I have no idea where I found this but it was about a year ago. If I could remember I would credit the person that created it, so sorry, but good for those that need herb knowledge.
Here it is and I'll also attach the Word document in a Zip file.
MASTER HERB LISTING
This list gives a summary of every herb that the characters will encounter, although more are added as the game goes on. There are over 180 herbs listed here, and probably 200 more out there still, in different countries and in the Underdeeps. The herbs are listed in a summary format that should give the basic information the players need, and that the GM can use for simple reminder. Although the list here contains every herb, the characters will never encounter a supermarket that has all of these available in it, a few at a time are all they will find.
HERB NAME CP COST ADD? EFFECT USE LOC FORM RAR STORE
Aarl Cas 30 N Combat Sense 5 hours ING DE FLO -2 D6 days
Afwaeth 48 N Heals limbs APP DE INS -3 D6 weeks
Agaath 30 S Life Support: air 5 hours ING BG POL -2 D6 weeks
Alshaana 21 S Life Support: cold one day ING TI CLV +2 D6 months
Alastor 57 S Regen 1 BOD/5 hrs 1 day ING CV Vine -3 D6 days
Aligax 7 N 6 Flash DEF one hour APP PL ALG +1 D3 days
Alormary 12 N +3 DCV evil spirits/demons ING PL BER +1 D6 weeks
Altolas 56 Y +1 INT, +2D6 magic roll ING LS CLV -3 D6 weeks
Amoliel 51 S Share dreams between users ING FO FRT -1 D6 days
Anserke 9 N stops bleeding APP MO Root +3 D6 weeks
Arfindas 16 N Heals bones APP TI STK +2 D6 weeks
Arkasu 78 Y 5D6 REC aid fade 5/day ING FO FRT -2 D3 days
Arlan 27 N Heal 3D6 STN APP FW Root +2 D6 months
Arrach 100 V Euphoric (drug) ING FO Leaf +2 D6 weeks
Arunya 38 N Heal 2D6 defenses APP SY Bark -1 D6 months
Asarbacca 83 E Aphrodisiac (whoresberry) APP MO BER +0 D3 days
Athelas 72 S Heal 1D6 all, once per hour BRE SY FLR -4 D3 days
Attanar 20 N Heal 2D6 STR ING PL Seed +0 D6 months
Baalak 27 N Heals organs ING FO NUT +1 D6 months
Baicheng 52 N +5 REC for one day ING TI INS +1 D6 days
Baldakur 49 Y +3D6 CON vs being stunned ING FO NUT -2 D6 weeks
Bargis 66 N Antidote (blood poisons) ING DE FLR -2 D3 days
Becthies 93 S Retrocognition: 5 minutes ING SY MIN -5 D6 hours
Berethien 49 N 4D6 suppress all adj. powers ING MO Vine -4 D6 days
Bilbury 19 N Life Support: water one day APP CV INS -2 D3 hours
Blue Mallow 42 N LS: Breathe impure air BRE OS STK -3 D6 days
Bonalith 55 S Immune to poison 1 hour ING UN FUN -1 D3 days
Bonaset 76 E Narcotic (drug) ING IN Moss -2 D3 days
Borkwild 35 N Life Support: disease ING UN Bark -2 D6 weeks
Bragolith 16 N Repel insects 1 hour APP BG GRS +0 D3 days
Breldiar 36 Y Heal 2D6 LTE ING FO Seed -1 D6 days
Bryony 30 N Purge all poisons/impurities ING SY BER +1 D3 days
Calerieth 21 N Clinging 5 minutes APP BG Seed -1 D6 weeks
Camdeth 35 N Immune: nonmagic poison ING FW ALG +0 D3 days
Carcatu 130 N Lifekeeping APP OS Sap -3 D3 days
Carsath 42 N Hardens def of skin APP CV Root -2 D6 weeks
Casrac 18 N Paramedic skill at +8 APP CV FUN +2 D6 months
Ceel 45 N Blade AP D6 hits/minutes APP CV Root +0 D3 weeks
Celesien 13 S Animal Friendship +2D6 ING BG Root +1 D6 weeks
Celethien 12 N Heal 2D6 BOD APP SW Moss +1 D3 days
Cusamar 11 N Heal 2D6 EGO ING DE POL +1 D6 weeks
Degaec 40 S +2D6 DEX, fade 1/minute ING SY Sap -1 D3 days
HERB NAME CP COST ADD? EFFECT USE LOC FORM RAR STORE
Delrean 23 N Heal 2D6 DEX APP TI LIC -1 D6 weeks
Den Habur 47 Y Immune: magic poisons ING CV ALG +1 D3 days
Draaf 23 S Heal 5D6 STN BRE IN CLV +1 D6 weeks
Dylnaca 16 N Preserves foods APP MO Vine -1 D6 months
Ebur 27 N Heals muscles ING FO Moss +2 D3 weeks
Eel Berry 18 Y 5 Lack of Weakness ING MO BER -1 D3 days
Eldaana 41 N Antidote (nerve poison) ING TI Leaf -3 D6 weeks
Elegoth 48 V +3D6 STN, fade 5/min ING FO Leaf +1 D6 weeks
Ellinrue 67 S True sight 1 hour APP CV ALG -3 D3 days
Elthargis 29 Y Life Support: no sleep 1 day ING FW FRT -1 D3 days
Emras 25 N Immune: non magic poison ING FW ALG +1 D3 days
Eram 28 S +3D6 END fade 1/minute ING FO FUN +0 D3 days
Fecburtun 33 N Life Support: breathe 1 hour BRE UN BER -1 D3 days
Felmather 60 S Mind Link 1 other 1 hour ING BG Bark -3 D6 months
Fenuminas 50 N Heal 2D6 twice ING LS GRS -1 D6 months
Fenurgot 26 N x2 NC run ING TI MIN -1 D6 years
Fofhan 14 N +5 Climb 5 hours APP TI POL +0 D6 months
Galenas 33 N Heal 2D6 PRE and COM ING FW Moss -1 D6 weeks
Gamring 16 N Heal 2D6 as damage ING PL LIC +1 D6 months
Garlic 1 N Wards vampires and spirits APP IN CLV +4 D6 weeks
Glorhast 55 S +2D6 BOD, END fade 5/min ING PL Moss -1 D3 weeks
Gylir 23 N LS: Breathe water 5 hours ING FW ALG +2 D3 days
Hanan 42 S +2D6 BOD, fade 1/minute ING DE Root -1 D6 months
Heathseed 25 Y Absolute Time Sense 1 day ING DE Nut +0 D6 weeks
Henuiel 15 N +1D6 ED, fade 5/min ING DE GRS +0 D6 days
Heth 14 N x1.75 defense weapons APP CV POL -1 D6 months
Hithe 24 N Drain 2D6 DEF rock APP PL CLV -3 D3 days
Hofwort 39 N Antidote (irritant poison) ING BG Root -2 D6 months
Horlost 34 N 6D6 heal as damage APP CV MIN -2 D6 months
Hoth Beetle 9 N Second Sight 5 hours APP FO INS +1 D3 days
Hugar 92 S +4D6 SPD Aid, fade 1/turn ING OS Leaf -6 D6 days
Iarfeg 45 N heal senses ING MO FRT +0 D3 days
Iihl 29 N Negates poisons used on APP DE STK -1 D6 weeks
Imhassil 45 N Heal organs ING PL FRT +1 D3 days
Imlienth 45 N Heal 2D6 BOD ING SW FLR -3 D3 days
Isilarth 50 N Heal 2D6 any one below ING DE Vine +0 D6 days
Jeggarukh 36 V Life Support: don’t rec LTE ING FW POL -1 D6 weeks
Jihien 26 N x1 ½ healing catalyst ING PL GRS +1 D6 weeks
Joef 34 N Heals disease ING CV NUT -2 D3 days
Jolein 39 N Heal 3D6 as damage APP LS FLR -2 D3 days
Juth 30 Y 1D6 Aid COM, fade 1/hour ING BG Moss +2 D6 days
Karfar 84 S Heal 4D6 Speed APP CV Rot -3 D6 weeks
Karkatu 21 S 1D6 Aid PRE, fade 1/hour APP SY FLR +1 D3 days
Kathuska 24 S 3D6 Aid STR, fade 1/min APP SW Vine +0 D6 days
Khalid 15 N Awakens Unconscious APP SW CLV +0 D6 weeks
Kilmakur 30 N LS: temp extremes 1 hour APP OS Vine -2 D3 weeks
Klagul 10 N IR Vision 5 hours ING CV Moss +1 D3 days
Krrf 66 V Euphoric (drug) BRE DE Root -1 D6 weeks
Lasrath 51 N Heal 4D6 as damage ING MO Nut -1 D6 weeks
Lestagii 29 S Heal all below normal 2D6 ING FO GRS +0 D6 weeks
Lemsang 8 N Week’s rations ING CV FUN -1 D6 weeks
HERB NAME CP COST ADD? EFFECT USE LOC FORM RAR STORE
Lhasa 60 S Euphoric ING SY BER -1 D6 months
Lhach-Ur 11 N Extinguish fire APP PL STK +0 D6 months
Lisleaf 32 S 3D6 Aid REC fade 1/hour APP LS Leaf -1 D6 days
Lloranth 18 N +5 Resistance one day ING LS Moss +0 D3 days
Loncath 45 N Heal bones APP OS FLR +1 D3 days
Medalsath 17 S UV Vision 5 hours APP MO LIC -1 D6 weeks
Medarch 21 N Regeneration 1 BOD/Hour ING CV FUN -2 D6 months
Megillos 9 N LS: Water one day ING DE INS +1 D3 days
Memsar 6 N Paramedic +3 ING LS Moss -3 D3 days
Midsaltir 43 N 5 Power Defense 1 day ING LS STK -2 D6 weeks
Mienswort 26 N Negates poison for 5 hours ING LS STK -2 D6 weeks
Mithyave 10 N Life Support: bad air BRE CV FUN -1 D6 days
Montariel 14 S Heal 1D6 as damage ING DE SAP +2 D6 months
Morlian 22 N Tracking Skill +5 (12-) APP BG SAP -1 D6 weeks
Mosaliar 32 S 15 Pow Defense fade 1/min ING DE MIN -1 D6 months
Mulith 24 N 10 Flash Def fade1/min APP MO FLR +0 D3 days
Myrhynn 42 N lowers injury level ING SW Leaf +2 D6 months
Na Felmath 36 N Mind Scan and summon ING OS GRS -3 D6 days
Nathis 22 S Lightsleep 12 hours ING IN LIC -2 D6 months
Nelthenien 16 N +5 magic roll DEF ING CV Leaf +1 D6 weeks
Nelisse 21 N Heal 2D6 REC ING UN STK +1 D6 months
Nuil Berry 37 S +10 EGO roll fade 1/hour ING TI BER -3 D3 days
Nuilfana 150 N Lifekeeping 1 day APP CV MIN -4 D6 years
Oelendor 40 N Affects Desolid 1 minute APP TI Root -2 D3 days
Oelesith 11 N Heal 1D6 INT ING FW Leaf +2 D6 weeks
Oleanth 50 N LS: puts off sleep 1 week APP TI Seed -4 D6 months
Ololosse 121 N Lifekeeping APP UN FUN -3 D6 months
Oortlin 39 N Regeneration 1/min 1 hour ING UN FUN -2 D6 weeks
Parnath 27 S 2D6 EGO Aid, fade 1/hour ING TI CLV +1 D6 months
Pasamar 24 S Food for a day ING OS FLR -1 D3 days
Pech Alar 28 S 1D6 REC Aid fade 1/day ING CV FUN +1 D6 weeks
Pelasithan 60 N Clairvoyant trance 5 minutes ING UN ALG +0 D6 days
Peleshen 28 N Danger Sense 11- 5 hours APP DE INS -4 D6 weeks
Phelhas 16 N Stealth +5 (12-) ING BG STK +1 D6 months
Polsander 41 N 2D6 AP vs wood APP FW MIN -1 D6 months
Qeleviat 26 N Heal 2D6 BOD APP UN LIC +1 D6 weeks
Qualis 27 N 4D6 REC Aid, fade 1/min ING PL BER +1 D6 days
Quenyith 51 V +8 Magic Roll (astral com) BRE SY MIN -2 D6 months
Quorst 14 N Awakens Unconscious APP LS Vine +1 D6 days
Rahf 64 N Clairaudient trance 5 min ING BG Nut -3 D6 weeks
Relolax 44 N Antidote (alkali poisons) APP SW Root -2 D6 months
Renulak 33 Y Cannot be stunned 1 min ING MO LIC -5 D6 weeks
Resolieth 34 N Immunity to disease 1 day ING FW Vine -2 D6 days
Rewk 14 N Heal 2D6 BOD, 2D6 STN APP FO Nut +1 D6 weeks
Rhauga 66 S Heal 6D6 BOD APP PL Seed -4 D6 months
Scapolis 35 Y STR costs 0 END 5 hours ING IN FUN -3 D6 weeks
Sennal 12 S Hallucinogen (drug) ING PL LIC +1 D6 weeks
Shorlin 12 N Paramedic +5 roll APP IN Sap +3 D3 days
Silhave 23 N Does not bleed one day ING MO Moss -3 D6 days
Siran 27 S 2D6 CON Aid, fade 1/min ING IN POL -1 D6 weeks
Skelay 66 N Telepathy 5D6, -1D6/min APP BG Nut -4 D6 months
HERB NAME CP COST ADD? EFFECT USE LOC FORM RAR STORE
Slirth 11 N Start a fire APP FO Nut +3 D6 weeks
Solemia 104 V Life Support: no aging 1 year ING PL STK -2 D6 days
Ssenth 36 N Life Support: breathe any air ING OS FUN +1 D6 weeks
Surinan 250 Y +5 years lifespan ING FO Moss -5 D6 weeks
Swuth 32 N Heal 3D6 END ING FO Seed -2 D6 weeks
Syenath 26 N Stops Berserk APP SY CLV +1 D6 weeks
Taegu 43 N Light Tread 1 hour APP PL Vine -4 D6 days
Tamring 55 S 50 Power defense 1 hour ING FO Leaf +0 D6 days
Tielethian 57 S Berserk, +3 STR Aid ING LS Sap -2 D6 weeks
Thalotic 55 Y Narcotic (drug) ING PL Root +1 D6 weeks
Thurl 41 N Heal 3D6 BOD APP LS Sap -3 D6 weeks
Tloriss 110 N Removes unnatural aging APP SY BRK -2 D6 weeks
Treas. Berry 22 N Full Meal, heal all 1D6 ING SY BER -3 D6 hours
Trudurs 26 N Heal 2D6 CON ING PL Nut -1 D6 months
Turfina 78 N 4D6 Aid (as damage) –1/min ING MO FRT -4 D6 days
Ulcaana 27 Y 1D6 PD Aid, fade 1/hour ING OS Root +0 D6 weeks
Ul-Naza 91 N Antidote (internal poisons) APP FW ALG -5 D6 days
Unren 34 S Dam Resist 10 PD 1 min APP MO INS -2 D6 days
Valhath 24 S x2 NC Run ING SW MIN -2 D6 months
Vinuk 39 N Day’s food ING IN LIC +0 D6 weeks
Vulcarax 122 N Lifekeeping ING PL CLV -3 D6 weeks
Vyjolth 56 S Prevents Paralysis 1 hour ING FO FUN +2 D6 weeks
Walthien 32 S +3 PER 1 day APP LS GRS +1 D6 days
Whist 61 Y 8D6 suppress any spell ING FO FRT -3 D6 days
Woak-Foer 54 N 25 Mental Defense –1/min ING FO Seed -2 D6 weeks
Wolfsbane 3 N Repels, can heal lycanthrope APP BG Leaf +2 D6 weeks
Wylsain 74 S Immune: all poisons 1 day ING BG POL +1 D6 months
Wylthian 37 Y STR, Run costs 0 END 1 hr ING FO Root +2 D6 weeks
Xaes -- N Direction Sense one hour BRE UN Gas -1 n/a
Xanier 19 N x2 NC Swimming APP SW Fish -2 D6 hours
Xelev 68 S Rec LTE at x4 rate 1 day ING SY BER -2 D6 days
Xolien 47 S Stops lycanth change 1 day ING UN CLV -1 D6 weeks
Yaran 11 S Breathe water (only) 5 hrs ING OS FLR +0 D6 days
Ycarth 20 N D6 flash APP OD Nut +0 D6 days
Yin Berry 125 N Heals insanity 14- ING SY BER -4 D3 days
Yoth-Las 32 S 15 Mental Defense ING TI GRS -1 D6 weeks
Ythlias 40 N Eidetic Memory 1 day ING SY Leaf -2 D3 weeks
Zanarless 5 N Purify Water APP BG ALG +2 D3 days
Zoolitic 8 N +2†leaping ING UN INS +1 D3 days
Zur 24 N 3D6 PER Aid, fade 5/hour ING PL FRT +1 D3 days
Zyaw Seed 8 N +4†swimming ING SW Seed +0 D3 months
Zyvyth 135 N Lifekeeping APP PL Bark -2 D6 months
HERB LISTING
This list makes the use of several abbreviations and codes, which need to be explained. Note that the effects of Herbs are abbreviated due to lack of space. The full explanation of what a given herb does is given in their description below. The codes used are for the herb's addictive factor, form occurring, type of preparation, and location found.
HERB NAME
This is the common name of herbs used in many countries. Some races and countries have variations on these names. The names are largely Elven in origin, or a ‘humanization’ of elven terms.
COST IN COPPER
The cost listed is in Copper pieces in Morien for a single dose of the given herb. This cost is an average, and varies widely based on location and economy. The price will almost always be higher for many of these herbs. The price is primarily given for what a character can expect to get for the herb if he sells it, rather than what he can expect to pay.
A handy way for the GM to decide if a given Herb can be purchased at a store is to look down the list for ones that would grow nearby and roll for each one that he is willing the players able to get. Treat a given shop owner as having an 11- herbalism roll, modified by the rarity (see below). For each 2 the roll is made by, there is a dose of the herb available. More skillful merchants, those with better contacts, or those in an area with more herb growth may have a higher roll.
ADDICTIVE FACTOR
Many herbs are addictive, with a chance each usage of addicting the user. The addictive factor is listed under ADD?, which gives a simple code:
N: Not addictive S: Slightly addictive Y: Addictive to use
V: Very addictive, cannot be used safely
The affects of addition are very devastating, first of all causing the Herb in question to cease having any beneficial effects whatsoever. The hooked character will suffer various other effects based on the herb (such as loss of DEX, INT, or a Physical Limitation added to the character). In addition, not using the herb can cause severe withdrawal effects. These will include loss of physical characteristics (with figured characteristics), pain, unconsciousness, nausea, and even death. Should the herb’s hold be broken, it will once again take full effect should it ever be taken again.
Most of the useful, simple healing herbs and similar types have no addictive factor, whereas most the very useful, powerful ones are addictive.
USAGE
This gives a simple code for how the herb is used. For more detailed information, see the Herb Descriptions below. The code give is described here:
APP: Applied ING: Ingested BRE: Breathed
LOCATION
The Herb given will rarely be found in more than one type of clime or environment. The code given is an abbreviation for the primary area the herb can be found. This does not mean that a given her cannot ever be found in any other clime or place, simply that this is the primary, most likely place the herb can be discovered. For example, MO (mountainous) Herbs can be found in high plains and forests on occasion, or in Timberline areas sometimes, depending on the type of herb. Each separate herb has it’s own ecology and areas it can and will grow or be discovered in.
BG Bog or swamp OS Ocean shore
CV Caves PL Plains
DE Deserts FO Sylvan, forests
FW Fresh water TI Timberline, peaks
IN Inhabited areas, urban UN Underdeeps
LS Lakeshore SW Salt Water
MO Mountainous areas SY Deep forest, wilds
RARITY AND FINDING HERBS
Finding these herbs is not always an easy task. The chance for someone without herbalist skill, assuming they know where to look, is 8 . The chance of finding an herb is modified by the Rarity factor ( 3, +0, +2), which indicates how rare and unusual this herb is. Each person assisting in the search of an herb adds one to this chance, until +3 is achieved, when the number doubles (+1 per six people). This continues to double each +3 achieved (100 people gives a +14 chance).
Each three under the required roll discovers an additional dose of the herb desired. A natural roll of three would probably also find another herb (roll luck/unluck for fortune). It takes a turn of looking to find an herb a base of one minute, and each step up the time chart taken looking gives a +1 to the roll as well. If the roll is failed, there quite simply is not the herb there at all; in addition, the GM may rule that the herb cannot be found under any circumstances.
FORM
The code for form is an abbreviation for the form the herb will be found in. Again, for more information, see the Herb Descriptions, below. The code is described below:
ALG Algae Gas Gas Nut Nut
Bark Bark GRS Grass POL Pollen
BER Berry INS Insect Root Root
CLV Clove/Bulb Leaf Leaf SAP Sap
FLR Flower LIC Lichen Seed Seed
FRT Fruit MIN Mineral STK Stalk
FUN Fungus Moss Moss Vine Vine
STORAGE
Like most food, herbs will not last indefinitely. The storage code gives how long the given herb will last in it’s base form, before preparation, assuming reasonable storage and normal conditions. Hot, wet conditions will greatly cut this storage time, as cold dry conditions will lengthen it. The storage code is a simple roll for the given herb, in hours, days, weeks, months, or (rarely) years. There are spells and items that can keep things safe and pure for much longer than this storage time, and often in prepared form the herb can last much longer, or often much shorter.