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Laundry Knight

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Everything posted by Laundry Knight

  1. Re: Parry. A third defense option. When I was still studying MAA, a block merely stopped an action from occurring, but a parry caused an opponent to reduce his defenses so the counter-strike more effective. I think the best way to do that is linking a short-term Drain DCV to a successful dodge maneuver. I'm not sure the best way to build it, but something like that would reflect the parry I was taught. (Though in martial arts, what a word means in one system may not mean the same thing in another.)
  2. Re: Wish List: Other Licensed Content I actually have a copy of Space Opera and a couple supplements also. The system is too cumbersome for much gaming, but I agree the background is fantastic. For that reason, Villains and Vigilantes was good also.
  3. Re: Superhero settings vs People with Powers settings Besides what was mentioned, the motivation for going out and doing good deeds is different. Super heroes tend to be genuinely more altruistic where the mere presence of powers is sufficient to go and save the world. Whereas, people with power are usually a little more selfishly motivated. The frequently have to cajoled and manipulated into heroism or they are merely responding to a personal hurt and the fact that they take down bad guys is just a bonus as they work out their pain.
  4. Re: Create a Villain Theme Team! The Maestos are 7 theme based villains who share a similar motif. They are all inspired by art. The can be based on particular art movements, particular artists, different media such as sculpture, painting, music, architecture or anything else that would be considered art.
  5. Re: Psych Limit for Spellcasters in Non-Magical World I like that. I would actually like to keep the real nature of magic a secret until I expose it a big reveal. I am doing the magical community like DC and Marvel comics where they operate as their own community within the super community and magic is as about accepted as magic is accepted in the Big 2. I do have a division within the mystic community between those that take a more old fashioned approach to magic who practice traditional magic who feel that magic and technology are rivals, and a new breed of mage that blends magic and technology who are called technomancers. Many technomancers do have high backgrounds in technology, engineering, and science, especially the more esoteric sciences like hacking, information theory, quantum mechanics, and so on. Some technomancers suspect the truth but any who say so out loud are even further ostracized by traditionalists than normal. My idea for the computer is based on a rough understanding of the Mother Box in DC's fourth world comics and is the secret source of a great many super power classes. It also is its own dimension which intersects with the cyberspace in most technologically advanced worlds and universes. Another analogy would be the central world computer in Jack L. Chalker's Well World series.
  6. Re: Create a Villain Theme Team! The Spartan was originally designed as a mindless mechanical man by ancient Greek artificer Xydophanes using ancient Greek artifice in his attempt to take control of the Hellenistic Empire and to exact vengeance against Alexander the Great. In a cataclysmic batter, a band of Greek heroes manage to kill Xydophanes and trap the mechanical man in a lava flow where they assume it was destroyed, but it was not destroyed but was preserved instead, and due to some unusual crystalline formations within the lava the mechanical man develop a rudimentary sentience. A few years ago geologists were excavating the site of the now dormant volcano. The menace quickly killed the scientists and created much havoc until it was captured by member of the New Punks who brought up its education teaching rudimentary understanding of language and social development and dubbing it The Spartan. it a rudimentary understanding of language but still maintains the intellectual capacity of a smart animal or child.
  7. I am creating a multiverse with no magic but does have spells, but the spells are actually hacks into a cosmic computer. Many spellcasters do genuinely believe they are magical and I think that should be a delusion in the form of a psychological limit, and I would like to make the limit so that the cost would be relative to how badly a characters world would be rocked if they were to discover the truth of how spells worth. I figure a spellcasters who assumes that their spellcasting is based on oneness with nature and the eschewing of technology would have their world rocked rather badly. The same would be true of spellcasters who believe their powers come from a spiritual being of some sort while spellcasters who believe their spellcasting comes from some kind of artifice would only slightly be rocked if at all. If they learn the truth, they may either keep the the delusion, replace it with something more appropriate, or use it as an excuse to buy off the limitation. As an example, I have PC character who thinks his powers come from alchemy which I assume an alchemist with be on the lower end of world rockiness. The question is, how many limitation points should be applied?
  8. Re: Pre Attacks On a related note, I've seen crime dramas where the good guys would take turns interrogating a prisoner and slowly wearing the culprit down. How would you do that?
  9. Re: Wish List: Other Licensed Content I would love to do more experiential gaming, but most of the people I game with are in side of the box people who think they are out of the box. I would love something like that or old 50s monster movies. I would even want to do the cheesy dialogue.
  10. Re: Cool characters from goofy concepts Not a personal favorite but Deadpool has a dumb concept but is quite popular.
  11. Re: Cool characters from goofy concepts Most elastic super heroes. Elongated Man Plastic Man Mister Fantastic
  12. Re: Small Town Superhumans? I have thought about using a hyped up version my native city of Bartlesville, OK though in the campaign I am now developing I using a made up coastal city. One reason is that I want to use certain archetypes and tropes that wouldn't work in my town, and I wanted a coast, darn it. I can't have a coast in Oklahoma unless I wanted to do a post-apocalyptic story, and I don't.
  13. Re: Tiered Equipment or "How to fit Arrows and Antimarter in 60-90 AP" GURPS used to have something about differing TL levels. I no longer remember the specifics, but perhaps, it can be used in determining advantages and disadvantages, say the root TL is +0 and is made positive or negative depending on the radiation and apply the tech difference in skill contests, defense, and offense rolls as appropriate.
  14. Re: Small Town Superhumans? Central City of the 70s Flash had a strong suburbanite feel to it, or at least, Barry and Iris's home was situated in the suburbs, but then, with his speed, Flash's adventures could occur anyplace and anytime.
  15. Re: Teen Mystics or Magical Girls For CHAMPIONS campaigns I don't know anything about the Magic Girl genre; so, I have no idea how they would react to traditional heroes, but I would assume that each such character would have her own perspective on the issue. As far as how the super community would react with Magic Girl community, that would depend on the campaign world. In a world that already has a super-mystic community, they would probably just be another sub-community within the over-all community. If there is no definite difference between the regular super community and the super mystic community, Magic Girls would probably just be another super hero in the eyes of other supers and the general public.
  16. Re: Who you include in your Magical Harem of Fictional Characters? I never even thought of the rape undertone that the thread may be forwarding whether intended or not, but due to my own religious beliefs, sex wasn't even the first thing I thought of, in spite of use of the word "harem". I was thinking of which characters I thought of as attractive based on how they were drawn or portrayed in visual media or how they were described in print media. I was also assuming that the "women" were little more than simulacra. It they even have a hint of sentience, then Tasha has a really good point, especially if anyone on this board is secretly hiding that kind of hurt in their heart. I apologize for any perceived insensitivity that may have occurred.
  17. Re: Who you include in your Magical Harem of Fictional Characters? Wilma Deering. Dejah Thoris Prince Leia Invisible Girl/Woman Just about any female member of the Legion of Super-Heroes from the 60s to the 70s. The Bionic Woman (70's) Jeannie from I Dream of Jeannie Samantha from Bewitched Elly from Beverly Hill Billies
  18. Re: Create a Hero Theme Team! Ted Mardel is a brilliant cyberneticist and former supervillain The Odious Man who had made multiple attempts to take over the city using his mechanical monsters, but he was always a little muddled whether he wanted wealth, power, or both. He felt he had the heroes dead to rights this time. While pondering his latest defeat, he decided that it was his long time battle with alcoholism that held him back, and he decided to join an alcoholic counseling. During his sessions, he came to realize that both his villainy and his alcoholism came from deep seeded abandonment issues and started the healing process that would eventually change his world view to one that desired to make up for the wrongs he has done, and as he dealt with demons, he would eventually become a model prisoner tutoring and counseling other inmates as he completed his sentence which was abruptly ended by the Great Atagarian Invasion. The Atagarian fleets and soldiers had the entire planet's military and heroic forces on the ropes. In desperation, the world recruiting fairly reliable supervillains to help in the defense and Ted Mardel was approached. Though reluctant to go back into action for fear of a relapse in his recovery, he decided that the world needed his help but refused to take up his former villainous ID as The Odious Man. Using his knowledge of cybernetics and advanced engineering, he designed robots, cybernetic suits, vehicles and so forth to aid in the defense of Earth. With the combination of clear headedness and a clean purpose, his designs were more powerful and more dependable than ever before, and his reverse engineering of captured Atagarian technology proved decisive in bringing down the invading hordes. Due to his efforts, it was decided that his sentence should be commuted. Free from both prison and the demons that put himself there had left him confused with what to do with his life. He was pondering his fate when he was approached by Prof. Puzzle to join a super team called Force Tank 6. He was intrigued at the idea of working on the right side of the law but wasn't sure how the public would take him. I decided to take accept the offer and with the resources he designed a new cyber suit and the some robot minions to defend the weak and helpless as The Robot Master.
  19. Re: Microverse : what did you do with it ? I would treat microverses just like alternate dimensions and use them as a good excuse to take your campaign into new and unusual places.
  20. Re: Advice sought: Uncommon Sense(s) I would combine what gojira and Xavier Onassis have said. He would be nearly omniscient, but if he doesn't have interpretive knowledge the data would be meaningless. Besides Sherlock Holmes, I would give it to Jethro Gibbs on NCIS also and, maybe, stereotypical moms on sitcoms.
  21. Re: In The Cards I'll play this again: Mister Invisible will hope his sight and mental invisibility will allow him to sneak past the monsters and take on the card slinger using karate. Captain Spectacular is smart and can fly but does not always use the most creative path. He would take the monster on first, especially if there are. Anaximander is a smart and has excellent martial skills and gadget, but he is more of detective and is highly skill based and would be force to take a defensive position and act in support of the more powerful heroes where opportunities arise. Brother Oculus would rely upon his armor, force fields and repulsor blasts to provided a screen protection for some one to go after the leader. Tawodi Osdi depending on the size of the warehouse, he prefers use his winged flight and use his sonic screams to attack from a distance, but if he has to, he will use his minor super strength and resilience to get in closer. Crimson Aura would shroud herself in her strongest forcefield to plow through the opposition and the barrier to the master villain head on. Lightning Man would vary his tactics depending the mood. If he thinks a prolonged fight would be entertaining, he would take on the monster not caring if it was one at a time or all at once. If not, he would use his superspeed to slip past the monsters as fast as he can haymaker his lightning blast to break through the barrier and fry card boy up like an egg. Zynar the Mystic would either use his illusion and telekinesis powers to harass the main villain while his comrades mopped up the monsters or grab the nearest power hitter and gate past the barrier. (Of course, specific tactics would depend on the players and their characters that were also playing. For the most part, I make characters that play well with others, but I don't make them equally able to play well with others.)
  22. Re: I'm not really dead I suppose you could have a stat called Luck, which would be appropriate for some genres, but defining the full range of what a Luck attribute would do could be complicated as would figuring out the cost.
  23. Re: Draining creativity and emotional vitality? Proviso: I'm still kind of new at this. It seems that the negative affects caused by lack of vitality could also by established as a mental damage over time power to reflect the gradual wearing down affect of the power. I don't recall seeing it in my book, but if there is an advantage that causes damage heal slower than normal, applying it would get there also. Maybe, it could be a drain on recovery as the victim loses his will to carry on.
  24. Re: looking for non-Causasian pulp roles Non-whites were a lot more prominent in real life than in movies. The rodeo sport of bulldogging, for instance, was introduced by a black cowboy named Bill Picket, and Will Rogers was have a Cherokee Indian. Also the Redtails of WW2 were an all black fighter squadron. Native Americans have served in every war the US has fought in. Though unappreciated, there were several real life examples of non-whites that would translate well into pulp heroes, and when you consider that pulp tends to be high fiction, it would be easy to expand the role of non-whites into heroic pulp molds.
  25. Re: The Fox is dead journal It has my imagination perked. I hope you post outcomes as they develop.
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