vertical Takeoff and Landing Only (-1/2), no Noncombat movement (-1/4) 2 3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) 1 4 Maneuvering Thrusters: +2 with Flight (6 Active Points); Costs Endurance (-1/2) 1 Tactical Systems 40 Laser Canon: Multipower, 101-point reserve, (101 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4) 4u 1) Close Range Shot: RKA 3d6, Continuous (+1) (90 Active Points) 9 4u 2) Distance Shot: RKA 3d6, MegaScale (1" = 1 km; +1/4), Continuous (+1) (101 Active Points) 10 5 Second Laser Canon: Two Canons Total (5 Active Points) 0 31 Missile Launch System: Space Intercept Missile RKA 5d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (131 Active Points); OIF Bulky (-1), Extra Time (Extra Phase (time to target), -3/4), 6 Charges (-3/4), Costs 10 END to Launch (-1/2), Real Weapon (-1/4) Notes: Typical Loadout [6] Operational Systems 120 Mission Pod System: Variable Power Pool (Sensor/Comm Pool), 100 base + 20 control cost, (150 Active Points); all slots OIF Bulky (-1), VPP Powers Can Be Changed Only In Given Circumstance (GM defined for plot purposes; -1/2) Notes: The Mission Pod is the center section of the Eagle. Typical loadouts include the Transport pod, Reconnaissance pod, Rescue pod, Freighter pod, Lab pod, Booster pod, and Winch pod. Most of the pods are self-sufficient and detachable, and can be left on the surface of a planet for extended durations. 29 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 25 base + 4 control cost, (37 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1) 25 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 25 Active Points of Sensor VPP (50 Active Points); OIF Bulky (-1) 5 4 Target Identification System: +5 PER with Radio Group (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) 1 Personnel Systems 14 Life Support Systems: LS (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); Costs Endurance (-1/2) 2 4 Artificial Gravity: Telekinesis (5 STR) (8 Active Points); Only to Pull Objects Straight Down to Floor (-1) 1 Talents Ship's Computer Notes: Represents only the basic functions. A properly designed computer would be in order. 3 1) Calculator: Lightning Calculator 3 2) Clock: Absolute Time Sense 3 3) Instant On Feature: Lightsleep 5 4) Memory Core: Eidetic Memory 3 5) Range Finder: Absolute Range Sense 4 6) Scanner: Speed Reading (x10) Total Powers & Skills Cost: 558 Total Cost: 627 200+ Disadvantages 20 Physical Limitation: Max Op Time on main power is 96 hours (Frequently, Fully Impairing) 10 Physical Limitation: Parts hard to come by (Infrequently, Greatly Impairing) Total Disadvantages Points: 30 BTW, anyone have a HDv3 Export format file for the boards? Aroooo
  20. Re: Space:1999 Write-Ups According to this site: http://www.space1999.net/~catacombs/press/w2starloge.html and the line drawings located there, the Eagles had a max velocity of 0.15C, with a range of 16 billion miles... Aroooo
  21. Re: Space:1999 Write-Ups Here is the URL: http://www.space1999.net/~eagle/index.html Click on Alpha Plans Here is another site that has some Eagle stuff: http://www.space1999.net/moonbase99/technical_section.htm Aroooo
  22. Re: Space:1999 Write-Ups I don't remember where I got this, but here is that 'floor plan' of Moonbase Alpha. I'll try and google it later to find the original source... Aroooo
  23. Re: HALO to HERO Conversion v.0.1 Let me know when you want me to create a home for it at starherofandom Aroooo
  24. Re: StarHERO Fandom forum hacked I just saw that over the weekend. I was at my daughter's house for Easter and I blew up. Not a pretty site. I'm working on fixing it now. Most of the messages are intact, but the admin forum got disconnected and I'm working getting it back. Aroooo
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