Jump to content

Aroooo

HERO Member
  • Posts

    1,036
  • Joined

  • Last visited

Posts posted by Aroooo

  1. Re: Worlds of Empire - Waddya think?

     

    What I've read so far I like. As others have stated, its not the bee-all-end-all source book, but books like this never really can be - or they would be huge 9and take forever to write). What is does give you is jumping off places to start a campaign, or places to visit during a campaign - so the GM has a place to build up from. That's usually one of the hardest things to do with any sci-fi campaing anyway.

     

    Oh, and it seems to work well in non-TE settings too. I plan to use a few locations for my f-t-f Alien Legion game.

     

    Aroooo

  2. Re: Firefly

     

    It still baffles me why the Fox people took a winner like Joss Whedon, riding the crest of a wave of successes, and screwed with his formula so bad that they totally lost all continuity.

     

    Then, when the show was STILL successful, they went ahead and cancelled it anyway.

     

    You can't tell me that everything was above the board there.

     

    Fox has a history of killing sci-fi shows. Not sure why...

  3. Re: What makes a game a Star Hero to you?

     

    I've run X-Files type conspiracy games, Pulp era sci-fi and horror settings, outer space settings like B5 and Alien Legion, and played in just about every other setting at one time or another - and all I can add to the already good thoughts and points mentioned is this - its a Star Hero setting if you have to open the Star Hero rules :)

     

    Aroooo

  4. Re: Heroic Action Points - Do you use them?

     

    I've used them in my Pulp games, and sometimes my sci-fi games as well. We start by rolling 3d6 and add the total (per character). Characters with Luck get to add 1d6 per level to the 3d6 roll. For Unluck, I generally charge double (or tripple) HAP, i.e. Levels of Unluck x HAP = HAP required... All this is per game episode or chapter. Once the episode is over, points get reset.

     

    Oh, sometimes I will award HAP based on good role play or humorous player interaction, etc.

     

    Aroooo

  5. Re: Trek Hero PDF available

     

    Some more questions...

     

    1) Is this (http://www.starherofandom.com/h_trekhero/index.php) still the correct site?

     

    Yup, still current.

     

    2) What does FASA mean? I looked for any FAQ style definitions but couldn't find anything.

     

    Freedonian Air and Space Agency. I knew that one too. I need to get out more as well...

     

    3) Are the upbringing templates/pages intended for a non-MS browser? I use IE and saw all the code-tags instead of a webpage.

     

    You need to right click and save as. Those files are all Hero Designer v2 files. The server is set to send them as binary downloads, but IE tends to just display text files in the browser window.

     

    Aroooo

  6. Re: Could someone tell me about star hero?

     

    The Spacer's Toolkit is a supplement for Star Hero, and is a gear reference for sci-fi settings - specifically Alien Wars and Terran Empires. But it can be used in just about any setting. There is also an online version here (akin to the online superpowers database).

     

    You don't need it, but its a handy reference.

     

    Aroooo

  7. Re: Program Write-Ups

     

    Despite all the vehicle/computer write-ups I've done in the past, its a question that I honestly never gave much consideraton to. Gets too granular for my taste. I've generally treated skills as 'systems,' such as the skill Security Systems = counter-theft mechanism. Programs allow the computer to do specific functions, and the INT score represents how 'smart' the operating system is.

     

    Aroooo

  8. Re: Space:1999 Write-Ups

     

    Hey, you know me - I can't spell :)

     

    As to the missiles, they were listed on the tech blueprints; although I don't recall a specific episode where they were used... But its been a while since I watched the whole series through.

     

    Aroooo

  9. Re: Could someone tell me about star hero?

     

    The short version is its a genre book similar to Dark Champions or Pulp Hero. New rules for building sci-fi gear and vehicles, plus solar system and planet generation systems. If you're even remotely into sci-fi, its well worth getting.

     

    Aroooo

  10. Re: Space:1999 Write-Ups

     

    While waiting for a Windows Server to build, I took a quick stab at the Eagle:

     

    Space 1999 Eagle

    Val Char Base Points Total Roll Notes

    11 SIZE 0 55 11 Length 12.7", Width 6.35", Area 80.63" Mass 204.8 ton KB -11, DCV Mod -7

    65 STR 65 0 65 22- HTH Damage 13d6 END [6]

    15 DEX 10 15 15 12- OCV: 5/DCV: 5

    4 SPD 2.5 15 4 Phases: 3, 6, 9, 12

    5 DEF 2 9 5

    10 BODY 21 -11 10 11-

    0" Ground Movement 6 -12 0"

    0" Water Movement 2 -2 0"

    0" Leaping 0 0 0" 69 Total Characteristics Points

     

    Movement

    Type Primary/Secondary

    Run (6) 0" [ NC]

    Swim (2) 0" [ NC]

    H. Leap (0") 0"

    V. Leap (0") 0"

    Flight 15" [1920" NC] / 15" [1920" NC]

     

    Levels

    Cost Powers END

    Power Systems

    169 Nuclear Generator: Endurance Reserve (500 END, 500 REC) (550 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) 0

    13 Reserve Power Cells: Endurance Reserve (40 END, 40 REC) (44 Active Points); OAF Immobile (-2), Only to Power Ship's Systems (-1/4) 0

     

    Propulsion Systems

    50 Nuclear Fusion Engines (4): Multipower, 75-point reserve, (75 Active Points); all slots Costs Endurance (-1/2)

    4u

    1) Combat Mode: Flight 15", x128 Noncombat (60 Active Points)

    6

    5u

    2) Cruise Mode: Flight 15", Megascale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (75 Active Points)

    7

    9 Chemical Landing Rockets: Flight 10" (20 Active Points); Costs Endurance (-1/2), Limited Maneuverability Vertical Takeoff and Landing Only (-1/2), no Noncombat movement (-1/4) 2

    3 Docking Thrusters: Flight 2" (4 Active Points); Costs Endurance (-1/2) 1

    4 Maneuvering Thrusters: +2 with Flight (6 Active Points); Costs Endurance (-1/2) 1

     

    Tactical Systems

    40 Laser Canon: Multipower, 101-point reserve, (101 Active Points); all slots OIF Bulky (-1), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4)

    4u

    1) Close Range Shot: RKA 3d6, Continuous (+1) (90 Active Points)

    9

    4u

    2) Distance Shot: RKA 3d6, MegaScale (1" = 1 km; +1/4), Continuous (+1) (101 Active Points)

    10

    5 Second Laser Canon: Two Canons Total (5 Active Points) 0

    31 Missile Launch System: Space Intercept Missile RKA 5d6, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2) (131 Active Points); OIF Bulky (-1), Extra Time (Extra Phase (time to target), -3/4), 6 Charges (-3/4), Costs 10 END to Launch (-1/2), Real Weapon (-1/4)

    Notes: Typical Loadout

    [6]

     

    Operational Systems

    120 Mission Pod System: Variable Power Pool (Sensor/Comm Pool), 100 base + 20 control cost, (150 Active Points); all slots OIF Bulky (-1), VPP Powers Can Be Changed Only In Given Circumstance (GM defined for plot purposes; -1/2)

    Notes: The Mission Pod is the center section of the Eagle. Typical loadouts include the Transport pod, Reconnaissance pod, Rescue pod, Freighter pod, Lab pod, Booster pod, and Winch pod. Most of the pods are self-sufficient and detachable, and can be left on the surface of a planet for extended durations.

     

    29 Sensors and Communication Systems: Variable Power Pool (Sensor/Comm Pool), 25 base + 4 control cost, (37 Active Points); all slots OIF Bulky (-1), Only for Senses and Communications (-1)

    25 Long Range Sensors: MegaScale (1" = 1 million km; +1 3/4), Can Be Scaled Down 1" = 1km (+1/4) for up to 25 Active Points of Sensor VPP (50 Active Points); OIF Bulky (-1) 5

    4 Target Identification System: +5 PER with Radio Group (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) 1

     

    Personnel Systems

    14 Life Support Systems: LS (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); Costs Endurance (-1/2) 2

    4 Artificial Gravity: Telekinesis (5 STR) (8 Active Points); Only to Pull Objects Straight Down to Floor (-1) 1

     

    Talents

    Ship's Computer

    Notes: Represents only the basic functions. A properly designed computer would be in order.

    3

    1) Calculator: Lightning Calculator

    3

    2) Clock: Absolute Time Sense

    3

    3) Instant On Feature: Lightsleep

    5

    4) Memory Core: Eidetic Memory

    3

    5) Range Finder: Absolute Range Sense

    4

    6) Scanner: Speed Reading (x10)

    Total Powers & Skills Cost: 558

     

    Total Cost: 627

     

    200+ Disadvantages

    20 Physical Limitation: Max Op Time on main power is 96 hours (Frequently, Fully Impairing)

    10 Physical Limitation: Parts hard to come by (Infrequently, Greatly Impairing)

    Total Disadvantages Points: 30

     

    BTW, anyone have a HDv3 Export format file for the boards?

     

    Aroooo

  11. Re: Space:1999 Write-Ups

     

    Their carying capacity' date=' flightspeed, etc were all essentially "speed of plot" so you don't have to worry much about violating canon.[/quote']

     

    Would you build the engines as a VPP :) The Eagles certainly we not FTL. But if memory serves they mentioned flight time from the Earth to the Moon during the first show - you could use that as a rough reference.

     

    But I agree with you, I don't think you really need to build the Eagles as vehicles. Most space combat resulted in one-shot-one-kill, just depended on who was doing the shooting

     

    Aroooo

  12. Re: StarHERO Fandom forum hacked

     

    I just saw that over the weekend. I was at my daughter's house for Easter and I blew up. Not a pretty site. I'm working on fixing it now. Most of the messages are intact, but the admin forum got disconnected and I'm working getting it back.

     

    Aroooo

×
×
  • Create New...