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dark_claw

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About dark_claw

  • Birthday 03/30/1973

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  1. Re: 60mm Mortars I haven't found any writeups missing The start of the book describes the weapons It then splits into sections for each system covered which discusses how the builds where done then a list the weapons stats for the system. It was written with 4th ed rules after Dark Champions was released (which helped in the fine tuning the builds according to the author)
  2. Re: 60mm Mortars Don't forget Guns, Guns, Guns by Greg Porter and the followup More Guns which has a Hero writeup for 60mm Mortars and a lot more.
  3. Re: How not to fire your weapon in Dark Champions... Lots of good points. Also it should be remebered this was a humanitarian relief mission in dangerous territory not a war.
  4. Re: Some good research sources There's an adventure here somewhere http://en.wikipedia.org/wiki/Coltan
  5. Re: How not to fire your weapon in Dark Champions... To those suprised by the lack of aiming to kill by third world militias in general they should consider this http://www.channel4.com/science/microsites/S/science/society/killing.html as a possible reason.
  6. Re: Some good research sources A detailed look at the Aum Shinrikyo cults activities http://www.fas.org/irp/congress/1995_rpt/aum/index.html a good example of an apocalyptic cult just change a few details and instant villian for an adventure or two
  7. Obviously my choices are related to my current campaign (a world travelling, issue driven espionage type of thing) Of course we have to start with the CIA Worldbook http://www.cia.gov/cia/publications/factbook/index.html for authentic detail on the various countrys of the world. http://en.wikipedia.org/wiki/Main_Page Wikipedia just a great source of information (ok so a bit obvious but far to useful to leave out) http://www.nisat.org/publications/armsfixers/default.htm an excellant source on how the black market arms trade works. http://www.pbs.org/frontlineworld/stories/sierraleone/breakingnews.html a brilliant source on the arms trade including profiles of some of the real world players. For getting a feel for countrys you have never visited http://www.travelblog.org/ http://intellit.muskingum.edu/index.html A bibliography of books on intelligence agencys also contains other info but overall unless you have access to a very good library probably not that useful So what does anyone else have to add? -Mark
  8. Re: DC Art Findinga Thread Some of my photography that fits the mood http://www.deviantart.com/view/7427165/ http://www.deviantart.com/view/7446173/ http://www.deviantart.com/view/7515493/ There is more stuff in the gallery but it is not as relevent http://dark-claw.deviantart.com/gallery/
  9. Re: How to use the President Hmm I used the President of the US as a target for a nuke However as the game is set in britain the Prime minister is the equivelent character and the actions of the PM are felt throughout the game and they are a major plotline the morality of which is relative to which side of a very specific veiwpoint you come down on (security and safety vs personal liberty) I am of the opinion that if you are going to use high powered political figures in your game then they should be handled in a complex manner and never be right or wrong about everything (the mistakes can lead to all sorts of interesting plots).
  10. Re: Vic Mackey? A knowledge skill is stuff you know a profesional skill is stuff you know how to do that is not covered by other skills in the game.
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