Greetings,
I have a question and i hope the brilliant minds here can help me pop the question marks hovering over my head.
I want to run a campaign (hero 6th edition) with a more positive feel to it. Its a pirate-era like setting, think "One Piece" ish (anime).
Adventure, Fun, Fantasy, Magic and so on. But i want to avoid Killing / Death when it comes to combat. So i came up with the option of allowing more BODY than usuall. This to make Char's and or NPC's go KO instead of dying.
But then comes the problem, maneuvers with the disable property... With the higher amount of BODY it could be almost impossible to disable someones limb.
Anyone have any ideas on how i should tackle this "avoid Killing / Death" thing i want to do and still have maneuvers such as Disable not be harder to use?!
Kind Regards,
Adi