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aidanleer

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  1. Re: Rifts HERO? I know I'm way late in the game here since this thread has been going on for years and looks to have died. But I've finally finished reading threw Vol 1 & 2 of the Hero System. And I've started on this project of conversion and I had a few thoughts the other day about doing a stat for horror factor. rather then having to roll a number when first contact with a monster. I'd use the sanity stat that vol 2 talks about for horror genra games and have monsters make an initial presence attack on first contact. Or when the PC sees something truely horrific such as a buddy being ripped apart right in front of them. I also thought this would be a nice stat to represent battle fatigue. Im also still strongly holding on to the idea that mana should be a state in the game for mages rather then just using staight indurance as main man suggested. Though I like a lot of his ideas on this project. I was thinking more along the lines that mages would use both mana and end to cast spells it would cost less end. And also when a character dies their PPE is suppose to double just before they die so I figured mana stat would be the one that doubles and not their end.
  2. Re: Rifts HERO? I like the chart a lot, This will be abig help! I'm curious as to how you would handle the magic systemfrom Rifts to Hero? How would you convert the PPE, ISP and Chi? Wouldyou use a mana system like I think Fantasy hero does or just straitconversion to End?
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