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tiger

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Everything posted by tiger

  1. tiger

    Xmen Campaign

    Here's the way Dazzler worked out for the camapign Dazzler Player: Val Char Cost 10 STR 0 14 DEX 12 12 CON 4 10 BODY 0 12 INT 2 10 EGO 0 10 PRE 0 12 COM 1 3/13 PD 1 3/13 ED 1 4 SPD 16 4 REC 0 25 END 1 34 STUN 13 8" RUN42" SWIM07" LEAP5Characteristics Cost: 60 Cost Power END 40 Light Emission Powers: Multipower, 50-point reserve, all slots: (50 Active Points); Use End Reserve Only (-1/4) 5m 1) Light Burst: Energy Blast 8d6 (vs. ED) (40 Active Points); Use End Reserve Only (-1/4) (uses END Reserve) 4 2u 2) Power Light Burst: Energy Blast 5d6 (vs. ED), Armor Piercing x1 (+1/2) (37 Active Points); Concentration 1/2 DCV (-1/4), Use End Reserve Only (-1/4) (uses END Reserve) 4 3u 3) Flash 8d6 (Sight Group) (40 Active Points); Use End Reserve Only (-1/4) (uses END Reserve) 4 1u 4) Light shapes: Sight Group Images, +/-2 to PER Roll, Increases Size (16" radius; +1) (32 Active Points); Simple light shapes only (-1), Use End Reserve Only (-1/4) (uses END Reserve) 3 6 Endurance Reserve (35 END, 3 REC) Reserve: (7 Active Points); Reserve drops by 5 for every hour in a noiseless enviroment (-1/4) 3 Powered Up By Sound I: +10 to End Reserve Recovery (5 Active Points); Only in a noisy enviroment (battles, normal big city noise) (-1/2) (uses Personal END) 1 5 Powered Up By Sound II: +20 to End Reserve Recovery (10 Active Points); Only in very noisy enviroments (Heavy battles, Concerts) (-1) (uses Personal END) 1 12 Powered up by sound: Absorption 5d6 (Energy) (25 Active Points); Sound attacks only (-1) 24 Resistant to sound attacks: Physical Damage Reduction, Resistant, 75% (60 Active Points); Sounds attacks only (-1 1/2) 24 Resistant to sound attacks: Energy Damage Reduction, Resistant, 75% (60 Active Points); Sounds attacks only (-1 1/2) 5 Mental Conditioning: +5 Mental Defense (7 points total) 25 Dazzler padded suit: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2) Powers Cost: 155 Cost Skill 2 KS: Singing 11- Skills Cost: 2 Cost Talent 3 Perfect Pitch Talents Cost: 3 Total Character Cost: 220 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Psychological Limitation: Enjoys using her powers (Very Common; Strong) 15 Psychological Limitation: always wants to do the "Right Thing" (Very Common; Moderate) Disadvantage Points: 70 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  2. If a character takes the Disad: Physical Limitation 20' tall & then takes penalty skill levels to reflect others being able to hit & See him easier, would you consider this double dipping?
  3. tiger

    Xmen Campaign

    I forgot but add in 5 points of mental defense to Cyclops
  4. tiger

    Xmen Campaign

    Updated Clolossus Colossus Player: Val Char Cost 20/40 STR 5 13 DEX 9 15 CON 10 14/16 BODY 8 10 INT 0 10 EGO 0 15 PRE 5 10 COM 0 8/25 PD 1 8/25 ED 1 3 SPD 7 6 REC 0 40 END 5 60/62 STUN 30 8" RUN42" SWIM09"/13" LEAP5Characteristics Cost: 90 Cost Power END 0 Organic Steel Powers: 8 Big & Bad: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 5 kg mass) (10 Active Points); Only In Heroic Identity (-1/4) 1 8 Heavy Man: Density Increase (500 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4) 1 36 Organic Steel: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4) 3 Organic Skin: +4 PD (4 Active Points); Only In Heroic Identity (-1/4) 4 Organic Skin: +4 ED, Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4) 10 Organic Skin: Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4) 3 Organic Muscle: +5 STR (5 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) 1 10 Heavy Man: Knockback Resistance -5" 14 Organic Steel Body: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4) 5 Mental Conditioning: +5 Mental Defense (7 points total) Powers Cost: 101 Cost Martial Arts Maneuver 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls Martial Arts Cost: 10 Cost Skill 0 Langauge: Russian (Natvie) Complete Fluent: Literate 4 Language: English (completely fluent; literate) 3 KS: Art (INT-based) 11- Skills Cost: 7 Cost Perk 2 Grren Card Perks Cost: 2 Total Character Cost: 210 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Questions worth to the team (Very Common; Moderate) 10 Psychological Limitation: Protective of innocents (Common; Moderate) Disadvantage Points: 60 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  5. tiger

    Xmen Campaign

    OK Updated Cyclops. I removed the beam and added gestures. I also added the KS Pilot. I had already gave him a license so I figured he should have the knwoledge as well. I think this is the final version I'll use. Not for sure of course Cyclops Player: Val Char Cost 12 STR 2 15 DEX 15 12 CON 4 10 BODY 0 13 INT 3 10 EGO 0 10 PRE 0 10 COM 0 4/14 PD 2 4/14 ED 2 4 SPD 15 6 REC 4 35 END 6 35 STUN 13 8" RUN42" SWIM07" LEAP5Characteristics Cost: 75 Cost Power END 68 Optic Blast: Multipower, 120-point reserve, all slots: (120 Active Points); Must be kept behind ruby quarts or shut eyes or will fire at full force (-1/2), Gestures - Dialing visor (-1/4) 4m 1) Normal Blast: Energy Blast 8d6 (vs. ED), Personal Immunity (+1/4) (50 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2), Gestures - Dialing visor (-1/4) 5 5m 2) Normal Blast: Energy Blast 5d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (7" Cone; +1) (56 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2), Gestures - Dialing visor (-1/4) 6 5m 3) Power Blast I : Killing Attack - Ranged 4d6 (vs. ED), Personal Immunity (+1/4) (75 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Gestures - Dialing visor (-1/4) 6m 4) Power Blast II: Killing Attack - Ranged 2 1/2d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (11" Cone; +1) (90 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4), Gestures - Dialing visor (-1/4) 34 Uncontrolled Optic Power: Increase Points to Killing Blast , 5 1/2D6 added to Kill Blast Slot 1. Slot becomes an Ultra (+0), Personal Immunity (+1/4) (120 Active Points); Only Happens when Visor is removed and his eyes are opend (-2), Linked to Power Blast II (-1/4), Beam (-1/4) 12 25 Padded Cyclops Costume: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2) Powers Cost: 147 Cost Skill 3 TF: Common Motorized Ground Vehicles, X-men Jet 3 Teamwork 12- 3 Tactics 12- 3 KS: Pilot (INT-based) 12- Skills Cost: 12 Cost Perk 1 Fringe Benefit: Pilots License Perks Cost: 1 Total Character Cost: 235 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Distinctive Features: Always wears Ruby Quartz Eye Coverings (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Protective of Team Membes (Common; Strong) 15 Psychological Limitation: Take job as team/student leader seriously (Very Common; Moderate) 15 Psychological Limitation: Likes Jean (Common; Strong) Disadvantage Points: 95 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  6. tiger

    Xmen Campaign

    New Cyc will be up tomorrow. I've decided to go with the gestures which would be the early version. However no bouncing, that will be a learned ability
  7. tiger

    Xmen Campaign

    Only in the movie. Never does in the comic. Not sure which version I'm gonna go with but I was debating the issue. Actually his schtick is blasting the heck out of things. He can bounce his blast but not always. I hadn't decide rather to add in a bounce able or do away with the beam. To give the effect of when his visor is removed. The blasts are set at a much lower level. He also has several to choose from
  8. tiger

    Xmen Campaign

    First run a Cyclops. I like how he turned out. He is a bit low powered to some, but the idea is that they are teenages still growing. His total uncontrolled blast is 13 1/2 d6 Killing Beam Cyclops Player: Val Char Cost 12 STR 2 15 DEX 15 12 CON 4 10 BODY 0 12 INT 2 10 EGO 0 10 PRE 0 10 COM 0 4/14 PD 2 4/14 ED 2 4 SPD 15 6 REC 4 35 END 6 35 STUN 13 8" RUN42" SWIM07" LEAP5Characteristics Cost: 74 Cost Power END 80 Optic Blast: Multipower, 120-point reserve, all slots: (120 Active Points); Must be kept behind ruby quarts or shut eyes or will fire at full force (-1/2) 4m 1) Normal Blast: Energy Blast 8d6 (vs. ED), Personal Immunity (+1/4) (50 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4) 5 6m 2) Normal Blast: Energy Blast 5d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (7" Cone; +1) (56 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2) 6 5m 3) Power Blast I: Killing Attack - Ranged 4d6 (vs. ED), Personal Immunity (+1/4) (75 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4) 7m 4) Power Blast II: Killing Attack - Ranged 2 1/2d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (11" Cone; +1) (90 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4) 34 Uncontrolled Optic Power: Increase Points to Killing Blast , 5 1/2D6 added to Kill Blast Slot 1. Slot becomes an Ultra (+0), Personal Immunity (+1/4) (120 Active Points); Only Happens when Visor is removed and his eyes are opend (-2), Linked to Power Blast II (-1/4), Beam (-1/4) 12 25 Padded Cyclops Costume: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2) Powers Cost: 161 Cost Skill 3 TF: Common Motorized Ground Vehicles, X-men Jet 3 Teamwork 12- 3 Tactics 11- Skills Cost: 9 Cost Perk 1 Fringe Benefit: Pilots License Perks Cost: 1 Total Character Cost: 245 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Distinctive Features: Always wears Ruby Quartz Eye Coverings (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Protective of Team Membes (Common; Strong) 15 Psychological Limitation: Take job as team/student leader seriously (Very Common; Moderate) 15 Psychological Limitation: Likes Jean (Common; Strong) Disadvantage Points: 95 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  9. tiger

    Xmen Campaign

    OOPS Nightcrawler gets a green card and Icemans Entangle doesn't have the not in arid enviroment limitations.
  10. tiger

    Xmen Campaign

    Final version of Nightcrawler ( I think ) Nightcrawler Player: Val Char Cost 12 STR 2 17 DEX 21 14 CON 8 12 BODY 4 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 5/15 PD 3 5/15 ED 2 4 SPD 13 5 REC 0 40 END 6 38 STUN 13 8" RUN42" SWIM07" LEAP5Characteristics Cost: 81 Cost Power END 5 Tail: Extra Limbs 14 Strong Toes: Clinging (22 STR) 40 Telportation: Multipower, 40-point reserve 4m 1) Teleprot I: Teleportation 10", Position Shift, x16 Noncombat (40 Active Points); Can Only Teleport To Fixed Locations Fixed Locations (-1) 4 3u 2) Blind Teleport: Teleportation 9", x4 Increased Mass, Safe Blind Teleport (+1/4) (35 Active Points); Side Effects (If he fails a Con roll after Blind Teleprot. If he passesd he's stunned, fails he's at 0 stun -1/4) 3 4m 3) Teleport II: Teleportation 10", Position Shift, x2 Increased Mass, x8 Noncombat, Side Effects (If he fails a Con roll after Blind Teleprot. If he passesd he's stunned, fails he's at 0 stun, Passenger is stunned +0) (40 Active Points); Can Only Teleport To Fixed Locations Fixed Locations (-1) 4 2 Fixed Locatations, Xaviers, School,: Teleportation: Fixed Location (2 Locations) 3 Know Home: Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); At Xaviars estate only (-3/4) 22 Hide in Shadows: Invisibility to Sight Group, No Fringe, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (60 Active Points); Shadows only (-1), Chameleon (-1/2), Doesn't affect infrared perception (-1/4) 5 Good Eyes: Ultraviolet Perception 5 Mental Conditioning: +5 Mental Defense (7 points total) 21 Nightcrawler costume: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (Padded Suit; -1/2), Real Armor (-1/4) Powers Cost: 128 Cost Skill 3 Acrobatics 12- 4 Language: German - Native (completely fluent; literate) 3 Contortionist 12- Skills Cost: 10 Cost Talent 4 Double Jointed Talents Cost: 4 Total Character Cost: 223 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Distinctive Features: Blue skin, yellow eyes, blue barbed tail (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Psychological Limitation: Flambouant (Common; Moderate) 10 Psychological Limitation: worried about his looks & how people react (Common; Moderate) Disadvantage Points: 75 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  11. tiger

    Xmen Campaign

    Here's the final version of Iceman (I think ) Iceman Player: Val Char Cost 12 STR 2 14 DEX 12 12 CON 4 12 BODY 4 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 3/18 PD 1 3/18 ED 1 4 SPD 16 5 REC 2 30 END 3 35 STUN 11 8" RUN42" SWIM07" LEAP5Characteristics Cost: 65 Cost Power END 20 Ice Powers: Elemental Control, 50-point powers, all slots: (25 Active Points); Not in arid enviroment (-1/4) 18 1) Make it cold: Change Environment 16" radius, -6" of any one mode of Movement - Running, 4 Temperature Level Adjustment (52 Active Points); Not in airid enviroment (-1/4) 5 12 2) Ice Armor: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); Ablative BODY or STUN (-1), Not in airid enviroment (-1/4) 20 3) Ice Bonds: Entangle 5d6, 5 DEF (50 Active Points) 5 14 4) Ice Ram: Energy Blast 10d6 (vs. PD) (50 Active Points); Beam (-1/4), Not in airid enviroment (-1/4) 5 17 5) Snow Balls: Energy Blast 7d6 (vs. PD), Autofire (3 shots; +1/4) (44 Active Points); Not in airid enviroment (-1/4) 4 17 6) Snow Storm: Flash 4d6 (Sight Group), Area Of Effect (2" Radius; +1) (40 Active Points); Not in airid enviroment (-1/4) 4 14 7) Ice Bridge: Flight 15" (30 Active Points); Muyst touch surface for brace every third pahse flight is used (-1/4), Not in airid enviroment (-1/4) 3 27 8) Ice Wall: Force Wall (15 PD/15 ED; 4" long and 4" tall) (87 Active Points); 6 Charges (-3/4), Not in airid enviroment (-1/4) 2 Life Support , Safe in Intense Cold Powers Cost: 161 Cost Skill 2 TF: Common Motorized Ground Vehicles Skills Cost: 2 Cost Talent 2 Environmental Movement (no penalties on/in Ice or Snow) Talents Cost: 2 Total Character Cost: 230 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Vulnerability: 2 x STUN Heat attacks (Common) 15 Psychological Limitation: Joker (Very Common; Moderate) 10 Psychological Limitation: Knows he could seriously hurt someone and tries not too (Common; Moderate) Disadvantage Points: 80 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  12. tiger

    Xmen Campaign

    Finally (I think) version oc Colossus Colossus Player: Val Char Cost 15/40 STR 5 13 DEX 9 15 CON 10 14/17 BODY 8 10 INT 0 10 EGO 0 15 PRE 5 10 COM 0 8/25 PD 1 8/25 ED 1 3 SPD 7 6 REC 0 39 END 5 59/62 STUN 29 8" RUN42" SWIM08"/13" LEAP5Characteristics Cost: 89 Cost Power END 0 Organic Steel Powers: 12 Big & Bad: Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide, 10 kg mass) (15 Active Points); Only In Heroic Identity (-1/4) 1 8 Heavy Man: Density Increase (500 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4) 1 36 Organic Steel: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4) 3 Organic Skin: +4 PD (4 Active Points); Only In Heroic Identity (-1/4) 4 Organic Skin: +4 ED, Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4) 10 Organic Skin: Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4) 10 Heavy Man: Knockback Resistance -5" 14 Organic Steel Body: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4) 5 Mental Conditioning: +5 Mental Defense (7 points total) Powers Cost: 102 Cost Martial Arts Maneuver 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls Martial Arts Cost: 10 Cost Skill 0 Langauge: Russian (Natvie) Complete Fluent: Literate 4 Language: English (completely fluent; literate) 3 KS: Art (INT-based) 11- Skills Cost: 7 Cost Perk 2 Green Card Perks Cost: 2 Total Character Cost: 210 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Questions worth to the team (Very Common; Moderate) 10 Psychological Limitation: Protective of innocents (Common; Moderate) Disadvantage Points: 60 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  13. tiger

    Xmen Campaign

    Glad he was of use. I have a low speed because they're al teens. Most will be 3-4 spd. Colossus is one of the few with a high PD. I don't figure his PD/ED will go up much from there but might.
  14. tiger

    Xmen Campaign

    Here's the first, Colossus. He'll look a bit low, but he's young and starting out. They all will have the pysicla limitation Mutant. This is a disadvantage I use as is Detects as a mutant for non-mutants. I have a very active anti-mutant group which makes the disadvantage viable Colossus Player: Val Char Cost 15/40 STR 5 13 DEX 9 15 CON 10 14/17 BODY 8 10 INT 0 10 EGO 0 15 PRE 5 10 COM 0 8/25 PD 1 8/25 ED 1 3 SPD 7 6 REC 0 39 END 5 59/62 STUN 29 8" RUN42" SWIM08"/13" LEAP5Characteristics Cost: 89 Cost Power END 0 Organic Steel Powers: 12 Big & Bad: Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide, 8 kg mass) (15 Active Points); Only In Heroic Identity (-1/4) 1 8 Heavy Man: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4) 1 36 Organic Steel: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4) 3 Organic Skin: +4 PD (4 Active Points); Only In Heroic Identity (-1/4) 4 Organic Skin: +4 ED, Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4) 10 Organic Skin: Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4) 10 Heavy Man: Knockback Resistance -5" 14 Organic Steel Body: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4) 5 Mental Conditioning: +5 Mental Defense (7 points total) Powers Cost: 102 Cost Martial Arts Maneuver 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls Martial Arts Cost: 10 Cost Skill 0 Langauge: Russian (Natvie) Complete Fluent: Literate 4 Language: English (completely fluent; literate) 3 KS: Art (INT-based) 11- Skills Cost: 7 Cost Perk 2 Custom Perk Perks Cost: 2 Total Character Cost: 210 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Questions worth to the team (Very Common; Moderate) 10 Psychological Limitation: Protective of innocents (Common; Moderate) Disadvantage Points: 60 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  15. tiger

    Xmen Campaign

    http://www.sysabend.org/champions/gnborh/ There 4th edition but I'm using them as a base for mine. I'm planning on posting mine when I get some finished. All mine are staying under 250. Their teenagers and working on their abilities. Yours might be a bit more powerful.
  16. tiger

    Xmen Campaign

    Already planned that one
  17. IF I put a limitation on a Multipower reserve do I still need to take it for each slot or is it assumed that they have it as well? If a pay for 2XKB on the reserve will all attack powers have it as well?
  18. tiger

    Xmen Campaign

    I know ther'e a ton to choose from. Just rting to decide which would work best
  19. tiger

    Xmen Campaign

    Did forget about the new mutants. I was trying to go for those that people might remember who didn't really read the comics. Could and in Angel, Banshee & Jubilee though. Dazzler could work too.
  20. tiger

    Xmen Campaign

    Re: what about the rajin' cajun? Never liked him, rather not put up with him
  21. tiger

    Apocalypse Hero

    I'm running a online Gamma Hero Campaign now over at the roleplayers realm. http://theroleplayersrealm.com/champions/board9/ It's been fun so far. I also have a few things up on my site. Will be working on others as well.
  22. tiger

    Xmen Campaign

    Ok after watching X2 I really want to get a Hero campaign going. The people I'm playing with are new to the hero system only playing it for less than a year. I've run FH, 40K Hero and we're doing a Star Wars campaign now. I want to get a superhero campaign going and have decide the easiest thing to do for them is to run a x-men campaign. The players are not familiar with Champions. The closest they have come is my supervillian campaign. Here's some of the background for the x-men run 1)All the PCs will be existing xmen, however they will all be 14-18. Much as the new cartoon 2)Prof X, Beast & Wolverine will be NPCs and teachers. 3)Not sure if I'll be using large amounts of existing Marvel characters outside of the xmen 4)I have a extremely anit-mutant group known as Knights of genetic purity. The have taken over genocide (Can't remember the new name of the group) and are far more active and nasty. 5)All will be built on a low powered super hero setting 6)I will be using existing Hero Villians & material. Problem I have is deciding who to have for the players to choose from. Here is a partial list: Cyclops Storm Jean Grey Rogue Nightcrawler Shadowcat Colossus Iceman Can anyone think of other to have for them to choose from? ANy other suggestions?
  23. ssshhhssshshhh...can't give it all away. I plan on adding some other characters that were killed by Hero. Their deaths were inaccurately reported
  24. The reason to convert D&D or D20 is for those who want the known "feel" of the campaign and the monsters. I have toyed several times with running a Forgotten Realms campaign when I start running my Fantasy Hero campaign. I like the background material, NPCs and the places, Who don't love Undermountain I just have no interest in the D20 system. I have a universal system I use, can you guess which one? I don't feel the need to learn a new one. I'll simply convert 3E or 3.5E stuff too the Hero System. With posters here, like Killer Shrike, it won't be a major under taking. Several awesome threads have already been started and there are some nice links posted as well.
  25. When I get my campaign on ther way, just have to find players in hero h*ll, I plan on not only having him come back but having the heroes end up in the middle of his revenge. When he decides the time is right to get his revenge on those who thought they killed him the heroes will have the "great luck" to be fighting them at the time.
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