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Jason S.Walters

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Everything posted by Jason S.Walters

  1. Thank you guys! These were all really good suggestions. I'll think about them and see what I can manage, practically speaking. Jason
  2. Everyone, Thank you for letting me know the existing version of Champions Villains Two: Villain Teams Character Pack was incomplete. I believe I've fixed this now, and you can feel free to re-download a copy from your client area as needed. Jason Walters, Publisher
  3. Hi guys! I'm planning out our next Bundle of Holding project, and I wanted to pick your collective brains about something which involves the history of Hero Games. As many of you know, I've been working steadily with the help of Allen Varney of Bundle of Holding to get everything that has ever been created in print by Hero Games going all the way back to its beginnings scanned and made available in electronic form. The next step in this process involves the old Adventurers Club magazines. I envision of B of H project that includes all the issues of it, Digital Hero, maybe some issues of Steve Jackson Games' old magazine Space Gamer. (I've worked with SJG on B of H project before), and maybe even the 67 issues Haymaker! should be included? Here are my questions: 1) How many issues of Adventurers Club were actually released? I've got a bunch of them here in my office, but certainly not all - and I'm unsure of what the last issue actually was. 2) Was there Hero System material published in Space Gamer, or just reviews *of* Hero System products in Space Gamer? I never subscribed to it, and it's hard to tell given the information available on the internet. (Maybe there were just reviews?) 3) In your opinion, should I contact John Desmarais about including Haymaker! in this project - and possibly about making it more widely available to gamers in cooperation with Hero Games? (If you are, in fact, John Desmarais please feel extra free to comment!) Jason Walters, Publisher
  4. In the sixties the United States Government approved the funding for two new agencies due to the rise of costumed criminals. The first agency (Special Target Reconnaissance, Investigation, Policing, Espionage Service; aka STRIPES) was placed under the authority of the Department of Justice. While the second (Special Target Attack Response Squads; aka STARS) was placed under the supervision of the Department of Defense. Both agencies are tasked with protecting the United Stats from the rise of “Super Threats”. Provided in STARS and STRIPES A history of each organization two agents (one from each) 8 different gadgets
  5. S.I.D.s is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed. It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains or superheroes they may need to call for help. This is a series of small products that will introduce new villains and heroes for you campaign. This installment will introduce a new organization IMP. This organization is a group of assassins that have assassinated individuals all over the world. This organization is made up of 8 slightly crazy individuals. This material was originally presented in Villainy Codex III – Send In The Clowns Includes Hero Designer files & printable cardboard miniatures.
  6. LIMITED TIME DISCOUNT: In celebration of this book's half-year anniversary, there's a 33% off discount on this book for the next two weeks, currently available through Tenfold's Discord server! Just use this Discord server invite link (https://discord.gg/3Xf65zG) to join and get access to this discount until the end of the month!
  7. It's back! From April 2017, this revived Champions 4E Essentials Bundle of Holding offer (a Core Collection and Bonus Collection) brings you nearly thirty PDF rulebooks, supplements, and adventures from the nigh-lengendary Fourth Edition (1989-2001) of Champions. Additionally, ten percent of payments (after gateway fees) will be donated to the pandemic-related charity, Heart to Heart International, which is delivering medical equipment to health care workers on the front lines in the Covid-19 pandemic.
  8. We've completed fulfillment to Kickstarter backers, and print copies of Ron Edward's Champions Now are now available for purchase by the general public. Forty years ago, Champions: the Super Roleplaying Game was inspired by off-the-leash newsstand comics full of weird and headstrong creators. No one knew where a story was going, and what “heroic” meant changed constantly. That’s why it was the first role-playing game to hand you and a few friends a creative studio, rather than a constructed genre package. This book presents an exploration of those first-generation texts as envisioned and redesigned by Ron Edwards, long-time Champions player, co-founder of the Forge, publisher at Adept Press, and author of diverse role-playing games. It contains all of the rules you need to create and play any hero and villain you can think of, procedures for the Now so your play-experience is a cutting edge rather than a railroad; and a nonstandard, in-depth examination of superhero comics informed by professionals and insiders. Like the original game, this one isn’t a setting or a quantitative breakdown of a genre. It’s for your own superhero comics experience. However you want it! Silly or not silly, cool or not cool, retro or contemporary, appropriate or inappropriate, safe or edgy, relevant or not relevant. Never mind what some franchise pays for, what a fanbase demands, or what the experts pontificate about. This is your studio. Let’s see what you make with it! Zip file includes PDF, MOBI, and ePUB versions of the book, as well as a character sheet.
  9. Champions: The Super Role Playing Game (4th edition) is now available POD in black-and-white softcover on RPGNow.
  10. The Hero System Book of Templates is now available POD in black-and-white softcover on RPGNow.
  11. Originally published in 1989, we've converted high quality scans of the classic Champions: The Super Role Playing Game (4th edition) into a print-on-demand format on DriveThruRPG. They don't have the sharpest production quality when compared to a modern book, but they're completely legible and suitable for use by game masters and players alike.
  12. New from Tiger's Eye Media. Dead Orc Pass is a mini campaign for Fantasy Hero. Dead Orc Pass is a city that can be dropped into any mountain range in a campaign. The pass and the surrounding area is discussed in this supplement. Within these pages you will find out about the history of the pass, the lady that owns the pass and the city within. She is a powerful witch, sorceress and psion. Description of other NPCs will be given along with the creatures that can be found in the pass or the surrounding area. This PDF includes maps of the pass and surrounding area, write-ups NPCs and creatures, Coven magic from The Lost Grimoire, Psionics from The Mind’s Eye I. Several ideas are given on how to use this supplement in your existing campaign and how to make it the focal point of a campaign. This supplement includes 92 page PDF & Hero Designer Files
  13. The Hero System Book of Templates is now available print-on-demand from DriveThruRPG. Characters. Who has time to make them? In this book you will find 25 characters ready for you to use in your Champions Campaign right now with no preparation - and no waiting! The Hero System Book of Templates is a perfect resource for new players and game masters who need generic comic book character ideas explained in Hero System 6th Edition terms; or for experienced ones who want to start playing immediately!
  14. Forty years ago, Champions: the Super Roleplaying Game was inspired by off-the-leash newsstand comics full of weird and headstrong creators. No one knew where a story was going, and what “heroic” meant changed constantly. That’s why it was the first role-playing game to hand you and a few friends a creative studio, rather than a constructed genre package. This book presents an exploration of those first-generation texts as envisioned and redesigned by Ron Edwards, long-time Champions player, co-founder of the Forge, publisher at Adept Press, and author of diverse role-playing games. It contains all of the rules you need to create and play any hero and villain you can think of, procedures for the Now so your play-experience is a cutting edge rather than a railroad; and a nonstandard, in-depth examination of superhero comics informed by professionals and insiders. Like the original game, this one isn’t a setting or a quantitative breakdown of a genre. It’s for your own superhero comics experience. However you want it! Silly or not silly, cool or not cool, retro or contemporary, appropriate or inappropriate, safe or edgy, relevant or not relevant. Never mind what some franchise pays for, what a fanbase demands, or what the experts pontificate about. This is your studio. Let’s see what you make with it! Zip file includes PDF, MOBI, and ePUB versions of the book, as well as a character sheet.
  15. New from Hall of Champions: Dram is a solemn, minimal, 36-second instrumental piece to give ambiance to RPG settings. If you desire a short piece to introduce a tavern setting, a theme for a wistful bard to be played as the characters approach, or something in that vein, this may fill that role.
  16. New from Hall of Champions! Welcome to the illustrious world of Tenfold. Here, you will find a full setting guide for a highly detailed setting, complete with maps, lore, gameplay, and background music. Whether your players are friendly or hostile to those who live in this setting, you should be able to use this to add flavor and interest to your campaign. Adventures await you in the world of Tenfold. Fare well.
  17. We're Making It Easy For You Characters. Who has time to make them? In this book you will find 25 characters ready for you to use in your Champions Campaign right now with no preparation - and no waiting! The Hero System Book of Templates is a perfect resource for new players and game masters who need generic comic book character ideas explained in Hero System 6th Edition terms; or for experienced ones who want to start playing immediately!
  18. Hero System fan Lawrence Whalen has taken the time to review the Champions Powers character pack, and make some corrections and additions to the original pack. They are attached to the Champions Powers CP zip file as Lawrence Whalen Champions Powers Additions, as is a text document containing the notes below. His notes are as follows. Telekinetic Offensive powers 1) Missile Projection Variant it says 45 points I only came up with 43 points. page (326) 2) I think I got Personal Combat Field right I built it as a Compound Power. page (326) 3) Muzzle shows 31 points in the book I got it at 30 points page (327) 4) I am attaching Offensive Telekinetic Powers because I forgot Unavoidable Lance it is in this one. Defensive Powers 1) I built Skilled deflection as a Compound power and it cost 23 points. I was not sure if the OCV was just the power. page (338) 2) Easy Return to Sender book says 75 points program says 62 points page (339) 3) Attached Defensive Teleportation powers because I found I missed one in original have added it. 4) Forewarned is Fore Defended cost says 17 points in book HD says 14 Points page (344) 5) Better View costs 27 HD says 23 page (344) 6) Worse view costs 10 HD says 8 page (344) 7) Danger Avoidance costs 12 HD says 11 page (344) 😎 Temporal Point Defense seems to have a big glitch in Hero Designer costs 16 points in book in HD it seems to add the disadvantage making it cost 41 points. 9) I am attaching Sensory Time Powers because it looked like one was missing. 10) Timeview is way off it says cost 28 points HD says 63 points no way I have been able to reconcile it. page (346) Time Powers 1) Outside of time says 5 point cost HD says 6 points page (347)
  19. Welcome to the inaugural installment of Monster Mash. Here you will find new creatures and/or new takes on old creatures for your Fantasy Hero Campaign. This installment will cover new creatures known as the Krazy Kat & Stone Wolf. Krazy Kats are cuddly small felines that many adventures encountering them don’t realize how dangerous they actually are until it’s too late. Stone Wolves are able to hide among rocks and get close to prey and kill them quickly or render them unable to fight back using their feared breathe weapon. Learn of these two creatures and maybe you won’t end up being their dinner. The ZIP file includes the PDF and Hero Designer files.
  20. Welcome to the forth collection of Wondrous Treasures. Here you find varies magical items to add to you Fantasy Hero campaigns. This collection houses stats for Wondrous Treasures – Bows & Crossbows, Wondrous reassures – Arrows & Bolts, Wondrous Treasures – Axes, Hammers & Maces, Wondrous Treasures – Staffs & Rods. You will also find handy random charts for all these items as well. The ZIP file includes the PDF and Hero Designer files.
  21. New from Hall of Champions! Forgotten Enemies #6 - Viper Special Issue - Solo Villains. Here you will find villains of old back from their self induced hiatus and ready to pounce on the world again. Villains from some of Hero Games older material that have yet to be upgraded to 6th edition. Some of your favorite or perhaps “lightly” used villains perfect to inject into a new Champions campaign. In this installment 6th edition stats for Brick, Damage, Mind Wipe & Shadow Fist will be given including Hero Designer files & printable cardboard miniatures.
  22. New from Tigers Eye Media. This installment will introduce a new organization EF-1. This group is a strike team created by the organization known as The Arrangers. EF-1 is a team of powerful individuals for rent by the highest bidder. Includes Hero Designer files & printable cardboard miniatures.
  23. Coming soon to Hall of Champions! It's not out yet, but work continues on The Flip Side: a Champions Universe supplement with five new super teams and three dozen new characters by Rob Otto and New York Times bestselling novelist Scott Sigler. The cover art presented here is by artist S.A. McClung based on the designs of the work's interior artists.
  24. Hello everyone! With the release of our final version of the PDF, several Kickstarter backers have noticed some issues: in particular that there were some problems with the charts for the history of superhero roleplaying games and comic books. I have frozen the print process while Ruben corrects these issues. Additionally, one of them noticed the .mobi file does not display the title or author on their Kindle properly. It says the the wrong ISBN number and Unknown Author. We will fix that as well. Additionally, several asked if we could set up a forum for discussion of Champions Now on the Hero Games website forums. I have done so; it is now a subforum you can access under the Champions forum in the website HERE. Once Champions Now has printed and all backers copies have been shipped, we will be making the book available in physical form through the Hero Games website, RPG distributor Indie Press Revolution, and on Amazon. It will also be available electronically through DriveThruRPG and e23. If your FLGS would like to acquire Champions Now for their store, please have them contact Indie Press Revolution at sales@indiepressrevolution.com
  25. Villainy Codex IV - Arcana is today's DriveThruRPG Deal of the Day! Arcana is a supplement for Champions and Fantasy Hero. This supplement introduces Oeramm, a powerful lich that wants to take over this dimension and punish its inhabitants for wrongs done to him. Hero you will find stats for Oeramm, various undead and a new organization that is helping him to achieve his goal. Red Death an organization led by a demon and hell bent on bring Oeramm to this dimension forever. Available in 98 page PDF format or PDF and Hero Designer files both editions come with printable cardboard miniatures.
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