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Aroooo

HERO Member
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Everything posted by Aroooo

  1. Re: Tips for New GMs Before my last move, we used to use a large jar of pennies for agents and by-standards. With one of our face to face groups we use small black jelly beans. Squished = dead. Remember, civilians count as visual cover only Aroooo
  2. Re: Aliens, as in ... well, "Aliens" Welcome to the boards! Another site to check out is http://www.serenadawn.com/AlienRPG-Contents.htm. While it was written for Fuzion, Fuzion is a... hybrid of earlier Hero versions - which means it converts very easily to Hero. Aroooo
  3. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Site updated: Added Babylon 5 to the Ships section (since no one seemed to have comments). Also updated the Centauri Fighter. The all_ships.zip file as also been updated. Enjoy! Aroooo
  4. Aroooo

    Babylon 5 Hero

    Cool resource In all the years I've searched the net for B5 stuff, I never came across this till this week: http://users.rcn.com/jonathan02/b5/ Its a non-game specific guide to B5, specifically the station itself. Check it out, its very well done. Any comments on my Station writeup? Aroooo
  5. Re: [Compilation] "to Star HERO Conversions & Adaptations" Great list! I added a link at sharherofandom back to this list. And I'll say it again, if anyone wants to have their stuff hosted at starherofandom, just let me know. Aroooo
  6. Aroooo

    Babylon 5 Hero

    Babylon 5 Station Babylon 5 Val Char Cost 45 SIZE 90 54 DEF 24 45 BODY 43 35 INT 25 35 PRE 35 Characteristics Cost: 217 Cost Power END 0 Space Station: Location: In Space 0 Power Systems 267 Tokamac 790 High Energy Fusion Reactor: Endurance Reserve (790 END, 790 REC) (869 Active Points); OAF Immobile (-2), Only to Power Station's Systems (-1/4) 0 15 Tokamac 790 High Energy Fusion Reactors: 7 additional reactors, 8 total (15 Active Points) 0 68 Tokamac 200 High Energy Fusion Reactor: Endurance Reserve (200 END, 200 REC) (220 Ac
  7. Aroooo

    Babylon 5 Hero

    Babylon 5 Station updated Here is a revised station. Added damage control systems and expanded the computer functions. Comments? Aroooo
  8. Re: Stargate Hero I'm not real happy with DC's P90. This is what I did for the modern weapons thread over in the Other Genre's forum: P90 (5.7x28mm) Tactical SMG: (Total: 100 Active Cost, 29 Real Cost) Killing Attack - Ranged 1d6+1, Limited Armor Piercing (up to 20 PD armor only, not vs. Vehicle DEF, FF, FW; +1/4), +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (20 shots; +1 1/2) (80 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Limited Range (200m effective range; -1/4), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 21
  9. Aroooo

    Babylon 5 Hero

    Babylon 5 Babylon 5 Val Char Cost 45 SIZE 90 54 DEF 24 45 BODY 43 35 INT 25 35 PRE 35 Characteristics Cost: 217 Cost Power END 0 Space Station: Location: In Space 0 Power Systems 267 Tokamac 790 High Energy Fusion Reactor: Endurance Reserve (790 END, 790 REC) (869 Active Points); OAF Immobile (-2), Only to Power Station's Systems (-1/4) 0 15 Tokamac 790 High Energy Fusion Reactors: 7 additional reactors, 8 total (15 Active Points) 0 68 Tokamac 200 High Energy Fusion Reactor: Endurance Reserve (200 END, 200 REC) (220 Active Poi
  10. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero For those of you waiting for this, I present my first draft of the Babylon 5 Station written up for Hero. Its fairly inclusive, and includes the main computer, although that still needs some work I think. Aroooo
  11. I know this sounds contradictory, but do movement powers for bases cost END? The Orbital Military Base (SH pg 229) has thrusters (flight, 3", lim. maneuverability; 5 real points) listed for 0 END; but no reduced END cost advantage. Thanks as always! Aroooo
  12. Re: Best HERO Products for Military SF Campaigns As a first step I would go with TUV. Its a great vehicle resource. It was invaluable to me for working on my B5 stuff. Like Steve said, it covers all sorts of vehicle designs, with plenty of samples (and cool art) to work from. From there I'd probably get Spacer's Toolkit. Lot of good gear. Even if you don't use any of it, it gives you solid examples for building your own gear. Then, search the Star Hero and Other Genre forums. I remember several conversations on military SF that listed lots of good references (both print and th
  13. Re: Mimm (sci-fantasy game) This is really nice. I'd like to put a reference up at the star hero fandom site. What url would you like me to reference? Aroooo
  14. Re: Something Star Hero needs, but hasn't-PT2 I never advocated buying other companies products to get deck plans. There are tons available on the net for free. Sure, they may not be TE or AW specific, but for the aspect of storytelling, of giving the PC's something to use to visualize their home in space, they work just fine. Given the time it takes to make deck plans, I don't expect DOJ to include them in Star Hero products. I just don't see it as financially viable, given the labor vs. volume of sales involved. Yes, we'd like them. Yes, they would probably get a few more sales. B
  15. Re: Something Star Hero needs, but hasn't-PT2 I could certainly do a few. All I would need would be a sketch of the ship and its dimensions. (I did one for B5 BTW.) Aroooo
  16. Re: Robotech HERO (spec. Invid Invasion) Just updated the Robotech page with the latest info I have: http://www.starherofandom.com/h_robotech/index.php Aroooo
  17. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Sorry, JMS. Not enough coffee yet And thanks for the movie info. I knew you would chime in with it Aroooo
  18. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Thanks for the kudos! As for movie, I know there is one being pitched by MJS, but I don't know how far its gotten - script, filming, etc. If I find anything in my touring of the net today I'll let you know. Aroooo
  19. Re: Something Star Hero needs, but hasn't-PT2 I've kept quite through these threads, because I think the subject has been talked to death. I will say that I do agree that TE could have put a little more emphasis on the player character 'ship classes,' but I'll live with the lack. There are so many web resources for ship deck plans that in the long run I don't think the lack matters. And from the 'story' viewpoint Spence uses in his example, those available plans should be more than suffficent for a GM to tell a good story. Aroooo
  20. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Added the Maintenance Pod, Camera Bot, and Breaching Pod to the Ships section. The all_ships.zip file updated as well. Enjoy! Aroooo
  21. Serenity Moved to Fall FYI... http://www.scifi.com/scifiwire/art-main.html?2004-11/23/13.00.film Aroooo
  22. Re: Small Starship: Mjölnir Pretty cool. If you would, email me the biggger jpg to tony@aroooo.com. Aroooo
  23. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero A holiday update: Updated all the existing ship files for 1) megascale movement (x100 was just too slow, as I discovered in my pbem game); 2) fixed an error with the package files and the templates; 3) a few minor ship tweaks here and there, but nothing major (except for the megascale adjustment noted above). Added HD files for the rest of the ships already created. Also included one zip file of all the ships, for easy downloading. Enjoy! Aroooo
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