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AlHazred

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Everything posted by AlHazred

  1. Ah! I had uploaded them previously as Package Deals. That explains it! Templates is the preferred way in 6E, so it's good those are up. Here are the Package Deal versions if that's your preference.
  2. So, I have finally conquered my procrastination! I have uploaded templates for creating classic World of Darkness vampires, werewolves, and wraiths, and only 30 years past when such templates would be relevant! In all seriousness, I'm pretty sure I'd uploaded them previously, but I went through the Downloads section looking for my old stuff and the only thing in there was an HDC file for a cWoD Wraith, so they must have been deleted. I've now uploaded correct HDT files for all three. Please note that I haven't done any of the myriad, multiple supernatural powers from the various games -- no Vampire disciplines, Werewolf charms, and Wraith arcanoi -- since that would have taken ages and ages, and I didn't need them for my game; these templates are just based on the basic supernatural descriptions in the core books. Enjoy!
  3. Version 1.0.0

    36 downloads

    A template for creating Kindred characters from the classic World of Darkness, based on the Vampire: the Requiem Revised Edition.
  4. World of Darkness: Garou View File A template for creating Kindred characters from the classic World of Darkness, based on the Vampire: the Requiem Revised Edition. Submitter AlHazred Submitted 07/02/2023 Category Templates Rules Version HERO System 6th Edition  
  5. Version 1.0.0

    57 downloads

    A template for creating Garou characters from the classic World of Darkness, based on the Werewolf: the Apocalypse Revised Edition. There are five templates presented, one for each of the five forms: Homid (human), Glabro (Mr. Hyde), Crinos (half-man, half-wolf), Hispo (dire wolf), and Lupus (regular wolf) forms. This way, you can more easily tweak your character's abilities in various forms.
  6. World of Darkness: Garou View File A template for creating Garou from the World of Darkness, based on the Werewolf: the Apocalypse Revised Edition. Submitter AlHazred Submitted 07/02/2023 Category Templates Rules Version HERO System 6th Edition  
  7. Reading through the writeups, I like them. I feel like Guinevere should have more on her character sheet, but I don't know what!
  8. I like them! Would be cool to see Sir Tristram, and sheets for Merlin and Morgan le Fay. However, I have to ask, what Arthurian romances are you using as a basis? Or is this based on film and television representations? Because, for example, Percival in Perlesvaus is basically a horrifying sociopath, as opposed to Percival in Perceval, the Story of the Grail.
  9. AlHazred

    Shmupcraft

    So, I've been toying around with statting up shmups as extra starships in a sci-fi game. Shmups, for those who don't recognize the acronym, are SHoot-'eM-UPS -- video games where you pilot a ship (almost always a fighter-style starship) around a scrolling map and try to shoot opponents while avoiding getting shot yourself. A few of the more popular shmups get some fluff text, which describes the imaginary capabilities of the ships in question -- which is always fun to convert to Hero System. Anyway, I figured the easiest way would be to start with a "generic shmup," a ship sheet that shows the assumed capabilities of a hypothetical generic shmupcraft. I'll post what I've got so far below, but I'm wondering how to best represent the "bombs." Those usually clear the whole board of enemy craft, so they're pretty potent, but you always have a limited number of them. How does this look? Vehicle - Standard Shmupcraft.pdf
  10. I should mention here, if people are sad they missed Darren's thoughts about superheroes, I highly recommend you check out the podcast he did called Explain This, Comics Guys!
  11. It was the biggest shock to hear about. My condolences go out to his family. I would think he'd be reincarnated as El Santo, living out the various movies!
  12. When I ran Hârn Hero many, many moons ago (in 5th Edition Revised), I used the Variable Power Pool method for wizard spells and created "spellbook pages" for each spell my wizard PC found (see "Breath of Casyl" attached). I also used "Spell School Proficiencies" which I think I made 5 or 10 points, for each of the Shek-Pvar traditions.
  13. As time goes by, I've come to believe that the resistant Energy Defense of armors in the boom is too high. The next FH game I run, I think I'll try halving the rED of most armors, and give fool rED to some padded or specially-made pieces.
  14. Of course. The women are stereotypically calculating and cold, the men are stereotypically impulsive and passionate. Which one do you want controlling the purse strings?
  15. My idea was to have several archetypes, but I haven't really developed the idea far yet. The archetypes were meant to give additional points for basic ideas, but not straight-jacket character generation. PRE 25 was from the old "Age" Disadvantage. I was kind of wondering if it even makes sense to have higher than 20 maximums, since they'll only have 25 points to build with.
  16. How does this sound for a Lovecraft's/Dunsany's Dreamlands-style campaign? SETTING: The Waking World is the modern world of 1985. You are all teenagers (12-14) in a sleepy, rural New England town. CHARACTERS: Player characters are built on 25 points, plus up to 15 points in Complications. Waking World characters are subject to Characteristic Maxima as shown on 6E1 50, except that STR, CON, and BODY max out at 15 (because you're young teenagers), and INT, EGO, and PRE max out at 25 (because you're Lovecraftian teenagers). Waking world characters have the following powers for free: The Dream World is the Dreamlands of Lovecraft and Dunsany. Basically, Jason Thompson's map of the Dreamlands could be the setting map. Dream World characters are different that your Waking World character, and are built on 100 points. Personality traits should be similar to the Waking World version, but skills do not transfer -- knowledge of real world places and things is usually fuzzy, and Waking World technologies just don't work right in dreams. Your Dream World character is built on 100 points, with up to 30 points in Complications.' You should choose a Tension for your Waking World character -- you're a teenager, there's some source of drama in your life. Pick Social, Family, or Internal Tension. Such Tensions might be reflected in a Complication for your character: for Social Tension, you might pick a Rivalry Complication; Family Tension could be a Rivalry, a Psychological Complication, or something similar; and, Internal Tension could be a Psychological Complication. The GM should conceive an overall plotline to resolve the characters' Tensions over the course of a campaign, whether they are reflected as Complications or not. (Think Stranger Things and the resolution of the Tension involving Steve.) As for the Waking World character's discovery of the Dream World, pick an archetype: I feel like there should be more Archetypes possible, those were just the ones that leapt to the top of my thoughts. Does this seem interesting or workable? I conceive of two levels of plot, Waking World and Dream World, and they might or might not be related or cross over. Stranger Things or Fear Street show ways this could be set up, I think.
  17. I just uploaded two character files (pdf and hdc) for Brian "Coffin" Kirk and his ever-present sidekick, Tank. Arch Whitehouse wrote these aviation pulp characters for Flying Aces magazine. Seven stories were eventually published, which you can read on the Age of Aces website: "Vulture's Vortex" from Flying Aces, v27 #3, October 1937 "Skyguns of Singapore" from Flying Aces v29 #3, June 1938 "Scourge of the Steel Eagles" from Flying Aces v30 #3, October 1938 "Clue of the Breda Brood" from Flying Aces v32 #1, April 1939 “Hawks From the Smoke” from Flying Aces v33 #1, August 1939 "Balloons For a Breda" from Flying Aces v36 #1, August 1940 “Fate Flies the Breda” from Flying Aces v38 #3, June 1941 I haven't done up any of "Coffin" Kirk's planes, because he usually crashes them. In five out of seven stories, he crashes the plane he got last adventure at the beginning and steals a different one from the bad guys by the end. I will admit, I didn't think I'd enjoy the stories, but I wanted to see what the aviation pulps were about; I usually prefer weird pulp heroes with quirks. Well, this guy's got them in spades! Two pages into the first story and I knew I was going to have to read the rest of them! It's not much of an investment anyway, they're pretty short and there's only a few of them!
  18. "Coffin" Kirk and Tank View File Here is a writeup for Brian "Coffin" Kirk and his ever-present sidekick, Tank. "Coffin" Kirk (so-named for his dead-pan stare) appeared in seven stories in Flying Aces magazine (October 1937 to June 1941). Written by Arch Whitehouse, the "Coffin" Kirk stories detail his battles against the evil Circle of Death in the skies over various parts of the world. Submitter AlHazred Submitted 04/30/2022 Category Characters Rules Version HERO System 6th Edition  
  19. Version 1.0.0

    24 downloads

    Here is a writeup for Brian "Coffin" Kirk and his ever-present sidekick, Tank. "Coffin" Kirk (so-named for his dead-pan stare) appeared in seven stories in Flying Aces magazine (October 1937 to June 1941). Written by Arch Whitehouse, the "Coffin" Kirk stories detail his battles against the evil Circle of Death in the skies over various parts of the world.
  20. Wow, there is no great export format for the current forum software, is there?
  21. I was thinking of established characters. I'll have a write-up of "Coffin Kirk" this evening.
  22. I've contributed characters on there, I'm well aware. But surely somebody's done other character writeups of Pulp guys? I'm finishing up an Aviation Pulp character, Brian "Coffin" Kirk, currently.
  23. I think that's another one from Darren Watts' All-Stars games. He did one where the pregenerated characters were all pulp characters: Doc Savage, the Shadow, Mandrake the Magician, Tarzan, and Doctor Janos Rukh. Also Nancy Drew and the Saint. Darren Watts' Hero All-Stars Character Sheets Edit: Huh, you're absolutely right, it's a different one!
  24. So, I was working up some pulp characters into Hero System 6E format, and it occurred to me to wonder what other people may have done? Anybody done up Doc Savage (yes, I've seen Darren Watts' version, I want to see other people's take)? How about G-8 and his Battle Aces? Or Clickell Rush, the Gadget Man?
  25. I always assume the Shootout was the inspiration for the last paragraph under Fast Draw: I assume both fighters have Held Actions, and so go with a contested Fast Draw roll to see who gets off their shot first. If they tie, then who has the higher DEX (including Lightning Reflexes, if applicable). If that is also exactly equal, then I have them both roll Attack Rolls at the same time; if they both succeeded on the Attack Roll by the same amount, then I rule the bullets collided in mid-air.
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