Jump to content

tunglashr

HERO Member
  • Posts

    131
  • Joined

  • Last visited

Reputation Activity

  1. Like
    tunglashr got a reaction from Doc Democracy in Extra Speed to Abort   
    I appreciate all of the discussion on this. I would like to say that for me, this is one of those 'know your players' things.
     
    The woman who I designed this for I have played with for over 15 years, and in that time she has never once even attempted to game the system. In fact, when we play Hero she just tells me narratively what she wants to do, and I figure out the rules for her and say what she needs to roll. She would absolutely not take extra advantage of this.
     
    As I mentioned before we dont use the SPD chart at all. We use cards. To abort you just discard your next card. This power just means if she wants to try and use her TK to protect an innocent, she can do it without throwing away a card. If I were to guess this is a power she would probably use 1-2 times per arc, but when she does use it, she will LOVE it.
     
    The point of this power was mostly to give a player something I know she will really enjoy, and just find a way to give it a reasonable cost.
  2. Like
    tunglashr got a reaction from Doc Democracy in Extra Speed to Abort   
    That was my question. This is one of the times where the system (in this case the SPD chart) holds us back. There is no logical reason why its ok to buy 3 extra SPD (if you have 3 SPD) so you can get more attacks, but you are not allowed to just buy 1. It exposes the inherent clunkiness the SPD chart itself brings to the table. The SPD chart already causes excessive 'gaming' anyway - holding a phase now because the enemy has some SPD that makes it advantageous to do so, etc. This is one of the reasons my group hasnt used the SPD chart in 10+ years.
     
    The reason I wanted to do this power was so the character in question (I am the GM and making this for one of the players) can use her Deflection to save innocents when it isnt her turn. This is the kind of thing she likes to do. This character has no ongoing powers to pay END on, so many of the issues previously mentioned are unimportant. The one that does make a difference is using block and dodge, rather than just Deflection. 
     
    So I was considering +5 SPD (the character has 7 SPD) only for Deflection (-2), only activates once per turn maximum (-2). This way every phase she does not have an action, she has a deflect available, until she uses it.
  3. Like
    tunglashr got a reaction from Spence in Arlington/Marysville WA area   
    We arent doing any games now anyway. Hopefully we can get back toward some semblance of normalcy in the next few months.
×
×
  • Create New...