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Jhaierr

HERO Member
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Everything posted by Jhaierr

  1. Re: Narosia: The Sea Of Tears Kickstarter is Live! You have my support now.
  2. Re: Music during sessions? I would highly recommend the PS3 game Journey​ soundtrack for some ambient music for fantasy campaigns: http://itunes.apple.com/us/album/journey-original-soundtrack/id511359368
  3. Re: Fantasy worlds you had to "rework" years later once you've grown up and knew bett
  4. Re: Tolkien Elves in Hero I don't believe anyone has posted this (although I haven't read every single post in this thread yet), but the following two pages are one of the best descriptions of how things "work" in Middle-earth (from a general RPG perspective) that I have ever seen: http://www.flark.org/TolkienStuff/runningcampaigns.html http://www.flark.org/TolkienStuff/magicintolkien.html
  5. Re: Fantasy worlds you had to "rework" years later once you've grown up and knew bett I often find that I work best when I am co-creating a game setting because we can bounce ideas off each other and "talk through it," whereas if I were by myself it would never really get beyond a few general ideas. Lately I've been working on a new fantasy setting with a friend of mine. It's in the early stages, but I really love it. Lots of possibilities and stories built into the main setting, and it's a bit different from your standard fantasy setting as well. Maybe "someday" we'll publish a setting book if we ever get it fleshed out.
  6. Re: [New Product] Champions Complete Very much looking forward to this book. This is on my Must Buy list.
  7. When I was in high school 20 years ago, a friend and I created a fantasy world together over the course of many roleplaying games, complete with creatures, races, characters, and ridiculous amounts of magic and magic items. There were about 4-5 sources of "power" (e.g., magic, "mutant"-like, power from the gods), and we had mutliple teams of various characters on different adventures. (It was definitely Fantasy Champions.) We had a blast with it. As time progressed, however, I began to look back on the world we created and realized that it was wildly incoherent. Too many special abilities that made it feel "non-fantasy," too many creatures and races taken directly from other materials, and an overall sense that things were just not "jelling" together well. So we began a long process of reworking things. The problem is, this world has a lot of sentimental value and is hard to change without feeling like one is throwing away something very valuable. All to often I would look at something we had created and think, "but how does this fit into the overall world? Why is this important to the big story?" We even had character names that I realized that we needed to change because they just sounded really uncool. Sometimes I think we should just not worry about rewriting or recreating it. Anyone else ever had a world like this that you realized was totally whack once you got older? [Also, sorry: the thread title should have "you'd" instead of "you've"]
  8. Re: TUALA MORN -- Interested In More Stuff? No, I don't think you understand, Steve. You ARE writing this! MUHAHAHAHA! *lightning and thunder* ... But in all seriousness, if you're at all interested in the future, that would be frickin' awesome.
  9. Re: When IS the future, exactly? Awesomeness. Thank you!
  10. Re: TUALA MORN -- Interested In More Stuff? Definitely interested, and would purchase multiple supplements. Also, I'd purchase a 6E conversion document for Tuala Morn or a 6E rewrite.
  11. Re: "Space" music recommendation! (Thread necromancy activated.) Astropilot has released Solar Walk 2: http://itunes.apple.com/us/album/solar-walk-2/id521481268
  12. Re: Pulp Hero hardcover One MILLION dollars! But seriously, how much did you pay for it originally?
  13. Re: Allen Thomas projects? I was just about to post a thread asking if Allen Thomas was going to revise the Valdorian Age for 6th. I'd so very much pledge a kickstarter for it!
  14. Re: MYTHIC HERO: What Do *You* Want To See? Okay, that's good to know. (Hero System Pantheons, perhaps? )
  15. Re: MYTHIC HERO: What Do *You* Want To See? Mythic Hero sounds awesome. I'm a little curious about the name of the product, though. When I read it I think "genre book for playing in mythological settings," but the description seems to lean toward a compendium of mythic gods and beings instead...
  16. Re: What Can We Do To Serve HERO? Maybe a website with resources specifically for the beginner to the Hero System. Adventures, character write-ups, power write-ups, a link to purchase the Basic Rules, etc.
  17. Re: EPIC Champions--unofficial material, what should I write about?
  18. Re: Alternate Sexualities in Champions and Supers settings
  19. Re: Alternate Sexualities in Champions and Supers settings I'm not sure if I define "indifferent" in the same way as you do. If one is indifferent, then one would have no problem either way. You stated that "Trying to be more inclusive doesn't hurt anyone, obviously," so what harm will it do to include a few more if there are some people who are saying, "Hey, I don't think we are being inclusive enough"? Doesn't hurt you, doesn't hurt me... so why not? Regardless of your intentions, the result of your position is essentially "Let's not have any visible gay characters in the books, but visible heterosexual characters are fine." Heterosexual persons don't have to ever wonder if there will be people of their same orientation on TV shows, in movies, in books, in comics, in RPG settings, etc. They will always be there. This is their privilege. (The same goes for any dominant demographic: white, male, etc.) I almost always include a few GLB characters in my games, so I have the whole "do whatever you want in your own game" covered. But over the last 7-8 years of buying Hero supplements in any genre and reading tons and tons of character write-ups, and having only 2 characters with same-sex relationships[1] now or in the past (and one of those is only mentioned in other characters' writeups), one begins to understand that in the Hero universe, there are virtually no gay heroes (or gay characters) of any importance. So when you ask someone if they are "hurt" by a lack of inclusion, this is a Catch-22. No, I am not physically hurt. I live my life normally regardless of whether there are GLB characters in Hero books. It doesn't affect me like that. However, what sort of feeling should I have when people like me are relegated to the "invisible" category or the "handle it on your own" category, over and over again, throughout every supplement? So if I say that I am "hurt" by it, then I am being overly sensitive in many people's eyes. So my answer to you is to ask yourself that question -- why would this be important to someone? I hope that clears up some of your confusion. [1] I'm not counting the Vandaleur twins. Incestuous narcissism brought about by a failed attempt to enter the mystical realm of Bria plus a mixup by the book's artist does not a real gay hero make.
  20. Re: Star Hero 6th Edition: my first take I'm curious if the rules for ship combat will be in the Hero System Vehicles book instead. Star Hero 5th had lots of options for space combat rules, etc., but I'm not finding it here in 6th ed. (It would make sense for it to be in the Vehicles book, since those rules can work in any genre.)
  21. Re: Alternate Sexualities in Champions and Supers settings I realize this was in response to Clonus, but it's not necessarily about having "defined LGBs" or thinking that everyone is hetero as it is having people who have (or have had) same-sex relationships in their backgrounds. I don't care what you assume about the characters given that information.
  22. Re: Alternate Sexualities in Champions and Supers settings
  23. Re: Alternate Sexualities in Champions and Supers settings Should be interesting! I think situations like these are what makes roleplaying fun (assuming players are comfortable dealing with it). It's very genre appropriate, too (e.g., Rogue & Gambit).
  24. Re: Alternate Sexualities in Champions and Supers settings Okay, that's fine. Remember that my last question, however, was essentially, "What is the big deal with having a few more characters whose backgrounds mention having same-sex relationships, just as currently many characters' backgrounds mention having opposite-sex relationships (and some naturally don't mention any relationships)?" I'm not talking about their orientation, just about their experiences. There is no "extra effort," as it's all the same amount of effort -- you're just flipping the gender on a few DNPCs, girlfriends, etc. That's it. There is no "advantage," as everything else is the same.
  25. Re: Alternate Sexualities in Champions and Supers settings I'm just going to create a pic of me holding up a sign that says "What Bloodstone said." It'll be much easier.
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