Re: "Pull!"
It feels wierd to me to find a power that responds to a tactic used by the players. That kind of gives too much power to the mechanics doesn't it? I think I'd handle it a bit differently. If a guy is tossed in the air, and then actually hit by a shot, it'd be devistating, treat it as a suprise maneuver, give the heroes damage bonuses for stun and body since it's basically like being cold-cocked. The guy may be seriously injured or killed, then have them deal with the consequences.
It's like holding a guy down in a fight and then having buddies kick him into unconsciousness. Fighting is one thing, the other is like aggravated assault.
That maneuver would be great with robots, but used with humans it is bordering on cruelty. Even in the UFC fighting guys know when to stop. Check their disads since it could lead to death. Am I soft in my old age? Maybe...
EJ