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Jason S.Walters

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Posts posted by Jason S.Walters

  1. HERO System Equipment Guide 6th Edition has been made available via print on demand from One Book Shelf (DriveThroughRPG, RPGNow, and their related websites). So if you never managed to get one of the small number of this title we originally printed, you can pick one up now.

     

    Note: This is something of a pilot program by those of us at Hero Games. It doesn't cost a lot to set up many of our titles this way, and we would like to make some currently out-of-print books available. We'll watch for a month or so and see what happens. If we make some money, we'll make it our policy to make books available when we sell through a print run. If we don't, then we won't.

     

    "The Management"

  2.  

    HERO System Martial Arts 6th Edition has been made available via print on demand from One Book Shelf (DriveThroughRPG, RPGNow, and their related websites). So if you never got of the small number of this title we originally printed, you can pick one up now.

     

    Note: This is something of a pilot program by those of us at Hero Games. It doesn't cost a lot to set up many of our titles this way, and we would like to make some currently out-of-print books available. We'll watch for a month or so and see what happens. If we make some money, we'll make it our policy to make books available when we sell through a print run. If we don't, then we won't.

     

    "The Management"

  3. [been a while, huh guys?]

     

    SANDS OF TIME

     

    The Sands of Time is a multi-session scenario for a team of four to eight Champions superheroes of almost any power level. It includes details of no less than three new superteams, plus other organizations, groups, places, and NPCs.

     

    978-1-61318-724-1

     

    Sands of Time PDF: $9.95

    Sands of Time Book: $19.95

    Sands of Time Print+PDF: $19.95

     

    IMAGINARY FRIENDS

     

    Imaginary Friends is an adventure for the Hero System/ Champions 6th Edition and Savage Worlds in which invisible playmates come to life with deadly consequences. As much a long-term campaign supplement as an adventure, it features a set of strategies and events using the characters and depicting forces at work, rather than a completely linear narrative.

     

    BWG723

     

    Imaginary Friends PDF: $14.99

    Imaginary Friends Book: $29.95

    Imaginary Friends Print+PDF: $29.95

  4. [been a while, huh guys?]

     

    SANDS OF TIME

     

    The Sands of Time is a multi-session scenario for a team of four to eight Champions superheroes of almost any power level. It includes details of no less than three new superteams, plus other organizations, groups, places, and NPCs.

     

    978-1-61318-724-1

     

    Sands of Time PDF: $9.95

    Sands of Time Book: $19.95

    Sands of Time Print+PDF: $19.95

     

    IMAGINARY FRIENDS

     

    Imaginary Friends is an adventure for the Hero System/ Champions 6th Edition and Savage Worlds in which invisible playmates come to life with deadly consequences. As much a long-term campaign supplement as an adventure, it features a set of strategies and events using the characters and depicting forces at work, rather than a completely linear narrative.

     

    BWG723

     

    Imaginary Friends PDF: $14.99

    Imaginary Friends Book: $29.95

    Imaginary Friends Print+PDF: $29.95

     

     

     

     

     

  5. Cel-Maris Station

    BhM-1003

    PDF: $5.00

    Star Hero 6th Ed

     

    Great food, aliens, and interstellar intrigue!

     

    Tom Rafalski's Cel-Maris Station provides a science-fiction mini-setting usable for the entire spectrum of roleplaying, from "realistic" to "space opera." Originally built to carry a large number of colonists to the fledgling Mars colony, the cycler station has been converted to a vacation cruise for the rich, absurdly wealthy, and those with Real Money. Welcome aboard as one of the vacationers, their retainers, a crew member working off the cost of transit to a new home, or perhaps an alien gourmet chef.

     

    * A quick introduction to transit stations and notes on how to run a game using this mini-setting in both "hard" and "soft" science fiction campaigns.

    * A history of the station and a level-by-level breakdown of the inhabited sections of the station.

    * A sample price list.

    * Four Alien Species for use in any science fiction campaign

    * A GM's "Secret Stuff" section with a few curveballs.

    * Biographies and in-depth descriptions of seven important station personnel

    * A mini-module, A Playful Death, with 5 complete heroic pre-generated characters. Players have the job of bodyguarding one of the five richest humans in the galaxy.

    * Five pages of 100% vector-based, highly scalable station maps.

    * 55 pages, Acrobat pdf 8

    * Hero System 6th Edition

  6. Cel-Maris Station

    BhM-1003

    PDF: $5.00

    Star Hero 6th Ed

     

    Great food, aliens, and interstellar intrigue!

     

    Tom Rafalski's Cel-Maris Station provides a science-fiction mini-setting usable for the entire spectrum of roleplaying, from "realistic" to "space opera." Originally built to carry a large number of colonists to the fledgling Mars colony, the cycler station has been converted to a vacation cruise for the rich, absurdly wealthy, and those with Real Money. Welcome aboard as one of the vacationers, their retainers, a crew member working off the cost of transit to a new home, or perhaps an alien gourmet chef.

     

    * A quick introduction to transit stations and notes on how to run a game using this mini-setting in both "hard" and "soft" science fiction campaigns.

    * A history of the station and a level-by-level breakdown of the inhabited sections of the station.

    * A sample price list.

    * Four Alien Species for use in any science fiction campaign

    * A GM's "Secret Stuff" section with a few curveballs.

    * Biographies and in-depth descriptions of seven important station personnel

    * A mini-module, A Playful Death, with 5 complete heroic pre-generated characters. Players have the job of bodyguarding one of the five richest humans in the galaxy.

    * Five pages of 100% vector-based, highly scalable station maps.

    * 55 pages, Acrobat pdf 8

    * Hero System 6th Edition

  7. Re: Looking For Input On Potential New Fantasy Product

     

    I guess what throws me off about that is that I recently heard on NPR that companies that launch successful kickstarter projects often are able to sell the production rights to other companies' date=' because those products have been shown to be so desirable that people are willing to pay up front for the vaporware version. That's for products in general though, so I can see how the game book industry might see things differently.[/quote']

     

    I'm sure that works well for people who are creating revolutionary new clothing lines, gadgets, and so forth - products with mass appeal. But that's not the way Alliance, ACD, and the other big names in tabletop game distro see things.

  8. Re: Looking For Input On Potential New Fantasy Product

     

    What if' date=' in addition to the physical book, you offered a mini companion PDF with a small campaign setting to get them started? That way you can keep the cost of the book down and still give them something of a value add.[/quote']

     

    Great minds think alike! Yes, one of the ideas I've been considering is to have the PDF package contain a modified version of Tarakian Age and Fantasy Hero Battlegrounds included in it - and, of course, to have the package made available through Bits-And-Mortar so customers shopping at retail stores could get it as well. That way a brand new GM would have a complete world and campaign at his or her fingertips as soon as they purchase the book. Seems like a deal to me.

  9. Re: Looking For Input On Potential New Fantasy Product

     

    Champions Complete has sold over a thousand individual copies thus far in physical and electronic form, with roughly 700 copies going out through distribution. The investors and I consider it tentatively to be a success. If it sells another thousand copies, then it's definately a success.

     

    How is Champions Complete doing? Could you use a ratio from 5E and 6E sales of both Champions and Fantasy Hero, then compared to Champions Complete to see if it is worth your while to do this? If this a stand alone book sign me up for two or three. I know that it does not really help. I have heard that the writing, editing, art, and such are the main costs of books. If you did it yourself, would it be possible to do pre-orders to help with the print run estimates. Hell, if it helps with the distributors, could you go back to the old model of a delay in selling the books on the Hero site? Maybe two weeks?

     

    Good luck in this Jason, I really hope that it succeeds.

     

    Norm.

  10. Re: Looking For Input On Potential New Fantasy Product

     

    I'm not entirely clear on why kickstarter and distribution are mutually exclusive' date=' but taking that at face value, I think it's obvious that we'd need to get FHC on shelves in order to try and reach new players. And by that I don't just mean FLGS, but Amazon and Barnes & Noble too. If that's possible.[/quote']

     

    The distributors (and many retailers) are reluctant to purchase products that have been funded by Kickstarter projects because the Kickstarter has already "cored out" the potential audience for the project. We still offer Kickstarter products to distribution, but they simply don't buy a lot of them. That's kind of how things are shaking out behind the scene in the industry: Kickstarter or distro. One or the other.

  11. Re: Looking For Input On Potential New Fantasy Product

     

    Once again everyone: extremely intelligent and interesting comments. Thank you.

     

    Here's my next question. If we create this product, we have two ways of financing it. The first is we finance it ourselves. I'm in favor of this idea for several reasons, but money is as always tight and the idea only works out if I can get some reasonable preorder commitments from the distributors. I will be speaking with them about this next week.

     

    The second way is to do it as a Kickstarter project. We'd need to raise roughly 17k if we did it that way. The problem with that idea is twofold. First, like Champions Complete this isn't a product that an experienced Hero player really needs for his or herself. (More on that in a moment). Secondly, if we use Kickstarter for this product the distributors and retailers probably won't purchase very many. (Kickstarter is the kiss of death for distribution.) And it kind of defeats the purpose of creating something for the specific purpose of getting more fantasy-oriented gamers to try the system if they don't see it in the stores.

     

    So if we used Kickstarter, we would have to structure things so that you guys could buy multiple copies of the product with the idea that you would be giving them out to players in your gaming group, friends, and so forth. Otherwise, even if we succeed at the Kickstarter, the book will fail in its purpose – and there is no point to doing it.

     

    Your thoughts?

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