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Aroooo

HERO Member
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Everything posted by Aroooo

  1. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Summer's over But that means I can get back to working on B5. Here's a minor update: Added two new Racial Package Deals: Gaim Diplomat and Gaim Soldier. Fixed and added missing links to downloads page. Aroooo
  2. Re: Star Blazers/Capt. Harlock setting.
  3. Re: Star Blazers/Capt. Harlock setting. Should work pretty well. I recall other threads talking about a Star Blazers RPG. Some other quick links from a Google search came up with these: http://www.geocities.com/Tokyo/Harbor/3904/geoyamato.html http://www.gamezoid.com/D6SciRPG/ Aroooo
  4. Re: Old version of Star Hero One good source: http://www.nobleknight.com/ Also, check out the Hero Retailers link at the top. They list some out of print dealers. Aroooo
  5. Re: Enterprise NC1701A vs. Imperial Star Destroyer Things not to talk about at lunch: politics, religion, women, and sci-fi battles While I won't contribute directly to this thread (there are plenty of them on the boards), I will re-contribute this link: http://www.spacebattles.com/ Very cool stuff Aroooo
  6. Re: Developing Shadowrun Hero, could use some input! Yeah, when you put it that way you're right. I wasn't thinking this morning about Hero combat, I was thinking SR3... I was thinking about how players/characters get more of an active roll in defense. So, in the end, never mind Aroooo
  7. Re: Developing Shadowrun Hero, could use some input! I like the way Drain is handled, but not all spells in SR3 are automatic. There are many spells that get Will or Body resistance rolls. The easiest way to handle that aspect might be a Custom Limitation: Spell has no effect if Target makes an Opposed EGO [or CON/BODY/rtc.] Roll -1/2. Caster makes his Skill roll, target makes EGO roll, if caster succeeds, target takes spell's effect... Aroooo
  8. Re: Developing Shadowrun Hero, could use some input!
  9. Re: Developing Shadowrun Hero, could use some input! With Damon_Dusk's permission, I've posted his incredible work over at starherofandom. Its available as several PDFs, or as one big PDF, plus charts. Enjoy! Aroooo
  10. Re: Developing Shadowrun Hero, could use some input!
  11. Re: Developing Shadowrun Hero, could use some input! Do you have it posted to a web site anywhere? If not, I can host it over at starherofandom. Either way, I'd like to give it a read (our group is big into SR). Can you email me? Aroooo
  12. The rules say that the size of the tunnel is roughly equal to your size. Would it be possible to reduce the movement rate to increase the diameter of the hole? SO , if Mole Man has 8" of Tunneling, could Mole Man reduce his movement to 7" and increase the diameter of the tunnel by an extra inch? Or, alternatively, could the GM rule that the hole is larger than Mole Man if the DEF of the material is less than Mole Man's Tunneling? Thanks, as always! Aroooo
  13. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Yeah, sorry about that. My server locked up last night, and I didn't hear the pages because my phone was on vibrate. Its better now. Aroooo
  14. Re: Pulp Hero It was called Daredevils! And check out this link (although its dated): http://theminiaturespage.com/man/?id=fgu Aftermath was a great setting, although the rules were almost as complex as Space Opera. Aroooo
  15. Re: Cost of Armor vs PD/ED+Damage Resistance Don't you have to add something about invisible power effects to FF for a true comparison? I thought there was something about Armor and visibility or visible FX, but can't remember right now and Fred is not with me. Aroooo
  16. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Added two new Professional Package Deals: Mars Rebel and Raider. Added the Brakiri Racial Package. Improved the way Packages are displayed, as well as started making them look better. HD package files in the download section. Aroooo
  17. Re: Pulp Hero Despite my above comment, its been a long while since reading it, so my memory may be a bit off, but as I recall, a bit of both. There were 2 books in the original box set, and one covered the rules and genre, and the second was a sourcebook for the 20's and 30's. Aroooo
  18. Re: Pulp Hero It was one of HERO's better products I say that with fond enthusiasm because it was what got me really hooked on the Hero system. Aroooo
  19. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Added two new Professional Package Deals: Lurker and Technician
  20. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero No problem. For a minute there I thought it was some odd joke the Universe was playing on me - starherofandom causing other folks problems, so now you can have some too Aroooo
  21. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero This is weird. I got 2 emails that said there were posts, but I don't see either of them. Both were from Lord Liaden, around 3:10pm on 6-14-04. But to answer your question, its bandwidth. My DSL squirels are back with a vengence. My DSL provider is going to replace my DSL modem in a day or two, so that should clear things up. If you're still having problems after that, let me know and I'll see what I can do. Aroooo
  22. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Added four new Professional Package Deals: Ambasador, Earthforce Enlisted, Earthforce Officer, and Missionary. HD package files in the download section. Also added a link to Red Sector in the LInks section. Aroooo
  23. Re: by request starship quirks and disadvantages Here's a few more: 1) Ship uses rare, unusual, or advanced fuel not commonly available at all starports. 2) Ship was designed/build by a species of significant size differences to current crew. Crew spaces, furniture, consoles, etc. are either very cramped/narrow, or very large - making operations difficult and marginalizing safety. Aroooo
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