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Aroooo

HERO Member
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Everything posted by Aroooo

  1. Re: Vehicle Quirks and Disadvantages
  2. Re: Stargate weapons
  3. Re: Trek Hero PDF available
  4. Re: The Zat gun from Stargate Probably. When designing weapons based on movies/TV/etc. you almost always never use the main characters as examples of what happens when you get hit. Of course, the opposite is true as well. The 'accuracy' is always somewhere in the middle. Aroooo
  5. Re: The Staff Weapon Again, pretty much in line with the other SGC conversations going on lately. Your commetns did bring up an idea. Treat your 'burst fire' as skill, written as a compound power/naked advantage: Staff Weapon Proficiency: Naked Adv: AF(5) plus +2 OCV; only with Staff Weapon, 0 END. (Don't have time to fire up HD and do the math, but you get the general idea.) Aroooo
  6. Re: Stargate weapons Oh, thats just such an encouraging thought... Wait till I get you back on B5 Aroooo
  7. Re: Stargate weapons This is the latest version of the P90 from the Other Genre's section: P90 (5.7x28mm) Tactical SMG: (Total: 100 Active Cost, 29 Real Cost) Killing Attack - Ranged 1d6+1, Limited Armor Piercing (up to 20 PD armor only, not vs. Vehicle DEF, FF, FW; +1/4), +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (20 shots; +1 1/2) (80 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Limited Range (200m effective range; -1/4), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 21) plus Reduced Recoil Impulse: +2 OCV (10 Active Points); OAF (-1), Only to negate Autofire mods (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus Sights (optical and/or laser): +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) Only drop the AF back down to 5, 10 at the most. Aroooo
  8. Re: Stargate weapons I didn't say I tinkered, our GM did And I tend to agree with you. While I now lean in the direction of an RKA vs. a normal EB, I think 4d6 is a bit much. We'll have our next session this weekend and see how it goes. Aroooo
  9. Re: Stargate weapons Tasha, I think you can kill someone with a BODY drain. Take a target down to -2x their BODY, and they die, just like regular damage. but since it takes a lot of drain to do that, I went in the EB direction. I like your idea of the mental entangle. I'll have to see if I can work something like that into my design. For your limitations though, you have Beam, and I'm not sure I would use that, since we've seen SG-1 affect a living target by shooting the metal wall/object they were hiding behind. Also, you have Charges and Reduced END. You don't need both. Personally, I'd go with 0 END rather than charges. Aroooo
  10. Re: Stargate weapons Here's the thread on Zat Guns: http://www.herogames.com/forums/showthread.php?t=15652&highlight=stargate I eventually wrote two versions of it for playtesting but don't know which one our GM picked to use, or if he tinkered up something different altogether. He won't tell me till I actually get shot with one Once i get shot I'll let you know. And for those of you who were following the other threads, now that we've started playing, I'll see if our GM will let me write up a Stargate page for starherofandom.com. Aroooo
  11. Re: Stargate weapons Just getting back into catching up on the forums so I missed a lot of this conversation. Check in the Other Genre's section (or maybe it is in the Sh section), we were talking about this a few months back. I did write-ups for the Staff and Zat guns. I did the Staff as a 6d6 EB, but we ran out first SG game this weekend, and that seemed a bit low. So our GM upped it to a 4d6RKA with AP. (Maybe a bit harsh in my opinion, but we're still tinkering.) As for the kevlar, we made the following change: its now a 8PD/6ED vest. And finally, check here http://www.stargatesg1rpg.com/resources/goauld_equipment.html for the d20 info (it got omitted from the rules). After another session or two I'll retool my staff weapon writeup and post a followup. Aroooo
  12. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Well, a few days turned into a few weeks... but its finally ready. I've posted the Omeda and Hyperion ships to my B5 site. I've also posted their defense grid computers, as well as putting the Jump Drive write-up up. Check it out and let me know what you think, especially of the new capital ships. Aroooo http://www.starherofandom.com/b5/index.php
  13. Re: Trek Hero PDF available I just checked it, and to be more specific, the download completes but the file won't open. It seems to be damaged. Rob, can you try uploading the file to the server again? Aroooo
  14. Re: Nothing personal Ben, but I killed you last night. Best name/thing generator site: http://www.seventhsanctum.com/index.php Generic Names: http://www.seventhsanctum.com/gens/quickname.php If you've seen this site before, it recently got a nice face lift and new generators are added all the time. Aroooo
  15. I looked through the rules and the FAQ, but didn't see anything... Are there any CV penalties for a person swimming? I'm thinking normal & heroic games more than supers (where I would expect the penalties to be less or non at all). Thanks Aroooo
  16. Re: New Star Hero Site This is just a casual reminder (mostly for new forum members) that there is a Starhero Fandom site at http://www.starherofandom.com where you can find all sorts of stuff for your Star Hero game. And for those on the boards that would like a place to put their Star Hero stuff, we can do that too. Aroooo
  17. Aroooo

    Babylon 5 Hero

    Re: Babylon 5 Hero Its amazing how much a 'little' Boy Scouting and a 'little' baseball have managed to suck up any and all available free time. I've managed to get in a minor update to the site - I've added the Icarus Scout Ship HD conversion & file and retooled the Jump Gate using HD to make sure the advantages are correct. I'm also slowly building the first of the EarthForce capital ships (the Omega class DD's), and should have that ready in a few more days. Aroooo
  18. Re: Smart Missiles Missile = RKA or [summoned] vehicle??? Both approaches have merrit. It all depends on how granular you want your vehicle/space combat to be. Personally, most of the time I'm for the RKA approach... Aroooo
  19. Re: P90 Revised (revised) Beam = see other comments Stargate = when Hunter has stuff ready to use, I'll try to set up a page at starherofandom. Will let you know if/when that happens. Aroooo
  20. Re: Power Construct & Redundant Mods? Yeah, amazing how many of those little gems exist in the Hero system. Aroooo
  21. Re: Power Construct & Redundant Mods? Actually it can. I read up on that last night. Page 100, it states that a Drain BODY will kill someone if drained to "negative starting body or less," that drained Body does not recover. Physical objects will crumple to dust when drained to 0 Body. That's why I wanted to use Drain as the 'third hit' because it fits the effect so well, but admit it could just be a SFX of an RKA or Does Body NND. Aroooo
  22. Re: Starship design - How much space does THAT take up? Done. A new section is up and running: http://www.starherofandom.com/forum/viewforum.php?f=10 Aroooo
  23. Re: "No Lock Can Hold Me" Power This is the way I'd do it as well, but add either Restrainable or Gestures (possibly, but probably not given your power description), and certainly extra time. Possibly IIF Lockpicking Tools of Opportunity as well. Aroooo
  24. Re: Power Construct & Redundant Mods? That was my interpretation as well. But is it legal - delaying the BODY part of the damage like that? I'll have to re-read Delayed Effect... Aroooo
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